Jump to content


Photo

Exo -- Awesome Tds -- 420+ Dls -- Update 25th Feb


  • Please log in to reply
284 replies to this topic

#1 ND4SPD

ND4SPD

    GMC Member

  • GMC Member
  • 2174 posts

Posted 04 December 2009 - 10:15 AM

Posted Image
Exo is a Top Down Shooter - you're a soldier running around a city with your squad, shooting aliens. The aliens are normally small, weak and vulnerable, however, they fight their battles in huge, heavily armoured exoskeletons.

If you play, don't forget to comment - give ideas and critisisms to improve the game!

Comments:
"This is easily the best TDS I have ever played and its still getting better!"
"definately the best TDS I have ever played"
"an amazing game and one of the best top down shooters I have ever seen"
"This was probably the most enjoyable top down shooter I've played from the GMC"
"Game is awesome. *goes and plays a bit more*"
"Great work, ND4SPD!"


Sorry, the .gif filetype makes the screenies look a little off terrible :/ haha
-------------------------
Screenshot - Assault Mission
Posted Image
-------------------------
Screenshot - Gunship Mission
Posted Image
-------------------------

Features:
-Tonnes of effects - muzzle flash, spent bullets, bullet trails, bullet ricochet, blood, parts, explosions, flames, scorch marks, screen shake when taking damage and shooting, weather, shadows, etc
-16 Awesome weapons - 8 primary, 4 secondary and 4 heavy weapons. Secondary weapons are weak, but have infinite ammo. Primary weapons are much stronger, but are limited. Some weapons have a silenced variant - enemies attempt to dodge unsilenced bullets, but silenced ones have reduced damage. You have 2 primary weapons (starts as Assault Rifle and Shotgun) and 1 secondary (starts as Pistol). AND there are heavy weapons - Gatling Gun, Cannon, Heavy Shotgun and Rocket Launcher at your service :P And theres also the vehicles...
-Unique accuracy system - each weapon has 3 accuracy levels. The most accurate is when you are still and aiming, the least when you are moving and not aiming (running), and normal accuracy when not moving and not aiming (standing) or when moving and aiming (walking).
-Enemies/cannon fodder :unsure: - 7 types - tiny (small, fast, weak and annoying, with SMG equivalents), bombers (similiar to tiny enemies but they explode when they get to you), drones (normal, with shotgun, rifle or assault rifle equivalents), drone leaders (stronger than drones and dual wield), snipers (weaker drone variant with a sniper rifle), scorchers (another drone variant with a flame thrower), huge (large, turret Exos - can't move but they're very strong)
-Advanced AI - enemies/allies support each other, take cover and dodge bullets! (thanks to turgon's awesome AI engine, heavily modified though, click here (after testing my game haha).
-Achievements - now 3! Executioner (kill 10 downed enemies), Cliff Hanger (recover from near death), Vandal (destroy 10 cars)

Controls:
WASD - Move
R/SHIFT - Roadie run/sprint (hold, you can't perform actions while sprinting)
SPACE - Contextual action (pick up, drop, use, etc)
Q - Switch to left weapon (see below for more info)
E - Switch to right weapon (see below for more info)
Left Mouse Button - Fire your currently armed weapon
Right Mouse Button - Aim (see Features for more info)
ESCAPE - Pause
CONTROL - Take a screenshot

In vehicles, you only need to aim with the mouse and shoot with the Left Mouse Button.
In the menu, you click buttons with the Left Mouse Button.

The currently armed weapon is larger, and its ammo is displayed to the right (as a percentage and as a bar). Your other two weapons are displayed just below - the left one is selected with Q, the right with E.

Note: There is a much more detailed help in the .zip!

Update History:
Updated 25 February:
-Bug fix - yet again, should have finally fixed the surface glitches

Updated 23 February:
-Huge AI update
-Switch to secondary weapon is 2.5x faster than to primary
-New weapon cycle
-Displays Mission Mode Progress in the info box
-Changed the depth of the Huge EXO
-Possible surface glitch fix
-Secondary weapon damage slightly reduced

Updated 11 February:
-Surface glitch fixed

Updated 3 February:
-Redid the AI for scorcher, tiny, huge and bomber
-Solved the T1M2 and T2M1 glitches
-Get two Air Drope Crates every two rounds
-Sentry Turret from an Airdrop Crate
-Frag Grenade from an Airdrop Crate
-New road tiles
-Increased flame damage
-Changed the sprint system
-Changed the rain a bit
-Help update

