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Killbot 3d -- Content Update :)


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#1 sub

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Posted 06 February 2010 - 08:10 AM

Killbot 3D [city destruction engine wip]
featuring Icuurd's 3D particle dll ™ on drums and saxamaphone
fullscreen
default resolution fullscreen setting. best viewed in 1024 resolution.
*HUD is scaling to varying resolutions (but still incomplete)

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WASD = move
MOUSE = look
mouse wheel - cycle equipment (weapon) slots
SPACE = lock / unlock mouse cursor +skip intro scenes
Lclick = shoot
C - toggle camera modes
F - debug tool make fire at nearest burnable object
K - debug tool spawn random vehicle
F10 - debug tool destroy all buildings
F12 - toggle debug mode [see fps/particle amount/etc]
F8 - toggle game speeds

DEMO .exe VISTA CONVERTED
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just extract it all to the same folder.. make sure you have the dll in the folder :GM074:
[@ 84 previous downloads]

the early source version. (feel free to use anything from it..)
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UPDATE INFO
a fair bit of new content (vehicles, enemies, etc)

game built on: P4 1.8 ghz CPU, 128mb Radeon GFX, 1.5gig RAM

Edited by sub, 03 June 2010 - 12:51 AM.

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#2 sub

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Posted 11 February 2010 - 12:12 AM

bump updated
can some1 post a screeny maybe? i brought one to my pc but when trying to upload, it reported 1kb file size and errored. :/

Edited by sub, 11 February 2010 - 12:13 AM.

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#3 Venomous

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Posted 11 February 2010 - 12:22 AM

This is actually pretty cool. :)
I like how peices of the buildings fall down when you shoot them.
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#4 sub

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Posted 11 February 2010 - 04:32 AM

ugh. took down source link accidently, will replace it when downloads finish.
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#5 Speedmaster

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Posted 11 February 2010 - 08:14 AM

Is that Mug on the dashboard a reference to the destruction sequence in Avatar?

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The Game itself looks very promising, and I like where the graphical style is going. Good Luck!
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#6 Watzels

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Posted 11 February 2010 - 09:00 AM

Its a good engine... A little glitchy but still good.

Obviously not much of a game but all in good time i suppose.
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#7 general sirhc

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Posted 11 February 2010 - 11:25 AM

Your file host gave me too many problems, 30 second wait time then it wouldn't download and ughhh please get a dif host
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#8 Watzels

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Posted 11 February 2010 - 11:41 AM

Agreed... trying to find a file download in amongst that many ads is annoying... even worse when it puts up a pop-up.
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#9 sub

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Posted 11 February 2010 - 07:19 PM

thanks for being here :) most of the glitches have been ironed out today, the next update will have the beginning of terrain [trees etc] and more varied buildings/destructions etc [done today] shooting the soldiers has been improved 110% and i love playtesting it now..

i'm looking for a cheap fast way to add textures to the ground level [via array?] instead of using tiles. i'd prefer to fix the tile problem and be able to use tile_layer_check function to emulate tile collisions [destroy road segments etc.. if anyone knows how?]

save/load functions will use in-game method. so no data structure use will be used in this game. i'd like to be able to use particles in 3D mode if this is at all possible?

i usually use host-a but lately when using it, as soon as i log in i just get a black empty page?? (i also had to install flash on this pc to use filefactory. sorry about the lame host i didn't know it spat so many popups)

i'll see if chaz13 or some other cool unit can provide a temporary mirror in the future..

the mug on the dashboard is a reference to my constant cup of tea on my computer desk :)
haven't see Avatar yet.. but i like the way your mind works.. you would probably enjoy this kubrik analysis of 'the shining' over at unexplainedmysteries.com forums [conspiracy & secret society section]
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#10 iluvfuz

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Posted 11 February 2010 - 09:29 PM

That's actually really cool; the building destruction is superb but it feels like a dark 9/11 joke. :) Perhaps creating more high-res images for the buildings (both undamaged and damaged) and the debris/fire.
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#11 loganGames

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Posted 12 February 2010 - 12:14 AM

This is deff my type of game. ^.^ Destruction with no limits..Muahahaha!
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#12 stumlehb

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Posted 12 February 2010 - 04:48 AM

nice.. you should add more enemies, terrain, different weapons, and jumping,

edit: oops, didn't mean to quote everything..

Edited by stumlehb, 12 February 2010 - 05:39 PM.

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#13 general sirhc

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Posted 12 February 2010 - 04:54 AM

use http://host-a.net for file hosting, they are very good

@stumlehb:
Why did you quote the topic creator??? There is a fast reply and add reply button at the bottom of the page
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#14 Watzels

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Posted 12 February 2010 - 07:41 AM

use http://host-a.net for file hosting, they are very good

Argh, he just said why he didnt use that hosting service!


@iluvfuz
I got the same feeling about the game :)
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#15 general sirhc

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Posted 12 February 2010 - 08:11 AM

Woops :) I completely missed that ha ha sorry buddy :)
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#16 sub

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Posted 14 February 2010 - 10:15 PM

the host-a problem was fixed [computer owner had security up too high]
[EDIT]
I'm attempting to use icuurd's 3d particle system in the game.. being my first real 3D wip.. this is a slow process resulting in quick hair loss..

Edited by sub, 15 February 2010 - 06:10 PM.

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#17 sub

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Posted 22 February 2010 - 05:32 PM

small update with start of icuurd's 3D particle system
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#18 iluvfuz

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Posted 23 February 2010 - 01:10 AM

small update with start of icuurd's 3D particle system


Haha, I noticed that. If you can, use a more realistically colored and shaped particles and add additive blend. Anyways, nice small update. Perhaps adding harmless soldiers/tanks firing upon you which you can destroy too? :D
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#19 sub

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Posted 23 February 2010 - 01:32 AM

there's some soldiers in this demo version.. they will garrison inside buildings and shoot from inside the building aswell as roaming the area.

thanks for checking it out. i hope to have some of the story features and mad scientist underground lair functional by next update :D
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#20 slayer 64

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Posted 23 February 2010 - 07:23 PM

interesting game
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