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Zombies!


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#31 Jimmynator

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Posted 26 March 2010 - 07:29 AM

Thanks :P
I'm trying to do better graphics.
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#32 DTtheLEGEND

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Posted 02 April 2010 - 07:34 PM

In my opinion, this is work in progress still.

I will start with the good.

The graphics are decent. I understand how hard it is to get good graphics for a game with little to no money so this works.
Sounds are fine.
Idea is ok if not taken from CoD.

now....things to consider:

Should i REALLY have to pay to open a door? please enlighten me on this idea.

Should the zombies be faster seeing as it takes them FOREVER to finally get around the environment to me? they would often get stuck out of view.

Should the controls really be that of the FPS tutorial and not normal standards? I found myself struggling to remember how to move.
(W is up, S is down, A is left, D is right - regardless of where i am pointing)

As far as i got, i found a glitch that idk if you have found but if your on the turret and press any direction to move while firing,
this causes the bullets to come out of the turret and damage the player killing him instantly. either consider disabling movement
while on the turret or disabling the ability to be killed by turret bullets.
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#33 Jimmynator

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Posted 03 April 2010 - 01:06 PM

OK. Some things to say:

Should i REALLY have to pay to open a door? please enlighten me on this idea.

Do you think that when you're alone, the zombies appear in rounds? :mellow:

Should the controls really be that of the FPS tutorial and not normal standards? I found myself struggling to remember how to move.
(W is up, S is down, A is left, D is right - regardless of where i am pointing)

One more time. YOU CAN CHNGE TO THE STANDARD CONTROLS IN THE OPTIONS MENU!!!!!!!!! :)

As far as i got, i found a glitch that idk if you have found but if your on the turret and press any direction to move while firing,
this causes the bullets to come out of the turret and damage the player killing him instantly. either consider disabling movement
while on the turret or disabling the ability to be killed by turret bullets.

Thanks. I'll try to patch it.

Anyway. Thanks for playing! ;)
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#34 DTtheLEGEND

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Posted 05 April 2010 - 10:48 PM

Another one:

you spelled it Enought ( in "Not Enought Money"?)
there is no 't' at the end.

Thank you.
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#35 Jimmynator

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Posted 07 April 2010 - 09:38 AM

:rolleyes: OK. I don't have perfect english

Edited by Jimmynator, 07 April 2010 - 09:38 AM.

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#36 [WK]

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Posted 07 May 2010 - 03:21 PM

Ah, the game gives it a good call of duty nazi zombie feeling. You should put some creativity with your own ideas. Also I agree with everyone's suggestion to this game, from the graphics and all.
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#37 lbweb151

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Posted 08 May 2010 - 01:07 PM

Nice game!
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#38 ninja_sheep

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Posted 10 May 2010 - 02:27 PM

Pretty fun, but there wasn't enough urgency in the gameplay because a lot of the time the zombies struggle to find a way into the room. Also the player sprite should appear over the boarded-up windows to show that you can shoot over them. Basically if you could make the zombies better at finding entrances and maybe make them faster or have more of them it'd be better - anything to make it more intense.
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#39 Jimmynator

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Posted 11 May 2010 - 03:40 PM

Thanks for playing my game. :P
About that, if you play a lot, you'll see that the more time you play it, the more hard it gets.
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#40 Blue Games

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Posted 12 May 2010 - 11:45 AM

Funny and nice game. :(
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#41 Jimmynator

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Posted 13 May 2010 - 10:08 PM

Thanks again! :lol:
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#42 Jimmynator

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Posted 16 July 2010 - 07:19 PM

OK, I think this is a LEGAL bump (2 months).
I have one thing to say too:
I've uploaded a new version with trophies and stats.
I'd love if someone could report me the glitches and bugs and give me some ideas.
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#43 Newly Discovered

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Posted 24 July 2010 - 08:20 PM

alright! 2D nazi zombies! I like it.
the engine is a bit generic with boring sounds, half decent graphics, and bad collisions, but overall it's a good game.
Waiting for someone to play multiplayer with me.
Only reached level 7 on my first try solo.

I sure hope to see this game reach new heights!
Good luck!
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#44 Jimmynator

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Posted 28 July 2010 - 12:43 PM

Thanks!!!
If you want anything in my game, just say it and I'll try to do it.
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#45 Newly Discovered

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Posted 29 July 2010 - 06:46 AM

how about shadows?
I'd recommend a dynamic lighting engine but if you don't want to get too complicated with it, then I'd use this:
http://gmc.yoyogames...4

adds simple static shadows to your environment and is very easy to implement into any game.
if you choose to use it but need help, just let me know =)
(try the envMap example for easiest usage)

also, smooth collisions would be great. there's plenty of those around.

Edited by Newly Discovered, 29 July 2010 - 06:46 AM.