Updated 31 January:
-Amazing new explosion and flame effects - and redid most of the explosion and fire system
-Revamp of the Airdrop system - new sprites
-Added new airdrop crates - ammo and anti-personnel mine
-Changed Airdrop helicopter depth
-New achievements - Vandal (destroy 10 cars), Cliff Hanger (recover from near death)
-New HUD friend/foe indicators
-Gunship only damages the area where you shoot
-Sprinting sprite for secondary weapons
-Some new message functionality - finding and deleting messages
-New health structure for vehicle scenery
-Added some people to the credits
-Don't bleed when hit by explosions or flames
-Fiddled with the AI
-Bigger scorch mark

Updated 26th January:
-Survival Mode - early BETA, no high scores but it's still fun (has airdrops!)
-New weapon sprites - for the HUD and the pickups, and pickups have an outline and sparkle
-HUD - draws enemy indicators
-Help - normal updates to the help stuff, also a new section
-New enemy - Drone Scorcher, armed with a flame thrower
-Vehicle Direction Change - turns to face the mouse gradually
-Out of ammo? - you'll now switch to your secondary (and drop your support weapon)
-Abort returns you to the correct menu
-Mission descriptions - descriptions in the info box
-Edited weapon names
-Shadow - reduced the shadow on the downed gunship so it didn't look so odd
-Rapid-fire Shotgun - reduced ammo, increased fire rate
-Reduced damage for Silenced Sniper Rifle
-Sped up Drone Sniper move speed
-Screen shake - added a maximum so that it isn't crazy
-Weather - lighter weather, added weather for the gunship (please suggest other weather conditions)
-Added, changed and removed menu hints
-Fixed a mistake with the drawing of objectives

Updated 19th January:
-New Missions menu - completely remade Missions menu
-Hints - the menu has little hints at the bottom of the screen (suggest hints!)
-Menu sounds - for moving the mouse over buttons and clicking
-Help - huge help file update, including new info and screenshots
-Vehicle Health Bars - vehicles draw healthbars, no blood screen, and no health regen
-New Gunship mission - Tier 2 Mission 5 (unlock Tier 2 by completing 3/5 Tier 1 missions)
-Shift is roadie run (as well as R)
-Shadows - changed shadows for tank and added it for destroyed cars
-Bug Fix - with explosion depthchanged so that things don't disappear underneath
-Bug Fix - screen won't shake for explosions outside of the view, reduced shake
-Bug Fix - fixed a menu cursor depth glitch
-Bug Fix - extras button didn't show in the menu

Updated 16th January:
-Shadows - simple, fast system
-More options - shadows, shake and weather on/off
-New menu button - Extras, not ready yet though
-Screenshot button - press CTRL to take a screenshot (up to 10)
-Scorch Mark - Fiddled with the scorch mark a bit, an object again
-HUD Circle - Changed the circle around the player on the HUD
-New Reticle/Cursor - Bigger and easier to find on the screen
-Vehicle Icon - Draws a vehicle icon in the vehicle missions
-Bug Fix - Vehicle-player parent bug
-Bug Fix - Effects on the gunship mission

Updated 12th January:
-Weather effects - sunny, night and rainy
-Changed weapon accuracy - aiming is important!
-Sprint - Hold R (for Run) to sprint at the mouse
-Messages - New message look
-Tires - Blow up a car and you can shoot the tires around

Updated 7th January:
-Fixed headshots - yellow ring appears + double damage if you get a headshot
-Save mission progress - tick if you've completed it, cross if not
-Goes back to mission room when you've completed a mission
-Removed tutorial from the menu - since it's not playable anyway
-Slightly modified help - CSS, credit list and comments

Updated 31 December:
-Effects - Drawn on a surface, and they never fade
-Added help
-Background music - Dark Essences by Nijg
-A bit of scenery - signs, rubble
-Sniper Rifle (and silenced) - Less ammo, less accurate
-Bullet speeds - some slightly faster
-Mission menu - Changed mouse controls slightly
-Slightly modified scorch mark
NOTE - You need to have effects on in order to see scenery

