Jump to content


Photo

Chikyu No Koa


  • Please log in to reply
21 replies to this topic

#1 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 07 December 2009 - 06:39 PM

So far, its got a few of the actual rooms and a sneak peek at some of the weapons. I will keep uploading major updates until the first boss, then you have to wait for the game to come out.
Controls:
Left and right to move
Down to read signs or open doors
Z to jump/advance text
X to shoot
A and S to switch weapons

Download (box.net)
Screenshots:
Posted Image
Posted Image
All graphics, sound, and programming by Drivinucrazy Games.

Edited by Drivinucrazy Games, 01 January 2010 - 04:25 PM.

  • 0

#2 Rouge

Rouge

    Mr Enigami

  • New Member
  • 279 posts

Posted 07 December 2009 - 07:45 PM

Seems good enough. Didn't encounter any bugs, except once a coin bounced up into a wall and seemed to be stuck until I collected it.

Just gotta say that I love the graphics; especially that little smoke effect when your bullet hits a wall. The sounds were nice too.

:unsure: Good start! Keep it up. :rolleyes:
  • 0

#3 guitarman4545

guitarman4545

    GMC Member

  • GMC Member
  • 526 posts
  • Version:GM:Studio

Posted 07 December 2009 - 07:49 PM

I like it, the physics and sound effects feel good, and the graphics have a nice simple style that I like. Nice parallax background too. I would say work on a better HUD, and more graphics for the environment, like plants, water dripping, etc. Different enemies and obstacles as well, although I understand youre still in development. Whats done so far is flawless in my opinion though.

Edit: Im actually in my first run through cave story at the moment lol. I can see the influence now that I read that part of your topic title. Some advice I can give is, don't be too influenced by Cave Story, try to throw in an original idea or something different from Cavestory if you plan on making a game of its own taste.

Edited by guitarman4545, 07 December 2009 - 07:53 PM.

  • 0

#4 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 07 December 2009 - 08:12 PM

@wis3on3:
Yeah, I'll have to fix that.
Thanks!

@guitarman4545:
The HUD is a beta right now.
I will add more variety to the tiles.
I'm adding more useful items than Cavestory has, like a grapplehook, pickaxe, etc.

Update: Dec 7, 2009
-Fixed coin bug (pretty sure)
-Added some tiles
-Coins and hearts disappear after a while
-Shake effect when hit

Update: Dec 8, 2009
-Added a sign that you read

Edited by Drivinucrazy Games, 08 December 2009 - 03:08 PM.

  • 0

#5 Alex Muncatchy

Alex Muncatchy

    GMC Member

  • New Member
  • 1168 posts

Posted 08 December 2009 - 10:00 PM

love it.
  • 0

#6 razourik

razourik

    GMC Member

  • GMC Member
  • 1871 posts
  • Version:Unknown

Posted 09 December 2009 - 11:47 PM

Cool but if im using arrow keys to move, not using the up arrow key to move is a crime.
  • 0

#7 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 10 December 2009 - 02:48 PM

@razourik:
I'm saving the up arrow key for something else.
  • 0

#8 jakman4242

jakman4242

    Vertical Shmup Junkie

  • New Member
  • 3222 posts

Posted 10 December 2009 - 03:55 PM

First and foremost suggestion from me is to make the background tiles less noisy so they don't attract so much of my attention. Making them darker or less saturated might help with that.
  • 0

#9 orange08

orange08

    Art Game Movement

  • GMC Member
  • 2254 posts
  • Version:GM:HTML5

Posted 10 December 2009 - 07:05 PM

I'm gonna try this out.
I'll edit or post later.

:D

-orange08

Edit: Its hard! 0_0
Edit2: The main reason it was hard was because its hard to avoid those red things that shoot bullets.. but its much easier to kill the green ones and sometimes you can get health from them.
Good start!

Edited by orange08, 10 December 2009 - 07:14 PM.

