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#1 teej

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Posted 15 January 2010 - 12:19 PM

Character Base Templates
for Platformer Games

Chumbuckets has made a very nice, and complete sprite templates, that's one of the best contribution anyone could make for the community. We want Game Maker games to have good graphics... so here is my contribution. These are animated sprite sheets templates, I originally had plans on making from it a sprite generator program (all with clothings, hairstyles, skin color, etc.) but I didn't have much time and enough contributors. So use this as another resource aside from Chumbuckets.

download link to the png file

I really don't require that you give me credits (Although I'll appreciate if you do), just finish a game with it. That's all I could ask.

But mainly, I want beginners of GM to use these template as a means of placeholder sprites through their GameMaker learnings, it's really a heart breaking to see a new comer give up on his game developing venture just because he/she has no animated sprites to use (other than those blocks, spheres, and stock sprites that came with GM).

Eventhough I'm currently working on my RPG, you can still suggest another animations you want to be added here, I'll make them if I have free time.

LIST OF ANIMATIONS/POSE:

Crawling (6 frames)
Jumping (4 frames)
Sneaking (6 frames)
Standing (1 frame)
Crouching (1 frame)
Running (6 frames)
Sprinting (8 frames)
Walking (6 frames)
Climbing (6 frames)
Standing with Handgun (2 frames)
Crouching with Handgun (1 frame)
Standing with Rifle (2 frames)
Crouching with Rifle (1 frame)
Running with Pistol (6 frames)
Running with Rifle (6 frames)
Kicking (6 frames)
Throwing (6 frames)
Melee Cut (6 frames)
Melee Thrust (6 frames)


SUGGESTIONS LIST:
1.
2.
3.


----

Just added new animations... (after long months of inactivity on graphics forum)

82e63b6b2a.gifsample-charbase-attackx.gifattack2-demo.gif


Edited by teej, 14 June 2013 - 02:02 PM.

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#2 PlasticineGuy

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Posted 15 January 2010 - 01:06 PM

Please don't save as JPG. The artifacts ruin this.
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#3 teej

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Posted 15 January 2010 - 01:17 PM

Please don't save as JPG. The artifacts ruin this.


The one on the download link is PNG. I'm just kind of interested to see how many will download this.
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#4 teej

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Posted 26 January 2010 - 02:46 PM

I know some of you needs this, so bumpage.
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#5 SuperLightning

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Posted 26 January 2010 - 11:41 PM

Its Really good. I dont need it though.
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#6 Discompro

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Posted 27 January 2010 - 12:43 AM

Can I use these in a commercial product?

If I do you will be credited (and depending on sales probably paid)

Thses sprites just fit my game so perfectly
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#7 RpGJuNki3

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Posted 06 February 2010 - 09:58 AM

To sick not to bump....;D


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#8 linx137520

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Posted 15 February 2010 - 04:03 AM

To sick not to bump....;D


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Agreed :).
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#9 smileyface1505

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Posted 15 February 2010 - 04:49 AM

Agreed too but I think that it could use more variations (just saying). Chumbuckets has like a million.
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#10 Yal

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Posted 15 February 2010 - 09:04 AM

Personally, I find it easier to make a sprite with all details, then animate that, compared to adding all the neccesary details in sereval outlines. I think that could make an interesting discussion - doesn't outlines make you having to draw sereval things more times than you need to? Of course there's copy-paste, but if the appearance of a body part changes too much (like hands usually do during a walk animation), that cannot be used.

But of course, if one can't simply make a animation look natural, an outline is the way to go to get all limbs to the right position. And as well, it might be hard to get the first sprite (the one you animate) to look just right, and then an outline might be extremely helpful. In fact, yesterday I had problems making a sprite for a game, and I had to paste two images to help me design the sprite into the worksheet: the character's face sprite, and a screenshot showing Celes of FF6. It took around 30 minutes to make it look properly... an outline like this would have been much helful.
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#11 RpGJuNki3

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Posted 15 February 2010 - 09:17 AM

Agreed too but I think that it could use more variations (just saying). Chumbuckets has like a million.



No disrespect to CB. But......

Chumbuckets Template is....kinda....a little...well just a tad....gahhh....well idk..

In my personal opinion I believe majority of spriters with actual skill wont be using his template just because it wont fulfill their needs xP

His animation library is insane and it being free for the public to use? the man deserves a medal xD
The fact that it was his initial plan/goal to create this for the public makes me wanna give the dude a hug lol xD

But idk
Let's just say once again IMO, CB template could use some work xD

I personally look at teej's template and I'm very satisfied with it ;)
And as far as variation...I can easily make that myself ;D

like I said..."majority of spriters with skill" probably wont use CB template

- JuNki3 :)
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#12 carlopb

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Posted 16 February 2010 - 01:38 AM

It looks like the best template ever but I can't seem to download it, my firefox or explorer just freezes.

Anyone with the same problem-o?


EDIT: I just managed to download it.

It looks really awesome and so far one of the best platformer I've ever seen, and believe me, I've seen a lot.
The idea of the pistol and rifle is really cool too, bro. Keep making 'em!