Updated 21 December:
-New blood system
-New sprites for enemies - red highlight
-New bullet sprites - red for enemies
-Flipped the bullet sprite - so white is at the back (blends with the trail better)
-Increased spacing in formation for allies
-Screen shake - when there are explosions
-Changed the max alpha for messages
-Bug fix - Headshots weren't working
-Bug fix - Enemy sprite didn't rotate to face target
-Bug fix - Enemy sprite didn't change when shooting
-Bug fix - Ally formation movement isn't jittery anymore
-Bug fix - Fixed weapons swapping for Secondary and Heavy Weapons

Updated 15 December:
-Sound effects - for weapons
-More missions - Tanks (7, 8) and Gunship (9)
-Cars explode - when damaged, they explode
-Weakened the tiny Exos - lower health and slower FR
-ESCAPE is also pause
-Starts in full screen
-Changed heavy weapon pickup - bigger and glitters

Updated 7 December:
-Implemented heavy weapons - gatling gun, cannon, shotgun and rocket launcher (see Mission 6)
-Changed bullet speeds - shotgun looks nicer, sniper and BR bullets go way faster (and cannon)
-Changed pickup - more likely to be a primary weapon, never a pistol
-Mission background - world map
-New loader
-SPACE + ESCAPE is exit, not just ESCAPE
-Chopper rotors are bigger
-BUG FIX - options menu text wasn't working properly
-BUG FIX - screen used to shake a tiny bit always
-BUG FIX - secondary weapon pickup fixed

Updated 5 December:
-Faster movement (2 when walking, 4 when running instead of 1 when walking, 3 when running)
-Redid menu drawing (you won't notice this haha)
-Added options menu (movement (static and dynamic), gore, effects, and it saves options)
-New loader
-BUG FIX - move at the same speed in all directions (uses lengthdir)
-BUG FIX - mission 6 now works (forgot to place the controller)
-BUG FIX - fixed timer display (e.g. shows "2:04 instead of 2:4")
-BUG FIX - converted (works with Vista now)


-------------------------
Screenshot - Assault Mission
Posted Image
-------------------------
More screenshots: Defence Mission, Main Menu, Mission Menu, Battle Tank, Wounded!
-------------------------

DOWNLOAD

-------------------------

ND4SPD, turgon (heavily modded AI), Nijg (background music), FurinKazanNZ (sound effects), Mark13673 (explosion and flame effects), Mnementh (surface help), Andy (road tiles)


Please answer these questions in your post:
  • Any ideas for story and the campaign missions? The basics are there, but I need a full story.
  • Achievement ideas? Names and what you have to do to unlock them.
  • In Survival Mode, there are Air Drops - every 2 waves, a gunship comes in and drops a random something. I need ideas for the somethings - like airstrike, support weapons, new primary/secondary weapons, EMP (deactivates all the Exos in the level temporarily), sentry guns, anti-personnel mines, allies, etc.

OK, enjoy the game!
ND4SPD


-------------------------

Support:
Posted Image
[url="http://gmc.yoyogames.com/index.php?showtopic=455937"][img]http://img38.imagefra.me/img/img38/2/1/26/nd4spd/f_j8l8uewsdem_8a5ca43.png[/img][/url]

On GameJolt.com? EXO is now on GameJolt!

Edited by ND4SPD, 06 April 2010 - 12:55 PM.

  • 0

#2 P00PS

P00PS

    GMC Member

  • New Member
  • 57 posts

Posted 04 December 2009 - 10:32 AM

Awesome game, great stuff.

Decent sprites, decent AI.

Cons: Move a bit slow...I find that a bit annoying. Bullets move a bit slow too. Oh and the maps are a teeny bit plain.

Otherwise, great game!

Edited by P00PS, 04 December 2009 - 10:33 AM.

  • 0

#3 Dylijn

Dylijn

    GMC Member

  • New Member
  • 553 posts

Posted 04 December 2009 - 01:09 PM

Aaaah you used GM 6 :P

I definitly want to test this but I cant...
  • 0

#4 game & watch .jr

game & watch .jr

    GMC Member

  • New Member
  • 45 posts

Posted 04 December 2009 - 01:30 PM

Awsome !!!!!
  • 0

#5 RowanFN

RowanFN

    Mr. Awesome

  • GMC Member
  • 1480 posts

Posted 04 December 2009 - 06:02 PM

Very Nice, i do like this game,

for a next update though have the cars explode maybe? and possibly a bigger map?

but loving it, good game to play, :P 4/5 but only atm, can't wait to see the end, it'll probs be a 8/5 lol
  • 0

#6 turgon

turgon

    VP Studios

  • GMC Member
  • 397 posts

Posted 04 December 2009 - 09:26 PM

Great work, ND4SPD!

