I really enjoyed this! Your programming seems very smooth and I haven't found any bugs.
Glad you enjoyed it. Thanks!
The only thing resembling a complaint I have about the mechanics is your jump. It seems very floaty, and is the only thing that breaks the illusion of it being a Gameboy game.
Sadly, I've noticed that. It is not a "Mario jump", since my character can't jump lower (or higher -he can't run faster than that) . This is where Internet will (hopefully) help me. I think I'll use some "codes" from a Mario engine to improve my character's jump.
Your art is great, you said you drew it all yourself?
The sprites are all mine, but the background from World 2 (the "forest") was ripped from the first Wario Land (Parsley Woods, whose BGM was also used in my game).
...but your music... I swear I've heard it before. Did you get it from VGmusic by any chance? If so, what games?
Since I'm not a composer, I use BGMs from various videogames.
The 'boss theme' is from the NES (Japan only) videogame Ai Senshi Nicol
World 1 theme - Eggerland - Souzouhe no Tabidachi - Japan only
World 2 theme - Sonic The Hedgehog 2's Green Hill Zone
World 3 theme - Megaman, FireMan's stage
World 4 theme - Double Dragon 2, Mission 4
Final Boss - Star Force, Boss theme
Dungeon - Pokèmon Red/Blue/Yellow, Cinnabar Island Mansion
Final Dungeon - Faxanadu, Dwarf Land
Bonus Game - Super Mario Land, Bonus
Intro - Wario Land, Parsley Woods
If I had any suggestions for improvement it would be in level design. As it is it just feels like you move through and get to the end. There are no alternate goals (Mario land for original Gameboy had a tendency to make you want to explore because of its secrets strewn about) and it just has a general feeling of get to the end and beat the boss. Which is great, if it was what you were going for!
You know, I was actually going to add some "secondary missions" and/or secrets, maybe some Chaos Emeralds-like diamonds hidden somewhere in the levels. Sadly, I couldn't, mainly because I don't have too much time on my hands at the moment. This summer I'm probably going to make a sequel, and since I have (hopefully) A LOT of free time during summer, I'll try to add secrets and improve my level design!
Thanks for your suggestion!
I got to the 4th world and died, didn't notice the passwords. Maybe you could make a separate screen for giving you the password after you beat a boss?
Technically, the Password does appear in a separate screen (well... "room" actually...) after you beat a boss.
It appears in the Map Screen, starting with World 2 (the password has been... "censored" in this pic):
There's my two cents. Hope it helps!
Constructive criticism is always more than welcome. AND helpful
Thanks for your help and suggestions. And thanks for playing!
Edited by blak, 16 February 2010 - 11:28 PM.