Itīs been a while since I looked in on this and Iīm very impressed with how itīs come along....
It starts off harder than I expected, but once you learn to ration your shots instead of just firing as fast as you can, the difficulty is actually pretty well balanced! I like the range of characters and the nice touch of having a different cursor for each, but I did get a bit bored with just circles for characters!!!! Take some time off programming and make some nice sprites... Or post a request topic here on the forums. Also, the sound needs a revamp too! If you click my sig there are a couple of great sites listed in the "Links" section...
Anyway, the games engine is now very solid, but I found that some player characters (like the Witch Doctor) couldnīt access new spells when they levelled up. And I would suggest having the sand dervishes shooting only when they are on-screen as at the moment they can shoot you from anywhere and itīs a bit frustrating to be shot at by something that you canīt shoot back! When you feel a bit more confident, check out particles
(I have a topic for those too!!!) as they will add a lot to this game (those
are in-built particles that the wizard shoots, arenīt they?). One very important thing that I think you should do is prevent your character from getting stuck when moving against walls... check out the TDS movement example
here as it includes wall sliding codes.
You seem to be making good, steady progress with this and itīs doing well for such an ambitious project!!! Canīt wait to see more and hope that you donīt give up (even if you donīt get many comments here!!!)...