Comments:
- The special effects were very impressive!
- The enemy variations were good.
- The missions were well laid out.
- I liked the menu set-up.

Suggestions:
- Sound effects!
- The text is kind of hard to read.
- More scenery and terrain types.
- The ability to reload.
- The ability to run/ sprint.

Bugs:
- Something seems glitchy with the weapon cycling.
- Mission 6 doesn't work for some reason; it loads, but there are no enemies.
- You move faster if you go diagonally; the speed should be equal in all directions. (Try using the lengthdir... functions for movement)


Nice job so far! Keep up the good work!
  • 0

#7 RowanFN

RowanFN

    Mr. Awesome

  • GMC Member
  • 1480 posts

Posted 04 December 2009 - 09:58 PM

i love it, it is awesome,

map should be bigger though, and have your men with feet lol,

also i think some cars should explode for fun :P make it all actiony like stuff lol :unsure:

4/5 atm but i bet when its finished it will be like 8/5 lol :(
  • 0

#8 Dylijn

Dylijn

    GMC Member

  • New Member
  • 553 posts

Posted 04 December 2009 - 10:41 PM

Please convert it so we can run it on Vista/7
  • 0

#9 FurinKazanNZ

FurinKazanNZ

    GMC Member

  • New Member
  • 489 posts
  • Version:GM8

Posted 04 December 2009 - 10:42 PM

Very nice! It's fun, has great effects, decent sprites, and smooth gameplay. What more could you want? Other than the finished version, of course... It's just a bit hard and I can't seem to find out how much hp I have...
  • 0

#10 Jakyl11

Jakyl11

    GMC Member

  • GMC Member
  • 3109 posts
  • Version:GM:Studio

Posted 04 December 2009 - 11:33 PM

http://wiki.yoyogame...r_Windows_Vista

theres the link to the gm6 exe's to gmk exe's converter. Its good to have handy in case you run across files like these but mostly it should be up to the creator to do so.
  • 0

#11 ND4SPD

ND4SPD

    GMC Member

  • GMC Member
  • 2174 posts

Posted 05 December 2009 - 12:28 AM

THANKS FOR THE REPLIES!

Awesome game, great stuff.
Decent sprites, decent AI.
Cons: Move a bit slow...I find that a bit annoying. Bullets move a bit slow too. Oh and the maps are a teeny bit plain.
Otherwise, great game!

Thanks P00PS! I increased move speed. The bullets are so you have a chance of dodging them. Yeah, I need suggestions for terrains and scenery so it isn't so bland.

Awsome !!!!!

Haha, thanks :P

Great work, ND4SPD!
Comments:
- The special effects were very impressive!
- The enemy variations were good.
- The missions were well laid out.
- I liked the menu set-up.
Suggestions:
- Sound effects!
- The text is kind of hard to read.
- More scenery and terrain types.
- The ability to reload.
- The ability to run/ sprint.
Bugs:
- Something seems glitchy with the weapon cycling.
- Mission 6 doesn't work for some reason; it loads, but there are no enemies.
- You move faster if you go diagonally; the speed should be equal in all directions. (Try using the lengthdir... functions for movement)
Nice job so far! Keep up the good work!

Nice review :unsure: thankyou. Which text was hard to read, and do you have any ideas for terrain/scenery? What was glitchy with the weapon cycling? In the interest of simplicity, I didn't put in reload. And for running, I didn't put that in either otherwise people would always sprint (and it would be more controls to remember) HOWEVER how about you press a button and you can roadie run (like in GOW - you run really fast but you can't shoot)? Anyway, I upped the movement speed a bit in this update. Thanks for spotting those bugs - both were fixed in the update. Thanks again turgon!

Very nice! It's fun, has great effects, decent sprites, and smooth gameplay. What more could you want? Other than the finished version, of course... It's just a bit hard and I can't seem to find out how much hp I have...

