Game Maker 8 And Softwrap: Yes Or No?
#721
Posted 18 December 2009 - 05:27 PM
as Fred touched on there it is *really* in YoYo's best interest to release GM8 *asap* & get some cash coming in...
GMMac has been sideswiped & cut YoYo off from another source of income...
it's the ideal time of year to release for maximum sales...
they'll save a fortune on not having to hire more staff for support of their custom DRM...
& now they have a clean year free of distractions to get on top of GMMac/Comps/Site etc.
GM8 really had to come out *now* for the benefit of all...
(*whatever* the intentions of the vote).
It's all good.
PS: I will eat my hat if they switch midyear from Softwrap.
(& I wouldn't want them to waste their time/money doing so either - I'd much rather that time/money go into other areas).
#722
Posted 18 December 2009 - 05:32 PM
like-
1.create_instance_at_direction_distance(x,y,obj_bu
let,dir+90,19)-creates an instance of 'somthing' at the given distance in the given direction from the given point.(it shuld be like moving too)
2.create_moving_instance(x,y,dir,8)-you get it. i culd not find this peace of code
3.a chance out of in gml-i culdnt find that either!!!!
4.find_direction(dir,dir2)-slowly rotates or finds the direction(its neaded!!!)
#723
Posted 18 December 2009 - 05:47 PM
you now gm dhul have more functions.
like-
1.create_instance_at_direction_distance(x,y,obj_bu
let,dir+90,19)-creates an instance of 'somthing' at the given distance in the given direction from the given point.(it shuld be like moving too)
2.create_moving_instance(x,y,dir,8)-you get it. i culd not find this peace of code
3.a chance out of in gml-i culdnt find that either!!!!
4.find_direction(dir,dir2)-slowly rotates or finds the direction(its neaded!!!)
What a change from many scripts already available... there's nothing needed there.
#724
Posted 18 December 2009 - 06:01 PM
It was never enough of a problem to ruin the Gamemaker experience.
#725
Posted 18 December 2009 - 06:21 PM
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