  • 0

#10 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 10 December 2009 - 11:46 PM

@orange08:
Yeah, it's supposed to be hard. The red enemies won't be this early on in the actual game.
  • 0

#11 Honored

Honored

    GMC Member

  • New Member
  • 62 posts

Posted 11 December 2009 - 11:40 PM

Woow this game is awesome.
It has been a long time I saw a game like this on GMC.
I wish you good luck on this! ^.^
  • 0

#12 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 14 December 2009 - 02:53 PM

@Honored:
I'm honored.
/stupid puns
  • 0

#13 Samuka97

Samuka97

    GMC Member

  • GMC Member
  • 465 posts
  • Version:Unknown

Posted 15 December 2009 - 03:58 PM

Nice game. I like the graphic style and sound effects. I just didn't really like the music

Pros:
-Fluent controls.
-Good graphic style.
-No hurting-my-eyes colors.
-Sound effects are used quite nicely.
-Nice background
-Creative name
-Runs very smoothly.

Cons:
-Reds are too hard to kill.
-Music gets a little annoying, even tho I don't like it allready :/
-Pretty much the same thing: Walk, kill enemy, walk more... but it's fine I guess.

Total = 7/10 for a WIP.
  • 0

#14 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 16 December 2009 - 09:07 PM

@Samuka97:
I'm sad that you don't like the music. :huh:
In the real game you will do more than just walk and shoot enemies.
  • 0

#15 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 20 December 2009 - 01:08 AM

New updates coming soon!
New Features:
-Multiple Rooms
-NPCs
-New Weapons!
-New Enemies

Edited by Drivinucrazy Games, 21 December 2009 - 02:25 PM.

  • 0

#16 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 31 December 2009 - 03:03 PM

New Update! Hooray!
Go back up to the top and you will see the new information and download link.
There are:
-2 New Weapons
-A bunch of different areas
-New environment tile: Water
  • 0

#17 dadio

dadio

    I miss my cupcake

  • YoYo Games Staff
  • 1999 posts
  • Version:GM:Studio

Posted 31 December 2009 - 04:29 PM

It's cool :P
Quality stuff all round.

Keep it up!
  • 0

#18 Boreal

Boreal

    C++ Wackjob

  • GMC Member
  • 417 posts
  • Version:None

Posted 31 December 2009 - 06:06 PM

Thanks!
  • 0

#19 xeeveefanx

xeeveefanx

    GMC Member

  • New Member
  • 4 posts

Posted 16 August 2010 - 10:23 PM

it was quite enjoyable
  • 0

#20 k5000

k5000

    GMC Member

  • New Member
  • 248 posts

Posted 17 August 2010 - 04:52 AM

I thought the shooting was too slow at times, and it felt a bit unwieldy. I sort of want to be able to shoot faster if I hit the fire button faster. This combined with the jump mechanic limits where, vertically, I can actually shoot. Also I noticed the bullets don't always travel entirely to the other side of the screen and that felt a bit like a cheat when I was trying to shoot one of those blue things and the bullet just disappeared a couple of pixels away from hitting it. Good game though. I think like a few people I kept trying to jump with the up key too... one of those things you just sort of expect in GM games I guess.
  • 0

#21 deathzero021

deathzero021

    GMC Member

  • GMC Member
  • 762 posts
  • Version:GM8.1

Posted 15 November 2010 - 02:07 AM

a year since you first posted this and only one update? (from what i can understand by the title 'demo2') there really isn't much here to comment on. the music is extremely annoying lol. the graphics aren't much but they're okay. controls work fine. the view gives me a dizzy feeling for some reason. enemies are simple and no idea what the game is going to be about yet. from the looks of things it looks like it's taken some large inspiration from 'Cave Story'.

anyway it doesn't seem like this going anywhere huh? or maybe i missed something, once i got to room 3 it was a dead end, i never found a key for the locked door either...

p.s. shooting UP might be a nice idea.
  • 0

#22 bannanawalrus

bannanawalrus

    GMC Member

  • New Member
  • 221 posts

Posted 27 November 2010 - 10:31 AM

nice. very cave story. looks extremely promising
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users