Thanks for the positives. Haha :P your HP is displayed as redness on the screen. But I suppose I could make a health bar if people want.

http://wiki.yoyogame...r_Windows_Vista
theres the link to the gm6 exe's to gmk exe's converter. Its good to have handy in case you run across files like these but mostly it should be up to the creator to do so.

Aaaah you used GM 6
I definitly want to test this but I cant...
Please convert it so we can run it on Vista/7

Thanks Jakyl, I downloaded that about an hour ago haha :( It now works on Vista!

UPDATE!
-Faster movement (2 when walking, 4 when running instead of 1 when walking, 3 when running)
-Redid menu drawing (you won't notice this haha)
-Added options menu (movement (static and dynamic), gore, effects, and it saves options)
-New loader
-BUG FIX - move at the same speed in all directions (uses lengthdir)
-BUG FIX - mission 6 now works (forgot to place the controller)
-BUG FIX - fixed timer display (e.g. shows "2:04 instead of 2:4")
-BUG FIX - converted (works with Vista now)

Thanks for all the posts, suggestions and positive comments everyone! When commenting, answer some of thse:
How was gameplay? Graphics? Should I include grenades, vehicles and support weapons? Have ideas for achievements? Enemies? Bosses? Mission types? Ideas for scenery/terrain to make the city less bland? Can you help with sounds?
And how should I structure the mission menu? I was thinking of a map of the world, with all the missions dotted across...
ND4SPD

DOWNLOAD
  • 0

#12 xXjustin24Xx

xXjustin24Xx

    J24 Productions

  • New Member
  • 1159 posts

Posted 05 December 2009 - 02:30 AM

I love the HUD and the special effects. They were very nice. The only things is the different weapons and gfx. When I had a SMG I shot three bullets at a time like it was a shot-gun. The gfx need to be spruced up a little, but overall it was awesome. Definitely a crowd pleaser.
  • 0

#13 FurinKazanNZ

FurinKazanNZ

    GMC Member

  • New Member
  • 489 posts
  • Version:GM8

Posted 05 December 2009 - 03:39 AM

You want suggestions? I'm not entirely sure of what you mean by support weapons, but I think this'd be a great game to make in Counter Strike: Condition Zero (Deleted Scenes) style. Like, you've got the basic kill-anything-that-moves levels, but also have slightly different kill-anything-that moves levels. For example, on CS CZ DS, there is a level where you are on the back of a truck with a moutned gatling gun and have to take out lots of baddies. For sounds, I'd reccomend findsounds.com, then edit them with Audacity. Grenades would be cool, especially if you made them useful for throwing around corners etc., so you aren't forced to engage enemies directly when they have massive weapons and you're stuck with a pistol. Achievments? Umm, things like getting 20 kills in 10 seconds, completeing the game on "hard" or something... I'm sure I'll come up with more later on :P

And how should I structure the mission menu? I was thinking of a map of the world, with all the missions dotted across...


Yeah, that's exactly what I had in mind when I saw the menu. I'd like to see this...

Anyways, now I've gotta test your new release!

EDIT: Alrighty then, i think i see what you meant by health. So, when your screen is noermal again your health is back to full? If so, then keep it the way it is, you don't need a healthbar. Umm... forgot what else I was gonna say... Oh yeah! I think there should be a mission description when you select the mission, and make it a bit more obvious that you've selected it (say, a beeping noise).

Edited by FurinKazanNZ, 05 December 2009 - 03:52 AM.

  • 0

#14 ND4SPD

ND4SPD

    GMC Member

  • GMC Member
  • 2174 posts

Posted 05 December 2009 - 03:50 AM

I love the HUD and the special effects. They were very nice. The only things is the different weapons and gfx. When I had a SMG I shot three bullets at a time like it was a shot-gun. The gfx need to be spruced up a little, but overall it was awesome. Definitely a crowd pleaser.

Thanks for the positive review. I dunno what's happening with the SMG. It fires REALLY fast. Maybe you were using the Rapid-fire Shotgun?

You want suggestions? I'm not entirely sure of what you mean by support weapons, but I think this'd be a great game to make in Counter Strike: Condition Zero (Deleted Scenes) style. Like, you've got the basic kill-anything-that-moves levels, but also have slightly different kill-anything-that moves levels. For example, on CS CZ DS, there is a level where you are on the back of a truck with a moutned gatling gun and have to take out lots of baddies. For sounds, I'd reccomend findsounds.com, then edit them with Audacity. Grenades would be cool, especially if you made them useful for throwing around corners etc., so you aren't forced to engage enemies directly when they have massive weapons and you're stuck with a pistol. Achievments? Umm, things like getting 20 kills in 10 seconds, completeing the game on "hard" or something... I'm sure I'll come up with more later on :unsure:

And how should I structure the mission menu? I was thinking of a map of the world, with all the missions dotted across...


