It's a game about a small boy in a large sewer. It's your job to get him to interact with his surroundings in the hope to find the five different endings. I'd like to think of this as a complicated love story with the raw emotions of humans really showing. It brings up the complexity of how people deal with relationships and ultimately what they do to keep them alive. It's very deep.
This was made for the Mini Ludum Dare with Andy Wolff. I did the programming and made up a few gameplay ideas and Andy did the graphics and came up with the concept. He also helped with the programming. We had heaps of huge ideas, but we didn't get to finish them because of the time limit. Even so, I'm happy with the result.