Exo is a Top Down Shooter - you're a soldier running around a city with your squad, shooting aliens. The aliens are normally small, weak and vulnerable, however, they fight their battles in huge, heavily armoured exoskeletons.
If you play, don't forget to comment - give ideas and critisisms to improve the game!
"This is easily the best TDS I have ever played and its still getting better!"
"definately the best TDS I have ever played"
"an amazing game and one of the best top down shooters I have ever seen"
"This was probably the most enjoyable top down shooter I've played from the GMC"
"Game is awesome. *goes and plays a bit more*"
"Great work, ND4SPD!"
Sorry, the .gif filetype makes the screenies look
Screenshot - Assault Mission
Screenshot - Gunship Mission
-Tonnes of effects - muzzle flash, spent bullets, bullet trails, bullet ricochet, blood, parts, explosions, flames, scorch marks, screen shake when taking damage and shooting, weather, shadows, etc
-16 Awesome weapons - 8 primary, 4 secondary and 4 heavy weapons. Secondary weapons are weak, but have infinite ammo. Primary weapons are much stronger, but are limited. Some weapons have a silenced variant - enemies attempt to dodge unsilenced bullets, but silenced ones have reduced damage. You have 2 primary weapons (starts as Assault Rifle and Shotgun) and 1 secondary (starts as Pistol). AND there are heavy weapons - Gatling Gun, Cannon, Heavy Shotgun and Rocket Launcher at your service And theres also the vehicles...
-Unique accuracy system - each weapon has 3 accuracy levels. The most accurate is when you are still and aiming, the least when you are moving and not aiming (running), and normal accuracy when not moving and not aiming (standing) or when moving and aiming (walking).
-Enemies/cannon fodder - 7 types - tiny (small, fast, weak and annoying, with SMG equivalents), bombers (similiar to tiny enemies but they explode when they get to you), drones (normal, with shotgun, rifle or assault rifle equivalents), drone leaders (stronger than drones and dual wield), snipers (weaker drone variant with a sniper rifle), scorchers (another drone variant with a flame thrower), huge (large, turret Exos - can't move but they're very strong)
-Advanced AI - enemies/allies support each other, take cover and dodge bullets! (thanks to turgon's awesome AI engine, heavily modified though, click here (after testing my game haha).
-Achievements - now 3! Executioner (kill 10 downed enemies), Cliff Hanger (recover from near death), Vandal (destroy 10 cars)
WASD - Move
R/SHIFT - Roadie run/sprint (hold, you can't perform actions while sprinting)
SPACE - Contextual action (pick up, drop, use, etc)
Q - Switch to left weapon (see below for more info)
E - Switch to right weapon (see below for more info)
Left Mouse Button - Fire your currently armed weapon
Right Mouse Button - Aim (see Features for more info)
ESCAPE - Pause
CONTROL - Take a screenshot
In vehicles, you only need to aim with the mouse and shoot with the Left Mouse Button.
In the menu, you click buttons with the Left Mouse Button.
The currently armed weapon is larger, and its ammo is displayed to the right (as a percentage and as a bar). Your other two weapons are displayed just below - the left one is selected with Q, the right with E.
Note: There is a much more detailed help in the .zip!
Updated 25 February:
-Bug fix - yet again, should have finally fixed the surface glitches
Updated 23 February:
-Huge AI update
-Switch to secondary weapon is 2.5x faster than to primary
-New weapon cycle
-Displays Mission Mode Progress in the info box
-Changed the depth of the Huge EXO
-Possible surface glitch fix
-Secondary weapon damage slightly reduced
Updated 11 February:
-Surface glitch fixed
Updated 3 February:
-Redid the AI for scorcher, tiny, huge and bomber
-Solved the T1M2 and T2M1 glitches
-Get two Air Drope Crates every two rounds
-Sentry Turret from an Airdrop Crate
-Frag Grenade from an Airdrop Crate
-New road tiles
-Increased flame damage
-Changed the sprint system
-Changed the rain a bit
Updated 31 January:
-Amazing new explosion and flame effects - and redid most of the explosion and fire system
-Revamp of the Airdrop system - new sprites
-Added new airdrop crates - ammo and anti-personnel mine
-Changed Airdrop helicopter depth
-New achievements - Vandal (destroy 10 cars), Cliff Hanger (recover from near death)
-New HUD friend/foe indicators
-Gunship only damages the area where you shoot
-Sprinting sprite for secondary weapons
-Some new message functionality - finding and deleting messages
-New health structure for vehicle scenery
-Added some people to the credits
-Don't bleed when hit by explosions or flames
-Fiddled with the AI
-Bigger scorch mark
Updated 26th January:
-Survival Mode - early BETA, no high scores but it's still fun (has airdrops!)
-New weapon sprites - for the HUD and the pickups, and pickups have an outline and sparkle
-HUD - draws enemy indicators
-Help - normal updates to the help stuff, also a new section
-New enemy - Drone Scorcher, armed with a flame thrower
-Vehicle Direction Change - turns to face the mouse gradually
-Out of ammo? - you'll now switch to your secondary (and drop your support weapon)
-Abort returns you to the correct menu
-Mission descriptions - descriptions in the info box
-Edited weapon names
-Shadow - reduced the shadow on the downed gunship so it didn't look so odd
-Rapid-fire Shotgun - reduced ammo, increased fire rate
-Reduced damage for Silenced Sniper Rifle
-Sped up Drone Sniper move speed
-Screen shake - added a maximum so that it isn't crazy
-Weather - lighter weather, added weather for the gunship (please suggest other weather conditions)
-Added, changed and removed menu hints
-Fixed a mistake with the drawing of objectives
Updated 19th January:
-New Missions menu - completely remade Missions menu
-Hints - the menu has little hints at the bottom of the screen (suggest hints!)