Edited by carlopb, 16 February 2010 - 01:42 AM.

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#13 smileyface1505

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Posted 16 February 2010 - 06:05 AM

Teej, post the graphics here.

http://www.gmtoyches...oards/index.php

k?
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#14 teej

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Posted 17 February 2010 - 03:59 PM

Good, bumping this topic with useful replies is always nice... it gives me some encouragement to expand the animation set more.

Personally, I find it easier to make a sprite with all details, then animate that, compared to adding all the neccesary details in sereval outlines. I think that could make an interesting discussion - doesn't outlines make you having to draw sereval things more times than you need to? Of course there's copy-paste, but if the appearance of a body part changes too much (like hands usually do during a walk animation), that cannot be used.

But of course, if one can't simply make a animation look natural, an outline is the way to go to get all limbs to the right position. And as well, it might be hard to get the first sprite (the one you animate) to look just right, and then an outline might be extremely helpful. In fact, yesterday I had problems making a sprite for a game, and I had to paste two images to help me design the sprite into the worksheet: the character's face sprite, and a screenshot showing Celes of FF6. It took around 30 minutes to make it look properly... an outline like this would have been much helful.


I don't know... but I understand that it still require some work to fill details on the outlines, and so is editing an already detailed sprite... but then again its your own preference on how you want to construct the sprite... in analogy, at least when using outlines you got less structures to demolish and get ready for construction right away for the new details. But yeah outlines are mainly used there as guides to both animation and anatomy.
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#15 Nikc-Nack

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Posted 17 February 2010 - 04:41 PM

Thanks! But i'll never use it. I like custom graphics.
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#16 nulls

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Posted 17 February 2010 - 04:48 PM

I rate this 9/10 stars only because it wasent saved proparly but it is great for starters and ill save this for helping me on poses/movments.
Thanks.
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#17 smileyface1505

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Posted 17 February 2010 - 05:07 PM

Dude. It's saved properly. Download it so you can see the actual image.
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#18 nulls

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Posted 17 February 2010 - 05:42 PM

Ah im sorry i clicked link ^^ not download 10/10 :D
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#19 Gizoku

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Posted 26 March 2010 - 02:39 AM

Awesome Teej! Thank you very much for sharing this.

I'd like to politely request a punching animation... Maybe a 3-hit combo if you have the time :P
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#20 jbeave

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Posted 05 April 2010 - 05:31 PM

Edit: I am so stupid, nevermind.

Edited by jbeave, 05 April 2010 - 05:32 PM.

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#21 Raykennaj

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Posted 05 April 2010 - 05:33 PM

Beave there is a Download thingy.. a little dark coloured box.. press it.. and you can download the .PNG
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#22 icicle.flame

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Posted 05 April 2010 - 07:52 PM

nice template. You should add some more poses
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:Programming: [][][][][][][][][][]
:Spriting: [][][][][][][][][][]
:Storyline: [][][][][][][][][][]
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Posted Image .


#23 Titanium

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Posted 12 May 2010 - 10:44 PM

I'm actually pretty disappointed in the interest this is receiving. This is stupendously marvelous! Seriously man... good job with this. Because of you I feel inspired to start programming again! I'll definitely be coming back here each and every day to see how much progress you've made. You're animation style is unique, and I like the way you shade.

Some Animation Suggestions:
- A Double Jump of some sort
- Super Running (This one can be like 3 images with the characters hands behind him. Just a suggestion... mario has 3)
- Ledge Grabbing and climbing(More games these days find this a necessary characteristic, however; I don't find it too important.)

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#24 daspirit

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Posted 12 May 2010 - 11:04 PM

This is.... so... beautiful.... The lighting you made is perfect and reflects the poses very well, and it gives a sort of 3D look, way better than Chumbucket's which only has an outline. Still, even if you had only an outline, your character base would be the superior. I'd ask you if you wanted to join my team, but you're already working on a game... >_< All of the really good spriters are already off doing something else.
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#25 Titanium

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Posted 15 May 2010 - 07:50 AM

Might submit a good action platformer tutorial soon. Keep up the good work... the more poses you do, the more advanced this tutorial will become. By the way, there's no recoil for the machine gun holding sprites. A simple skidding image might be useful as well. I'm going to finally be able to be active on the GMC soon so yeah... Gonna start off again with a bang.
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#26 icicle.flame

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Posted 27 June 2010 - 08:24 PM

I hope your still working on this magnificent template! The Shading particularly helps. If you would still like to make a sprite generator I would be happy to help =]

Poses you should add:
Some kind of attack (kick-punch-headbutt)
Skidding
Climbing
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:Secret Weapon (secret game):
:Programming: [][][][][][][][][][]
:Spriting: [][][][][][][][][][]
:Storyline: [][][][][][][][][][]
:Sounds: [][][][][][][][][][]

:Awsomeness:[][][][][][][][][][]

Posted Image .