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#46 Jimmynator

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Posted 31 July 2010 - 09:56 AM

Looks good.
I'll try to implement the engine to the game. Thanks!
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#47 Jimmynator

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Posted 11 August 2010 - 09:05 AM

Sorry, but it isn't that good for my game, but I will put smooth collisions.
Thanks for trying! :)

Comment, rate, review and give ideas for Zombies!
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#48 Jimmynator

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Posted 27 August 2010 - 12:45 PM

I've updated the collisions (now they are smooth) and some glitches.
Enjoy the game!
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#49 Jax

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Posted 17 September 2010 - 02:38 AM

I just tried the game and it was awesome! I really enjoyed playing it, and it is one of those games which are quite addicting and deserve a spot on my desktop. It was a very intense game with a lot of thought put behind it. Yes, it is not the most original game but it was very well done, and bug free as far as I could tell. I hope you don't get mad but there is only one big issue, the security of the online high-scores. None of the values were protected at all. I opened up CE (a memory editing program) and I changed the level directly. (The score which put me 8th on the board was not legit and should be deleted) I highly suggest protecting the money, level, and health variables because it is up to YOU to keep hackers and cheaters away and keep it fair. It is impossible to fully protect them but a few simple things can keep the 'script kiddies' and people messing with Cheat Engine from ruining your scoreboard (I'll give a protection method in a second). If I wanted to I could have been a complete jerk and submit a score of 999999 with the name 'penis' a thousand times and push the legit scores off the scoreboard. That is why you have to protect some of the important variables.

Ok so here is a basic method of protection.
1. You have two options here: 1. Get a DLL that will MD5 strings or numbers. (More secure) or 2. Use a simple equation. (Less secure, you will see what I'm talking about)
Option 1:
39DLL is a good DLL that will MD5, encrypt stuff, and do online stuff.
Lets say you have a global variable called money. Money starts at 0, so when you create your money variable, also create a variable called money_safeguard. In money_safeguard set it to the MD5 hash of money. When money validly changes, check if money_safeguard still equals the hash of money, if it does, change money to the desired value and then set money_safeguard to the MD5 hash of money. If not they have been hacking, and restrict access to the high-scores.(I don't suggest closing the game or completely banning. You want them to still play your game, just correctly.)
Option 2:
The save as above except instead of a hash you use an equation like this: money_safeguard=(money*8)/2.4 This does not require a DLL like the first option, but since money_safeguard changes in correlation with money, it can be easily found out.

I know, I am terrible at explaining things so if you want an example, I'd be happy to make one for you.
-Rock on!:skull:

~Jax
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#50 Jimmynator

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Posted 22 September 2010 - 06:20 AM

Thanks. I understand what you are trying to explain me.
BTW. A new version has been uploaded, now with 39dll.
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#51 kibblesbob

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Posted 22 September 2010 - 11:41 AM

Hey, i had two ideas. One: i would really like to help your game. Especially with the sprites. If you look at some of my recent games, you will see that i am pretty decent at creating sprites and realistic textures. All of my textures are home made, and i would like to contribute and help you with your zombie game!

Two. If you create a map pack, you could probably sell it with a paypal account. This is a great way for users to buy a product from you and gain popularity, while you make a quick buck. Now i would help making maps if you would like. This is the best way to sell a game. Have a base game with about two maps, and sell a map pack for about 1.00.

Please message back if you're interested in any of this. Your fellow game maker; kibblesbob
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#52 Jimmynator

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Posted 25 September 2010 - 02:58 PM

New version available:

Fixed turret glitch in 2 players mode.
New ghosts.
Master zombies now have less health.
Upgraded multiplayer mode.
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#53 Jimmynator

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Posted 04 October 2010 - 04:55 PM

New update:

-Fog.
-Dismemberment.
-Changed the pattern of use of placeable turrets.
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#54 Jimmynator

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Posted 17 October 2010 - 09:37 AM

New update:

-Equalized some weapons.
-New zombie AI.
-Changed 2 players mode to split screen.
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#55 Jimmynator

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Posted 11 November 2010 - 07:12 AM

New update:

-New explosions
-Different types of grenades (8)
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#56 MatFang

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Posted 18 November 2010 - 11:50 PM

Quick suggestion, why not use www.ucoz.com for your webite. It has more available space for files, and the amount increases with visitors!
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#57 Ethereous

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Posted 21 November 2010 - 05:23 AM

get rid of the incredibly annoying 5 second loop that plays over and over again during gameplay and this game goes from a 0 to a 10.
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#58 Jimmynator

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Posted 22 December 2010 - 05:53 PM

Lots of changes. See first post. :D
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#59 gmx0

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Posted 22 December 2010 - 08:54 PM

I've updated some glitches.


HAHAHA!!!!
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#60 walkerqaz

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Posted 22 December 2010 - 09:17 PM

Mistery Boxes?
And I dunno if there are dogs. :D
A death machine would be awesome (It had to cost a lot though :) )
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