This engine uses a ragdoll effect to create a nice fighting engine. It features motion planning on the rotation
of the weapon and creates body gestures to go with the movements. I've also added a collision system.
Anything that the weapon hits is destroyed "only" when you swing downward in the slash, or when you thrust
forward in the stab. This allows the weapon to touch objects and do damage to them "only" when you attack it,
rather than whenever the two objects touch.
Glen - Ragdolls, Axe Motion Planning, and collisions
NoodleNog - smooth rotation script
Mordi - wobble script
-There's no head. I know. I didn't make one. The example is not about the head.
Edited by Glen, 13 December 2009 - 05:11 AM.