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Sk2d: 2d Skeletal Animation System


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#61 falconfetus8

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Posted 13 August 2012 - 07:25 PM

I apologize for bumping/double posting, but I would really appreciate a response of some sort.
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#62 Drifter

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Posted 16 August 2012 - 12:30 AM


Where did you get this dll file? there is no dll file in the main sk2d zip file. it's not need, the gex file has the dll inside it.


It was in the install folder for the editor. Looking back, I now realize it was pretty silly of my to think that the .dll would do anything, as the editor and the extension are two separate things entirely. My bad.

All confusion aside, do you know what could be causing the error? Does the error code look familiar to you at all?


I don't know. never seen any message like that. What version of GM are you using?
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#63 falconfetus8

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Posted 16 August 2012 - 07:37 PM

I am using GM 8.1 standard. The fact that it's saying "external exception" leads me to believe that it is an issue with the extension. I'll look again to see if there's something on my end causing it(perhaps I passed an argument wrong or something? I'll have to check.), but I seriously doubt it.
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#64 Drifter

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Posted 13 September 2012 - 11:46 PM

I am using GM 8.1 standard. The fact that it's saying "external exception" leads me to believe that it is an issue with the extension. I'll look again to see if there's something on my end causing it(perhaps I passed an argument wrong or something? I'll have to check.), but I seriously doubt it.


Can I see the code for the loading?
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#65 SG_9x

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Posted 28 September 2012 - 07:33 PM

In the next update you will be able the animate all sprite & polygon image attributes with the exception of the sprite resource itself.


Well that just sounds awesome! When we can actually see this "next update"?
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#66 Dylan93

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Posted 23 October 2012 - 09:49 AM

In the next update you will be able the animate all sprite & polygon image attributes with the exception of the sprite resource itself.


Well that just sounds awesome! When we can actually see this "next update"?


I want to know this as well, apart from that this can really use a documentation, the one currently provided is really basic, some things can be figured out by looking at the examples but still a nice documentation would be better, perhaps get someone to do it for you ?
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#67 Alvare

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Posted 23 October 2012 - 07:37 PM

Very cool program indeed. A must have now as i'm getting sick of those sprites.
But Drifter, is there a way to mirror the animation so that it is facing the other direction? (Sidescroller)
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#68 GS-games

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Posted 25 October 2012 - 06:18 PM

Will it work on other devices than windows (when exporting from GM STUDIO to android for example)? Posted Image

Edited by GS-games, 28 October 2012 - 07:25 PM.

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#69 Monstr Gaming

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Posted 26 October 2012 - 06:16 PM

Very cool program indeed. A must have now as i'm getting sick of those sprites.
But Drifter, is there a way to mirror the animation so that it is facing the other direction? (Sidescroller)

Post 55
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#70 Alvare

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Posted 26 October 2012 - 11:42 PM


Very cool program indeed. A must have now as i'm getting sick of those sprites.
But Drifter, is there a way to mirror the animation so that it is facing the other direction? (Sidescroller)

Post 55

Thank you so much. Posted Image
I should have read trough the topic myself so 1+ for you.

Yep I got it. It has to replace the normal drawing in the draw event.
I'll see if I can find out more about transitions between the animations. Right now it resets and shows the noone pose for one sec. xD

This is the code I use for the movement test:

if keyboard_check(vk_right)
{
    facing=0
    if !(sk_animation_is_playing(Sk,"Walk"))
    {
        sk_animation_loop(Sk,"Walk");   
        DoSplits = false;
        sk_animations_advance(Sk);
    }
    sk_skeleton_set_position(Sk,x,y,0);
    x+=.6
}
if keyboard_check(vk_left)
{
    facing=1
    if !(sk_animation_is_playing(Sk,"Walk"))
    {
        sk_animation_loop(Sk,"Walk");   
        DoSplits = false;
        sk_animations_advance(Sk);
    }
    sk_skeleton_set_position(Sk,x,y,0);
    x-=.6
}
if !(keyboard_check(vk_right) or keyboard_check(vk_left)) && (sk_animation_is_playing(Sk,"Walk"))
{
    sk_animation_loop(Sk,"Standing");
    sk_animation_stop(Sk,"Walk");
    walking=false
}

Does anyone know what I should do?
I know the sk_animation_stop ruins it.

EDIT -
Fixed it.
All goes about this one: sk_animations_advance(Sk);

Edited by THE_GAME_EDITOR, 27 October 2012 - 12:18 AM.

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#71 Alvare

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Posted 27 October 2012 - 12:12 PM

When I resized the skeleton it got all messed up.
So I tried to drag the pieces back on the correct position but now when it's running in gamemaker it doesnt scale correctly.
It's not centered anymore.

Edited by THE_GAME_EDITOR, 28 October 2012 - 03:33 PM.

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#72 GS-games

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Posted 28 October 2012 - 07:26 PM

Will it work on other devices than windows (when exporting from GM STUDIO to android for example)? Posted Image

Edited by GS-games, 28 October 2012 - 07:26 PM.

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#73 NerdBox

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Posted 18 December 2012 - 09:28 PM

Wow, this is great. Thank you!
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#74 Ruub

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Posted 27 January 2013 - 04:07 PM

Links are down :c
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#75 Drifter

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Posted 30 January 2013 - 12:02 AM

Links are down :c


Work for me. Maybe a temporary outage.
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#76 Ruub

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Posted 31 January 2013 - 10:06 AM


Links are down :c


Work for me. Maybe a temporary outage.


yeah they work again :woot:

It's awesome, really awesome. THOUGH Studio doesn't work with extentions :yucky: :yucky: :yucky: correct me if I missed something :sweat:
I'd feel like I really want to use it xD Like the tentacle example, the bears, the disco, it's sweet and has so many possibities.

I would ask the same question as GS-games :) Are you interested in making this possible for Studio and export to HTML, Smartphones?

ps:
I really like it how you made this so open, with the open source xD the documentation, it sucks that people don't spam you about this nonstop :c
And I think I might have a chance to get this to mobile with the gm6 example, I mean, why not :@

Edited by Ruub, 31 January 2013 - 10:43 AM.

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#77 Regie02

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Posted 19 March 2013 - 09:41 PM

Is there a tutorial of some sort so I can learn to use this tool? for example, how to create an animation?


Edited by Regie02, 19 March 2013 - 10:02 PM.

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#78 1pietras

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Posted 22 April 2013 - 07:24 PM

Is there anything like "sk_animation_speed", which changes speed of animation without changing the animation itself ?

If not, maybe you can add something like that Drifter ?


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#79 fligordavid

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Posted 09 January 2014 - 07:49 AM

Hello Drifter ,

 is there any way to make it work with gm studio ?  Sorry for bumping . 


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#80 pablo1517

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Posted 30 March 2014 - 11:01 PM

I really wish that the author would update this to work with GM: Studio :<


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