- Title: Exylex Car Engine 2.1
- Description: "GTA-like" vehicle physics with collisions, drifting and AI using ExtremePhysics.
- GM Version: GM 8
- Registered: Yes & No
- File Type: .gmk & .exe
- File Size: 54 kb(heavy gmk) 230 kb(small gmk) 2 mb(heavy exe)
- File Link: 2.2 heavy GMK | 2.2 heavy executable

Download the executable to try it without installing ExtremePhysics!
Heavy version:
The heavy version uses ExtremePhysics. You need to download, install and select the .gex or use the dll for projects using the car scripts. You'll need to import EP scripts when using the dll. While taking up more space, this version provides better car handling and collisions.
Downloads: 2.2 heavy .gmk (gm8)2.2 heavy, executable
Small version
The small version is using GM code only and is for users with GM lite. The biggest difference from heavy is collisions where hitting solid objects isn't as smooth and other collisions non-existent (car-car). This version still needs lots of work.
Downloads: 2.1 Small .gmk
Old versions:1.2 Pro [33kb]1.2 Lite [195kb]
Q&A Heavy:
Q:Unknown function or script! A: You need to have ExtremePhysics installed and selected, dll or extension.
Q:Wrong number of arguments! A: Use the latest version of ExtremePhysics
Q:Use DLL instead of extension? A: Yes, then you need to import scripts from 'ExtremePhysics.gml' and call extremephysics_init();.
Q:Unknown variable define_ep_world_create! A: Call extremephysics_init(); before using EP scripts. (DLL only)
todo:
- Acceleration/break drift[both]
- Smarter AI [both]
- Gears[both]
- .gm7 version[both]
- Better collisions[Small]
Edited by Exylex, 13 September 2012 - 01:58 PM.











