(1)Right now, my true problem is that my character may not move left or right when it collides with the platform object. It still can jump and move left and right in the air although.
My code for movement is:
if keyboard_check(vk_right) &&place_free(x+6,y) {x+=6}
if keyboard_check(vk_left) &&place_free(x-6,y) {x-=6}
if keyboard_check_pressed(vk_up) &&! place_free(x,y+6) {vspeed=-7}My collision code is:if vspeed>0 && !place_free(x,y+vspeed) {move_contact(270)} vspeed=0This problem may be due to my minuscule object and irregular platform sizes, but I highly doubt it.(2)Another problem that I have is finding out how to delay my bullet timing. For my bullet actions, I am not using coding, but using "Create a Moving Instance" in "Glob Left Button", allowing the bullets to be shot in the direction of my mouse.
(3)Finally, I want all bullet instances to be instantly destroyed if they leave the room. Not only will this help me with my current problem, but will allow me to create a death action for my Player if it falls.
Hopefully some of you guys will be able to help, thanks if you can.
PM me if you NEED a copy of the current .gmk file.
Edited by gaphary, 18 January 2010 - 07:04 PM.











