Fetus, Experimental Platformer |
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Fetus, Experimental Platformer |
Nov 9 2009, 05:21 AM
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#1
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GMC Member Group: GMC Member Posts: 5 Joined: 9-November 09 From: Wisconsin, USA Member No.: 144549 |
Fetus
Experimental Platformer by Ted Lauterbach (rotten_tater), made for GameJolt.com's Minimal Competition ![]() An image from Fetus depicting the level called 'Atom Smasher' More Screenshots [1] [2] Game Download (GameJolt.com) [ Game Page ] - [ Download Page ] Information This was a game that I developed for Game Jolt's Minimal competition, it making minimal sense, having minimal visuals, and limited controls. I worked on it for about 4 days. WARNING People who are prone to seizures should play this game at their own risk, as it contains bright flashing colors that are rapidly produced on the screen. This game contains NO harm to babies and contains NO nudity. Fetus merely contains a scene with some blood, and its atmosphere may frighten some younger children or people who've been lost in time and space. Concept / Description Fetus is a platformer that's based off of a dream I had, strangely enough, about a Fetus. You play as Aramas, a strangely blue character lost in a strange world where time and space cease to make sense. Aramas wants his revenge against Fetus for sending him here in the first place. If you're interested in learning a slightly more descriptive and in-depth backstory, you can look at the post I made for Fetus on GameJolt. Gameplay Controls Move Left. >>> Left Arrow Move Right >>> Right Arrow R Key..... >>> Restart Level ESC....... >>> End Game F4........ >>> Enter Fullscreen Mode M......... >>> Mute/Enable Sound Effects Menu Controls N.. >>> Begin New Game L.. >>> Load Game M.. >>> Mute/Enable Sound Effects W.. >>> Display a Border (makes it into a window so you can move it!) F.. >>> Enter Fullscreen Mode F4. >>> Enter Fullscreen Mode ESC >>> End Game Contact If you wish to contact me, you can send me an email at ted.lauterbach@gmail.com or PM me here on the forums. I have VERY recently created this account, but I have been a member at the GMC for some time now. My previous member identification was cool_manga_boy, but I have sense moved on from it. As always, I welcome any comments or criticisms about the game, and I'd love to hear what you have to say! Thanks again! This post has been edited by rotten_tater: Nov 9 2009, 05:48 AM |
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Nov 9 2009, 07:35 AM
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#2
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Abscure Programmer Group: GMC Member Posts: 1371 Joined: 24-June 08 From: The Land o Fush and Chups Member No.: 109535 |
Wow, here I was thinking this game was a little too easy and then it became quite a challenge.
A great simple ambient puzzle game. I loved the ending. Good job. |
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Nov 9 2009, 08:24 AM
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#3
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GMC Member Group: GMC Member Posts: 2698 Joined: 26-August 08 Member No.: 113657 |
QUOTE I have VERY recently created this account, but I have been a member at the GMC for some time now. My previous member identification was cool_manga_boy, but I have sense moved on from it. You can PM for a name change, you know. |
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Nov 9 2009, 01:08 PM
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#4
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GMC Member Group: GMC Member Posts: 658 Joined: 8-September 05 From: The Netherlands Member No.: 34761 |
great game, I really liked the simple yet effective graphics.
puzzles were pretty easy, I think rock garden (was it called like that?) was the hardest, all of the others were (too) easy. anyway, cool little game you've got there. thumbs up! Tobias |
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Nov 13 2009, 04:47 AM
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#5
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GMC Member Group: GMC Member Posts: 21 Joined: 8-July 08 Member No.: 110441 |
Very Nice game!
10/10 |
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Nov 13 2009, 10:14 PM
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#6
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GMC Member Group: GMC Member Posts: 49 Joined: 29-March 08 From: Mexico Member No.: 103376 |
It started pretty boring, but got progressivly better as i completed the levels and managed to keep me interested until the very end (Holy c**** that fetus).
It was a very good game, i loved the graphic style. 8.5/10 |
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Nov 14 2009, 12:25 AM
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#7
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GMC Member Group: GMC Member Posts: 724 Joined: 13-May 08 From: Secret Underground Base Member No.: 106847 |
9.9/10
If you add a few more levels it will me magnificent. |
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Nov 14 2009, 01:01 PM
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#8
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Goes well with gravy Group: GMC Member Posts: 61 Joined: 21-December 08 From: My Game Design Dungeon Member No.: 125463 |
Awesome game, really atmospheric. Love the pixel art too, and the overall idea of the game, as well as the way it still doesn't make any sense even after reading the description.
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Nov 15 2009, 12:21 AM
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#9
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GMC Member Group: GMC Member Posts: 37 Joined: 15-October 09 Member No.: 142811 |
This is by far one of my favorite Game Maker games. The sounds, artwork and atmosphere creates an ambient horror feel. Honestly great job creating atmosphere, if you make a "Fetus: Special Edition" you should try to add more gameplay elements, and some more levels.
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Nov 17 2009, 09:49 PM
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#10
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GMC Member Group: GMC Member Posts: 6 Joined: 17-April 08 Member No.: 104635 |
I played through the game. I found the environment to be very tense and almost survival horror in nature. I think the puzzles are clever require neat solutions. I hope there is enough potential for a sequel.
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Nov 19 2009, 09:25 PM
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#11
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GMC Member Group: GMC Member Posts: 69 Joined: 11-February 09 Member No.: 128267 |
I enjoyed playing this game. I am not a big fan of puzzle games, but this one kept me playing til the very end. Some of the levels, especially at the beginning, were alittle easy, I honestly think that there were too many tutorial levels, compared to the number of actual levels. But still, a good little game here.
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Dec 8 2009, 03:53 AM
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#12
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GMC Member Group: GMC Member Posts: 1201 Joined: 22-February 04 From: Mount Clemens, MI Member No.: 6236 |
Great little game!
Graphics were nice and retro. Sounds were fantastic and added alot to the atmosphere of the game. controls were spot on. Without the ability to move while in the air, it makes it that more challenging to think ahead and make sure you were doing the right things. Puzzles themselves were rather challenging, and must say, insanely creative. The ending was great as well. Overall, an extremely polished little game that should get much more attention. Great work. 9/10 Also, I am not the biggest fan of puzzle plaformers, but this one put me into a trance. Once I started, I needed to finish it. That, my friend, is one hell of a thing to have as a game developer. This post has been edited by Alex Muncatchy: Dec 8 2009, 03:56 AM |
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Dec 9 2009, 04:27 AM
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#13
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GMC Member Group: GMC Member Posts: 1496 Joined: 9-October 07 From: Vermont Member No.: 90249 |
the name made me click this link. lol.
everything in this game was balanced and went with everything else. the puzzles were tricky. it was too hard to try and think ahead, but i realized i didn't need to think too much, i would just make a left or right move, then another, always based on my current position. so then, the game got mad easy. good level design. needs some background music other than the music at the end. |
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Lo-Fi Version | Time is now: 9th February 2010 - 04:59 PM |