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New Lib Creator


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#1 antidote

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Posted 24 January 2010 - 04:16 AM

Well, I thought I would show you all what I've been working on for a few days.

It's currently VERY primitive and is mostly a test bed for what's to come but here is a screen:
Posted Image

It will be open source eventually so don't worry ;P

It's not fully functional as of yet, infact that screenshot is from earlier today when it was at around 3% functional.

It's about 30% now.

Edited by antidote, 24 January 2010 - 04:18 AM.

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#2 PivotGamer84

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Posted 27 January 2010 - 06:16 AM

Looks interesting, two questions though:
1) Is making a custom .lib editor allowed?
2) Will this get around those hexed .lib libraries?
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#3 antidote

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Posted 30 January 2010 - 08:51 PM

yes it's allowed, and yes it will, my program does NOT check for a specific id it just loads the file ;D
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#4 Lapps

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Posted 02 February 2010 - 06:57 PM

Do we get to download it?
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#5 antidote

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Posted 03 February 2010 - 03:34 AM

It's not ready yet, so not right now.

I'm also sick and not really able to fully work on it at the moment, I'll get back to it when I'm well.

Edited by antidote, 03 February 2010 - 03:37 AM.

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#6 RamboFox

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Posted 03 February 2010 - 10:15 AM

yes it's allowed, and yes it will, my program does NOT check for a specific id it just loads the file ;D

Now, here's the dilemma:

Everyone wants their library to be "special" (within the 1000 id index) so that you may not edit the contents.

Problem is, if you have two different libraries (say, one is physics, and the other lets you draw custom shapes) that have the same id, GameMaker will error out with the index conflict (upon loading GameMaker)

I also doubt the moderators would accept this too - seeing as you would be able to edit the official scripts.

But I say throw caution to the wind, and open source this beast in the making! B-)

***IDEA***
How about you make it so that you can only save libraries with an index value under 1000, and not be able to load them?

Edited by RamboFox, 03 February 2010 - 10:16 AM.

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#7 antidote

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Posted 03 February 2010 - 04:33 PM

I can debunk your claim on several levels:
ONE: GM doesn't CARE about the ids for the libs as long as it HAS one (All the officials have an ID of 1)
TWO: The official libs have nothing of interest to begin with
THREE: people SHOULD NOT BE USING ANY ID'S < 1000 anyway and therefore I won't support them.

EDIT:
I'm also making this Open Source eventually so the argument of only loading libs with ids >= 1000 is moot

Also I'm hardly active on these forums anyway, so if i get banned here I'll just shrug my shoulders and continue development here
http://antidote.hostei.com

Edited by antidote, 03 February 2010 - 04:37 PM.

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#8 goldage5

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Posted 26 July 2010 - 02:57 PM

im pretty sure they won't care if u make a custom lib maker. they arent selling the lib maker, so they wont care if you make a free one thats better then theirs. in fact, they might decide to actually use it instead. :)
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#9 flxp

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Posted 03 September 2010 - 01:43 AM

can u please not miss the 'recent files' in most file tabs
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#10 antidote

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Posted 03 September 2010 - 10:08 AM

can you please not post in a dead topic?
I opened a new topic for this. And yes Recent Files is planned.
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#11 LowGlowGames

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Posted 09 November 2010 - 11:36 AM

I'm also sick and not really able to fully work on it at the moment, I'll get back to it when I'm well.


Get Well Soon :P
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