#27 NinjaBril

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Posted 23 July 2010 - 08:23 AM

my personal opinion is that you should of focused more on sword attacks rather then gun attacks, I could of put it to use if you had made that decision. But it is really nice, contact me if you want to team up and create a highly customizable character maker. I'm about to start one with the template I already have, its just I suck at editing templates. :P
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#28 Ethelon

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Posted 23 July 2010 - 06:39 PM

I'm with Linx and Rpg about bumping it, and Rpg's thoughts.

This looks plain awesome.
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#29 icicle.flame

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Posted 23 July 2010 - 09:47 PM

Was that an advertisement? really?
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:Secret Weapon (secret game):
:Programming: [][][][][][][][][][]
:Spriting: [][][][][][][][][][]
:Storyline: [][][][][][][][][][]
:Sounds: [][][][][][][][][][]

:Awsomeness:[][][][][][][][][][]

Posted Image .


#30 Ethelon

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Posted 24 July 2010 - 05:29 PM

What? There's been no advertisement.
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#31 e_barroga

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Posted 14 February 2011 - 01:58 AM

These are really great templates. I think that little attention was given to this topic is from the fact that people don't know how to use these templates correctly. I find these templates extremely useful for animation, a great foundation for any one's animation.

Perhaps if you posted a tutorial on how to draw your own character using the fundamentals, it would increase interest in your templates as well as help the community. Although I have to admit, I personally prefer to use stick figures for poses rather than silhouettes. Your template is too limited to my liking in regards to the character build.

When my hands are not tied down to any projects perhaps I'll post a tutorial that people can learn from to make their own characters. You'd be surprised at how extremely easy it is using the fundamentals.
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#32 teej

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Posted 09 April 2011 - 12:30 AM

I tried my hands again on this... added 4 animation. I might add more once I get another free time to spare. Added throwing, climbing, kick, and sprinting.

Posted Image

Proceed to the first post to download the file from host-a.net.

-----

I reckon this whole template set is almost unusable without the good-ol melee weapon swinging attacks, so I might consider making those too following this addition.

Edited by teej, 09 April 2011 - 10:39 PM.

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#33 teej

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Posted 23 August 2011 - 06:04 AM

Alright time for bumpage!

Here is an addition; cutting attack with sword

Posted Image

go to first post to download this file in host-a.net

enjoy
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#34 Swifty

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Posted 23 August 2011 - 08:38 AM

Great work teej, very fluid animations. Keep it up!

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#35 Osmium

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Posted 23 August 2011 - 09:16 AM

Smooth animations. Excellent job! :smile:
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#36 RpGJuNki3

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Posted 23 August 2011 - 12:55 PM

You're a beast kid! :D lovin it

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#37 teej

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Posted 09 September 2011 - 10:25 AM

Time for another animation addition... I have added another attack... its a thrusting attack.
Posted Image

download the whole template set on the first post.

Thanks,
Teej
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#38 Furritus

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Posted 09 September 2011 - 07:13 PM

when you sprint you run on your toes
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#39 amberyoukai

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Posted 29 October 2011 - 05:29 PM

Wow this is a really great template!! Good job I hope you are still working on this I want to see more animations of this!

Suggestions for animations:
Skidding
More attacks(punches, kicks) that could be put together as combos
Maybe the character getting hit(just one frame)


Anyways, keep up the good work!!! :D
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#40 HeadInjuryGames

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Posted 05 February 2012 - 02:27 PM

Hope you're still working on this...It's really great! I'm currently trying to sprite using this template...Boy, is it tedious work, adding clothes to every frame, at least shaded, that is.

But here's the spoils of my battle so far:

Posted Image
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#41 Desert Dog

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Posted 09 February 2012 - 10:24 PM

There should be some place to pin stuff like this. Really great resource, this is going to be saved on my computer. *bookmarks*
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#42 ken

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Posted 11 February 2012 - 04:36 PM

here is what I did! you can add eyes and hair if you will please!:P

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#43 teej

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Posted 13 February 2012 - 07:48 AM

Nice work Ken on mounting the rifle. Yeah it will probably take you time to put details on it, but that's the purpose of these templates, to allow you to design the resulting character to whatever you want.
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#44 ken

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Posted 13 February 2012 - 03:17 PM

Nice work Ken on mounting the rifle. Yeah it will probably take you time to put details on it, but that's the purpose of these templates, to allow you to design the resulting character to whatever you want.


and that's what I love about your sprites! thank you so much for sharing and I will give you credits!
can you add getting hurt and death for this character? that would be awesome!!!!

Edited by ken, 13 February 2012 - 03:31 PM.

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#45 hyde1216

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Posted 20 March 2013 - 05:14 PM

I might be slightly blindish... I can't seem to find the download link in your first post. :P


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#46 Yal

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Posted 21 March 2013 - 12:20 PM

It's the square image with the green "Download From Host-A-Net" text on it.


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- The above is my personal opinion and in no way representative of Yoyogames or the GMC, except when explicitly stated -

 

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#47 Yal

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Posted 21 March 2013 - 12:48 PM

The forum has an automatic lightbox feature built in now. It's hard/impossible to click the image link and have it link properly.

Oh, right... forgot about that.

 

...what, you mean it's a feature?


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