The idea behind this game, that is, what makes this game different from most shoot-em-up arcade games, is that you have no gun, sword, neuron blast, indestructo-tank, or laser to speak of. No, in Tower Bombarde, you need to be more clever than the average GI-Joe. The thing that makes Tower Bombarde so unique in idea and in game-play is that to dispatch the enemies, you have to cause them to kill each other and themselves. It's really quite simple, (the idea that is) you simply have to dodge or deflect bullets in such a way that they end up destroying your enemies. This simple idea is taken to its extreme in this game, and it is really quite an exciting challenge to take on.

Tower Bombarde's graphics have got to be the best I've ever seen in arcade/retro gaming. Games like Grid Defender and Crash Dodger are barely on the same level of this game, graphically. The explosions, layered backgrounds, enemies and pretty much every other visible thing in the game, contribute greatly to the overall atmosphere. I felt cooler from just seeing the YouTube video. In fact, the screen shots have no hope of doing the game justice simply because nothing in the game is static, it all seems to be moving, morphing, and completely dynamic.

There are 11 different stages in Tower Bombarde, and the skill curve has a very nice slope throughout it all. In the first stage, the game-play is pretty slow, but it starts warming up towards the end of the second/beginning of the third. There are new enemies in every stage, and they are all decently creative, and create new challenges and obstacles for the player to overcome.
The game-play of this game was good, though not the best ever. It's not particularly addicting, especially in the beginning, which I find to be unfortunate, because there are 11 levels of amazing content that some people will miss out on because they didn't want to "struggle through" the first few stages. I'm not saying that the first stages are unbearably boring, or even mildly, its just that they can be slightly tedious. One thing I found very pleasant about the game is that every level was kind of like a very intense puzzle, that has a myriad of solutions, but only a few truly good ones. I can't talk about this game's game-play without talking about the glorious boss battles. There are 11 of them. They are works of genius. You can really get into the intense mood of the battles, the atmosphere enhanced by the tough and imposing bosses, each of which posing a new and more difficult challenge.
I have to applaud the author of this game, Crystall_m, for the sheer mass of content, not only the mass, but the quality of the mass of content. You really don't see a game with this much work put into it every day-and I think that the amount of effort put into it should be appreciated accordingly.
I would suggest this game to anyone with a beating heart, who is willing to feel insufficient and inferior as a game maker for the sake of an awesome gaming experience; and remember, the game gets cooler as it goes along, and the beginning stages are necessary for understanding the game, so don't stop in the beginning, you'll be missing out on all of the REALLY cool content that this game has to offer.
Here is link to a video of the game, which I find much more helpful than the screenshots.
Here is a link to the game itself.











