finding a way to play a sound at different pitches.
Seriously, isn't there a simple way to do that using extensions/dlls ?
Basically, I'm trying to have gibberish-speech (like in Animal Crossing, for example) where the game plays a sound at random pitches for each letter being displayed.
If possible, I'd like it to be as simple as this : play_sound_pitch(soundfile,pitch)
Edited by Orteil, 10 January 2010 - 05:55 AM.