Posted 31 December 2009 - 06:45 PM
It's almost difficult to believe I *expected* the Skull to pop-up at the end, but I did.
I died way too many times, thanks to the inability to see which direction I was "facing". But overall, it was pretty easy.
I would've liked it more if it had more depth to it, but I suppose nothing can be done about that now. Due to the sheer predictability of the experience (even in the end), I'm not so sure I can say I *enjoyed* it, but the "final boss" was a bit interesting (although the boss itself didn't attack at the last part...? Was it meant to be like The Leader from The Incredible Hulk?).
However, I doubt you understand the message this game was trying to convey. Throughout the game, you placed stone tablets describing events over a course of time, which built-up to a hostile takeover (seemingly from one man, no less, which wouldn't have been a problem according to one of the tablets that describes the number of another army --- or am I wrong and it was the same army...?). They all make it seem like the "Riches" were a problem of the kingdom, and that everyone else (other kingdoms?) was trying to get them. In the end, though, you *take* the riches and sail away, something that the invading armies did not succeed in doing (the black knight didn't need to, obviously, since he OWNED the entire place). Why did you make it seem like other kingdoms were greedy and that the kingdom of the current castle was attempting to protect itself constantly, and then turn around and drive the player to (without CHOICE in the matter...) steal the riches and leave? Wouldn't it have made sense to simply burn the riches (with a set of those "Super Bombs", perhaps) rather than take them elsewhere, where the process can repeat itself...?
Oh well. Thanks for making the game. It kept me busy for a little bit.