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Killbot 3d -- Content Update :)


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#1 sub

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Posted 06 February 2010 - 08:10 AM

Killbot 3D [city destruction engine wip]
featuring Icuurd's 3D particle dll ™ on drums and saxamaphone
fullscreen
default resolution fullscreen setting. best viewed in 1024 resolution.
*HUD is scaling to varying resolutions (but still incomplete)

Posted Image

WASD = move
MOUSE = look
mouse wheel - cycle equipment (weapon) slots
SPACE = lock / unlock mouse cursor +skip intro scenes
Lclick = shoot
C - toggle camera modes
F - debug tool make fire at nearest burnable object
K - debug tool spawn random vehicle
F10 - debug tool destroy all buildings
F12 - toggle debug mode [see fps/particle amount/etc]
F8 - toggle game speeds

DEMO .exe VISTA CONVERTED
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just extract it all to the same folder.. make sure you have the dll in the folder :GM074:
[@ 84 previous downloads]

the early source version. (feel free to use anything from it..)
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UPDATE INFO
a fair bit of new content (vehicles, enemies, etc)

game built on: P4 1.8 ghz CPU, 128mb Radeon GFX, 1.5gig RAM

Edited by sub, 03 June 2010 - 12:51 AM.

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#2 sub

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Posted 11 February 2010 - 12:12 AM

bump updated
can some1 post a screeny maybe? i brought one to my pc but when trying to upload, it reported 1kb file size and errored. :/

Edited by sub, 11 February 2010 - 12:13 AM.

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#3 Venomous

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Posted 11 February 2010 - 12:22 AM

This is actually pretty cool. :)
I like how peices of the buildings fall down when you shoot them.
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#4 sub

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Posted 11 February 2010 - 04:32 AM

ugh. took down source link accidently, will replace it when downloads finish.
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#5 Speedmaster

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Posted 11 February 2010 - 08:14 AM

Is that Mug on the dashboard a reference to the destruction sequence in Avatar?

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The Game itself looks very promising, and I like where the graphical style is going. Good Luck!
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#6 Watzels

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Posted 11 February 2010 - 09:00 AM

Its a good engine... A little glitchy but still good.

Obviously not much of a game but all in good time i suppose.
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#7 general sirhc

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Posted 11 February 2010 - 11:25 AM

Your file host gave me too many problems, 30 second wait time then it wouldn't download and ughhh please get a dif host
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#8 Watzels

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Posted 11 February 2010 - 11:41 AM

Agreed... trying to find a file download in amongst that many ads is annoying... even worse when it puts up a pop-up.
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#9 sub

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Posted 11 February 2010 - 07:19 PM

thanks for being here :) most of the glitches have been ironed out today, the next update will have the beginning of terrain [trees etc] and more varied buildings/destructions etc [done today] shooting the soldiers has been improved 110% and i love playtesting it now..

i'm looking for a cheap fast way to add textures to the ground level [via array?] instead of using tiles. i'd prefer to fix the tile problem and be able to use tile_layer_check function to emulate tile collisions [destroy road segments etc.. if anyone knows how?]

save/load functions will use in-game method. so no data structure use will be used in this game. i'd like to be able to use particles in 3D mode if this is at all possible?

i usually use host-a but lately when using it, as soon as i log in i just get a black empty page?? (i also had to install flash on this pc to use filefactory. sorry about the lame host i didn't know it spat so many popups)

i'll see if chaz13 or some other cool unit can provide a temporary mirror in the future..

the mug on the dashboard is a reference to my constant cup of tea on my computer desk :)
haven't see Avatar yet.. but i like the way your mind works.. you would probably enjoy this kubrik analysis of 'the shining' over at unexplainedmysteries.com forums [conspiracy & secret society section]
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#10 iluvfuz

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Posted 11 February 2010 - 09:29 PM

That's actually really cool; the building destruction is superb but it feels like a dark 9/11 joke. :) Perhaps creating more high-res images for the buildings (both undamaged and damaged) and the debris/fire.
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#11 loganGames

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Posted 12 February 2010 - 12:14 AM

This is deff my type of game. ^.^ Destruction with no limits..Muahahaha!
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#12 stumlehb

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Posted 12 February 2010 - 04:48 AM

nice.. you should add more enemies, terrain, different weapons, and jumping,

edit: oops, didn't mean to quote everything..

Edited by stumlehb, 12 February 2010 - 05:39 PM.

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#13 general sirhc

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Posted 12 February 2010 - 04:54 AM

use http://host-a.net for file hosting, they are very good

@stumlehb:
Why did you quote the topic creator??? There is a fast reply and add reply button at the bottom of the page
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#14 Watzels

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Posted 12 February 2010 - 07:41 AM

use http://host-a.net for file hosting, they are very good

Argh, he just said why he didnt use that hosting service!


