- Title: How Platform Physics Are Made With A Car
- Description: Platform physics tutorial
- GM Version: GM 7
- Registered: Yes (It uses image_angle)
- File Type: .zip
- File Size: 58.3 KB
- File Link: First version: http://host-a.net/orangezero/wheel.zip Second version: http://host-a.net/or...zero/wheel2.zip Third version which fixes the solid problem: http://host-a.net/or...zero/wheel3.gmk
This tutorial about platform car physics was created by icuurd12b42 and me (orange08).
I hope it helps you in your quest to make a racing game
THE THIRD VERSION: Ok... here's what the third version is for:
When you have solid ground objects it will cause the car to drive jerky and messed up, so it wont drive. Here is how I fixed it in the third version.. I created a second ground object that is un-solid for each ground piece (the flat ground, and both of the slopes) So In the Create Event of the solid ground objects I have them create the matching shaped un-solid ground object. (Just download if you cant understand what I'm saying)
Please give credit to icuurd and orange08 if used!
Edited by orange08, 18 April 2011 - 07:22 PM.