Zombies!
#41
Posted 13 May 2010 - 10:08 PM
#42
Posted 16 July 2010 - 07:19 PM
I have one thing to say too:
I've uploaded a new version with trophies and stats.
I'd love if someone could report me the glitches and bugs and give me some ideas.
#43
Posted 24 July 2010 - 08:20 PM
the engine is a bit generic with boring sounds, half decent graphics, and bad collisions, but overall it's a good game.
Waiting for someone to play multiplayer with me.
Only reached level 7 on my first try solo.
I sure hope to see this game reach new heights!
Good luck!
#44
Posted 28 July 2010 - 12:43 PM
If you want anything in my game, just say it and I'll try to do it.
#45
Posted 29 July 2010 - 06:46 AM
I'd recommend a dynamic lighting engine but if you don't want to get too complicated with it, then I'd use this:
http://gmc.yoyogames...4
adds simple static shadows to your environment and is very easy to implement into any game.
if you choose to use it but need help, just let me know =)
(try the envMap example for easiest usage)
also, smooth collisions would be great. there's plenty of those around.
Edited by Newly Discovered, 29 July 2010 - 06:46 AM.
#46
Posted 31 July 2010 - 09:56 AM
I'll try to implement the engine to the game. Thanks!
#47
Posted 11 August 2010 - 09:05 AM
Thanks for trying!
Comment, rate, review and give ideas for Zombies!
#48
Posted 27 August 2010 - 12:45 PM
Enjoy the game!
#49
Posted 17 September 2010 - 02:38 AM
Ok so here is a basic method of protection.
1. You have two options here: 1. Get a DLL that will MD5 strings or numbers. (More secure) or 2. Use a simple equation. (Less secure, you will see what I'm talking about)
Option 1:
39DLL is a good DLL that will MD5, encrypt stuff, and do online stuff.
Lets say you have a global variable called money. Money starts at 0, so when you create your money variable, also create a variable called money_safeguard. In money_safeguard set it to the MD5 hash of money. When money validly changes, check if money_safeguard still equals the hash of money, if it does, change money to the desired value and then set money_safeguard to the MD5 hash of money. If not they have been hacking, and restrict access to the high-scores.(I don't suggest closing the game or completely banning. You want them to still play your game, just correctly.)
Option 2:
The save as above except instead of a hash you use an equation like this: money_safeguard=(money*8)/2.4 This does not require a DLL like the first option, but since money_safeguard changes in correlation with money, it can be easily found out.
I know, I am terrible at explaining things so if you want an example, I'd be happy to make one for you.
-Rock on!
~Jax
#50
Posted 22 September 2010 - 06:20 AM
BTW. A new version has been uploaded, now with 39dll.
#51
Posted 22 September 2010 - 11:41 AM
Two. If you create a map pack, you could probably sell it with a paypal account. This is a great way for users to buy a product from you and gain popularity, while you make a quick buck. Now i would help making maps if you would like. This is the best way to sell a game. Have a base game with about two maps, and sell a map pack for about 1.00.
Please message back if you're interested in any of this. Your fellow game maker; kibblesbob
#52
Posted 25 September 2010 - 02:58 PM
Fixed turret glitch in 2 players mode.
New ghosts.
Master zombies now have less health.
Upgraded multiplayer mode.
#53
Posted 04 October 2010 - 04:55 PM
-Fog.
-Dismemberment.
-Changed the pattern of use of placeable turrets.
#54
Posted 17 October 2010 - 09:37 AM
-Equalized some weapons.
-New zombie AI.
-Changed 2 players mode to split screen.
#55
Posted 11 November 2010 - 07:12 AM
-New explosions
-Different types of grenades (8)
#56
Posted 18 November 2010 - 11:50 PM
#57
Posted 21 November 2010 - 05:23 AM
#58
Posted 22 December 2010 - 05:53 PM
#59
Posted 22 December 2010 - 08:54 PM
I've updated some glitches.
HAHAHA!!!!
#60
Posted 22 December 2010 - 09:17 PM
And I dunno if there are dogs.
A death machine would be awesome (It had to cost a lot though
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