Yeah, that's exactly what I had in mind when I saw the menu. I'd like to see this...

Anyways, now I've gotta test your new release!


Sweet. I love all the ideas. By support weapons, big ones you pick up (contextual action button strikes back haha), like Chain Guns (rapid fire, rips enemies apart), RPG Launcher (for explosions muahahahahahahaa) and a Heavy Rifle (fires a single extremely high damage round that penetrates multiple enemies).

Grenades would be explosive, but maybe other types? I dunno. Having just explosive grenades would be simpler.

Yeah, that's a mad idea. On a truck. I have a tank set up. There could be missions where you just roll through town on a tank and blow s*** up, and others with a fast moving Rapid Assault Vehicle (TM haha :( a jeep with mounted machine gun pretty much). And a mission with a helicopter gunship :P. I already have graphics for the tank and gunship.

Good ideas for achievements!
ND4SPD
  • 0

#15 FurinKazanNZ

FurinKazanNZ

    GMC Member

  • New Member
  • 489 posts
  • Version:GM8

Posted 05 December 2009 - 03:56 AM

Ah, support weapons sound great, you seem to have your ideas pretty sussed. How about grenade launchers (so it's liek a rocket launcher, but bounces and has a fuse rather than explodes on contact with a wall), maybe a laser of some description? And a flamethrower! Have them rare, and like, make the pick-ups all shiny so you know they're special OR I JUST HAD A BRAINWAVE! Make it you can unlock them by gaining acheivments? Like, you'd get 10 points for an easy acheivment, 20 for a moderately difficult, and 40 for a hard one? THen you could spend the points in a shop for perks and new weapons... I think that'd be pretty cool!

Oh, be sure to read the edit in my last post...

Edited by FurinKazanNZ, 05 December 2009 - 03:56 AM.

  • 0

#16 Mad Maker

Mad Maker

    GMC Member

  • New Member
  • 51 posts

Posted 05 December 2009 - 04:17 AM

amazing, great graphics+sound
  • 0

#17 FurinKazanNZ

FurinKazanNZ

    GMC Member

  • New Member
  • 489 posts
  • Version:GM8

Posted 05 December 2009 - 04:22 AM

amazing, great graphics+sound

Do I dectect a hint of sarcasm there?
  • 0

#18 Explicit

Explicit

    Destroyer of zeds

  • GMC Member
  • 1646 posts

Posted 05 December 2009 - 07:39 AM

i like it, nice feel to it
only things i could suggest are
  • alien weapons, used by the aliens, droppable by aliens, pick-upable by player
  • bug fixes, take a relook at your gun swapping, i think something wrong happens there
  • sound, i didnt hear any...
  • a slightly higher moving speed
  • polishing of the graphics(shading, detail, variation)
  • finish up the menu, improve the HUD
  • faster bullets
  • tweaked ai
  • better alien placement system(not have them always standing guard at room creation, maybe make some come from a place)
  • other places to take cover besides cars
  • and larger, more diverse levels

Edited by Explicit, 05 December 2009 - 07:40 AM.

  • 0

#19 Mad Maker

Mad Maker

    GMC Member

  • New Member
  • 51 posts

Posted 05 December 2009 - 09:13 AM

amazing, great graphics+sound

Do I dectect a hint of sarcasm there?



shut ya fat mouth!

just kidding, anyway what do you mean by SARCASM?

Edited by Mad Maker, 05 December 2009 - 09:14 AM.

  • 0

#20 FurinKazanNZ

FurinKazanNZ

    GMC Member

  • New Member
  • 489 posts
  • Version:GM8

Posted 05 December 2009 - 09:15 AM

amazing, great graphics+sound

Do I dectect a hint of sarcasm there?



shut ya fat mouth!

just kidding, anyway what do you mean by SARCASM?


You said "Great graphics + sound!" Which is praising the graphics and the sound. There is no sound. Hence it sounds sarcastic.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users