© Kolink 2010
This Extension provides an easy way of creating RPG-style speech boxes, and you don't even need coding knowledge! Drag-and-Drop actions are provided, and can do everything the GML version can do (although of course the GML version will be tidier).
ZIP file - includes working example.
GML-only version - LITE FRIENDLY
Documentation
Please do let me know what you think of this.
I know the action button images are rubbish, I just couldn't be bothered to do nice buttons XD
Created and tested in GM8. Should be compatible with GM7, but currently untested. For Lite-edition users, you can PM me for a GML-only version.
Functions: (All of these have Drag&Drop equivalents, arguments not listed here but are fully documented in the Help file)
CS_init() - Initialises the system, must be called once and once only.
CS_show() - Show a text box with the given string and (optional) mugshot
CS_set_text_coords(), CS_set_mug_coords() - adjust coordinates of text and mugshot so they fit nicely inside borders
This extension provides support for "blocks" of text, where one block is displayed, then the user presses the "action key" (defined in the CS_init() call) to view the next one.
CS_set_wait_sprite() - choose a sprite to use to show that the user must press the button to continue
CS_set_wait_coords() - set position of wait sprite
CS_set_wait_speeed() - set image speed of the wait sprite
[...] More functions are there to fine-tune results.
Edited by Kolink, 19 February 2010 - 10:02 PM.











