Played it. Beat it. It was nice. I like the unique controls. The graphics were good. I got a little annoyed with the gun, though. *shoots enemy and flies into lava* And it was a little too short. Other then that, it was a nice, fun game and I give it a 4/5.
The gun was intended to be annoyingly overpowered.
WELL DONE SIR, I AM STIMULATED.
Seriously, though, I'd love to see some kind of sequel, like has been said by milkbot, that is a fully fleshed out game (you know, 'cause it wouldn't need to be minimal). I loved what was there, though!
Thanks! I want to make another game in a similar fashion (although not necessarily with the super big gun), but I don't know how long it will be before I have enough free time to do it.
BEST. GUN. EVAR.
No, seriously, this game kicks ass, it has humour, (especially in the game description and the ToH shot at the end), the gameplay isn't boring, I really liked the game.
If you decide to make this bigger, it would be awesome. The recoil jetpack is awesome.
Thank you! Glad someone got the ToH ripoff ending.
Wow, that was awesome! Great gameplay aside, what I liked the most was the music choice. No song could ever be better to express the hugeness of that gun. The difficulty curve is a bit too curvey. You should have made more "easy" levels before moving on to the challenging ones. But I guess time wasn't on your side when making this.
I seriously expected to find a last room with another gentleman with a gun even bigger than yours which would end your adventure. Possibly to show you that no matter how big your gun is, there's always someone with a bigger one. And maybe to punish you for abusing your enormous toy like that.
EDIT: Is this Vista compatible?
I agree that the difficulty curve did seem a little hard, but that wasn't really my intention. The stages with the instructions from the Gentlemen's Council were supposed to be the tutorial stages to teach you the game, and the rest of the game was how the difficulty was supposed to be.
Also, I think it's funny that you mention a final gentleman with a bigger gun, because that was actually the planned ending. You would encounter a gentleman with another big gun (although not as big as yours) that shot out white splooge, but whenever you hit him, his gun only grew bigger and more powerful. Eventually, the gun would become too unwieldy, and the other gentleman would die by smashing into a wall. However, even though he dies, his super big gun gets a mind of it's own and flies around the room like a rocket ship, shooting splooge everywhere as the final boss. I didn't have time to implement this though, which is a bit disappointing.
Yeah it's vista compatible.