@iluvfuz
I got the same feeling about the game :)
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#15 general sirhc

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Posted 12 February 2010 - 08:11 AM

Woops :) I completely missed that ha ha sorry buddy :)
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#16 sub

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Posted 14 February 2010 - 10:15 PM

the host-a problem was fixed [computer owner had security up too high]
[EDIT]
I'm attempting to use icuurd's 3d particle system in the game.. being my first real 3D wip.. this is a slow process resulting in quick hair loss..

Edited by sub, 15 February 2010 - 06:10 PM.

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#17 sub

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Posted 22 February 2010 - 05:32 PM

small update with start of icuurd's 3D particle system
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#18 iluvfuz

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Posted 23 February 2010 - 01:10 AM

small update with start of icuurd's 3D particle system


Haha, I noticed that. If you can, use a more realistically colored and shaped particles and add additive blend. Anyways, nice small update. Perhaps adding harmless soldiers/tanks firing upon you which you can destroy too? :D
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#19 sub

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Posted 23 February 2010 - 01:32 AM

there's some soldiers in this demo version.. they will garrison inside buildings and shoot from inside the building aswell as roaming the area.

thanks for checking it out. i hope to have some of the story features and mad scientist underground lair functional by next update :D
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#20 slayer 64

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Posted 23 February 2010 - 07:23 PM

interesting game
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#21 killbot

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Posted 24 February 2010 - 07:34 PM

Killbot 3D hmmm....I dont think thats a good name becose thats my username :) .
Anyway it looks cool.
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#22 BattleRifle BR55

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Posted 24 February 2010 - 09:20 PM

Killbot 3D hmmm....I dont think thats a good name becose thats my username :) .
Anyway it looks cool.

You just joined today, he has priority -_-
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#23 sub

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Posted 24 February 2010 - 11:27 PM

well.. at least that wasn't weird..
/back to pulling hair out about robot d3d transformations
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#24 koo294

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Posted 25 February 2010 - 07:29 PM

For some reason t only shows the top left section of the screen. It's done this before on other games, but i can't figure out what's causing it (i have a pretty big screen).
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#25 chaz13

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Posted 25 February 2010 - 11:04 PM

Awesome, sub, nice to see you're still working on projects :mellow:

I'm not certain if i'll have the time, but I'd be more than glad to do some graphics stuff if you'd like! come on msn more!

Edited by chaz13, 25 February 2010 - 11:09 PM.

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#26 sub

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Posted 19 March 2010 - 12:42 AM

For some reason it only shows the top left section of the screen. It's done this before on other games, but i can't figure out what's causing it (i have a pretty big screen).

whole screen or just HUD? (press C to toggle views)
if it's the whole screen, it seems to be on your end.. if it's only the HUD view, it may be due to a scaling error (default scaling is 1024x768.. if your rez is higher it may not work..) try setting rez to 1024x768 (or lower) before running game?

actually.. it'd be nice if somebody could test the game in higher screen rez than 1024x768 mode :)

update coming later today if all goes well (the model conversion is almost complete)
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#27 Watzels

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Posted 19 March 2010 - 07:36 AM

actually.. it'd be nice if somebody could test the game in higher screen rez than 1024x768 mode :)

Argh, when i played it how ever long ago it was then i was certainly running in a higher resolution then that. 1920x1080!

I think you may be looking at it the wrong way. I believe the actual problem is that hist screen resolution is too small. eg he is using a small notebook (10" screen or somewhere around there) and his screen resolution is so low that it cannot be scaled down enough. Also, this laptop may have an unusual screen size... so instead of 3:4 or 16:9 or 16:10 it is something different.
I have seen this myself when i used a small notebook and the solution was to change the screen resolution to a screen resolution that did not match the screen size (so to 640x480 instead or 640x400 or something) and then the screen would scroll and i could then see 3/4 of screen but able to scroll it up and down.
The gm game i was playing was 640x480 which is why it worked but would explain why he can only see top left of screen.

All in all its not the games fault. Buy a bigger notebook.

Of course it could just be that his screen resolution is smaller then the games screen resolution (but not because of screen size). Solution, set your screen to a higher resolution. Next you will complain that everything is too small, solution, change it back after you play the game :)


Again, not the games fault!
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#28 sub

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Posted 19 March 2010 - 07:45 AM

i thought he said he had a very large screen??

(i have a pretty big screen).

..i'll look into this.
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#29 koo294

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Posted 19 March 2010 - 07:56 AM

Well, i've seen it do this before with another game, and changing the resolution doesn't effect it. My screen size is 1680 x 1050, so it should be big enough. eh, i'll see if i can fix it, probably my computer.
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#30 Watzels

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Posted 19 March 2010 - 11:38 AM

Well it would appear i did not read everything, there goes that theory, new theory.... might take it to the PMs just to keep the mods happy!
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