-Menu sounds - for moving the mouse over buttons and clicking
-Help - huge help file update, including new info and screenshots
-Vehicle Health Bars - vehicles draw healthbars, no blood screen, and no health regen
-New Gunship mission - Tier 2 Mission 5 (unlock Tier 2 by completing 3/5 Tier 1 missions)
-Shift is roadie run (as well as R)
-Shadows - changed shadows for tank and added it for destroyed cars
-Bug Fix - with explosion depthchanged so that things don't disappear underneath
-Bug Fix - screen won't shake for explosions outside of the view, reduced shake
-Bug Fix - fixed a menu cursor depth glitch
-Bug Fix - extras button didn't show in the menu
Updated 16th January:
-Shadows - simple, fast system
-More options - shadows, shake and weather on/off
-New menu button - Extras, not ready yet though
-Screenshot button - press CTRL to take a screenshot (up to 10)
-Scorch Mark - Fiddled with the scorch mark a bit, an object again
-HUD Circle - Changed the circle around the player on the HUD
-New Reticle/Cursor - Bigger and easier to find on the screen
-Vehicle Icon - Draws a vehicle icon in the vehicle missions
-Bug Fix - Vehicle-player parent bug
-Bug Fix - Effects on the gunship mission
Updated 12th January:
-Weather effects - sunny, night and rainy
-Changed weapon accuracy - aiming is important!
-Sprint - Hold R (for Run) to sprint at the mouse
-Messages - New message look
-Tires - Blow up a car and you can shoot the tires around
Updated 7th January:
-Fixed headshots - yellow ring appears + double damage if you get a headshot
-Save mission progress - tick if you've completed it, cross if not
-Goes back to mission room when you've completed a mission
-Removed tutorial from the menu - since it's not playable anyway
-Slightly modified help - CSS, credit list and comments
Updated 31 December:
-Effects - Drawn on a surface, and they never fade
-Background music - Dark Essences by Nijg
-A bit of scenery - signs, rubble
-Sniper Rifle (and silenced) - Less ammo, less accurate
-Bullet speeds - some slightly faster
-Mission menu - Changed mouse controls slightly
-Slightly modified scorch mark
NOTE - You need to have effects on in order to see scenery
Updated 21 December:
-New blood system
-New sprites for enemies - red highlight
-New bullet sprites - red for enemies
-Flipped the bullet sprite - so white is at the back (blends with the trail better)
-Increased spacing in formation for allies
-Screen shake - when there are explosions
-Changed the max alpha for messages
-Bug fix - Headshots weren't working
-Bug fix - Enemy sprite didn't rotate to face target
-Bug fix - Enemy sprite didn't change when shooting
-Bug fix - Ally formation movement isn't jittery anymore
-Bug fix - Fixed weapons swapping for Secondary and Heavy Weapons
Updated 15 December:
-Sound effects - for weapons
-More missions - Tanks (7, 8) and Gunship (9)
-Cars explode - when damaged, they explode
-Weakened the tiny Exos - lower health and slower FR
-ESCAPE is also pause
-Starts in full screen
-Changed heavy weapon pickup - bigger and glitters
Updated 7 December:
-Implemented heavy weapons - gatling gun, cannon, shotgun and rocket launcher (see Mission 6)
-Changed bullet speeds - shotgun looks nicer, sniper and BR bullets go way faster (and cannon)
-Changed pickup - more likely to be a primary weapon, never a pistol
-Mission background - world map
-SPACE + ESCAPE is exit, not just ESCAPE
-Chopper rotors are bigger
-BUG FIX - options menu text wasn't working properly
-BUG FIX - screen used to shake a tiny bit always
-BUG FIX - secondary weapon pickup fixed
Updated 5 December:
-Faster movement (2 when walking, 4 when running instead of 1 when walking, 3 when running)
-Redid menu drawing (you won't notice this haha)
-Added options menu (movement (static and dynamic), gore, effects, and it saves options)
-BUG FIX - move at the same speed in all directions (uses lengthdir)
-BUG FIX - mission 6 now works (forgot to place the controller)
-BUG FIX - fixed timer display (e.g. shows "2:04 instead of 2:4")
-BUG FIX - converted (works with Vista now)
Screenshot - Assault Mission
More screenshots: Defence Mission, Main Menu, Mission Menu, Battle Tank, Wounded!
ND4SPD, turgon (heavily modded AI), Nijg (background music), FurinKazanNZ (sound effects), Mark13673 (explosion and flame effects), Mnementh (surface help), Andy (road tiles)
Please answer these questions in your post:
- Any ideas for story and the campaign missions? The basics are there, but I need a full story.
- Achievement ideas? Names and what you have to do to unlock them.
- In Survival Mode, there are Air Drops - every 2 waves, a gunship comes in and drops a random something. I need ideas for the somethings - like airstrike, support weapons, new primary/secondary weapons, EMP (deactivates all the Exos in the level temporarily), sentry guns, anti-personnel mines, allies, etc.
OK, enjoy the game!
On GameJolt.com? EXO is now on GameJolt!
Edited by ND4SPD, 06 April 2010 - 12:55 PM.