Does this support UDP and uploading/downloading/sharing files between players? If so, I could really use this engine. The only other feature I could ask for aside from those is determining whether players are in the same room as you or not and creating/destroying them as necessary.
If you haven't, do you think you can implement these basic features?
It's a good engine for basic TCP connection from what I've seen so far, but, without those features, it definitely lacks the flexibility people need from a online engine. 
lol no, there was no need for a p2p system for this online engine, and for the determining whether players blah blah blah, u just do that by a variable roomIAmIn = blahroom, etc
but i could make a separate p2p engine for u and gmc if u want
ps i think ur signature is way over the limit suggest u change that before u get caught
Edited by coollog, 22 July 2010 - 01:42 AM.