Brod's Platform Engine
#21
Posted 30 January 2010 - 02:39 AM
#22
Posted 30 January 2010 - 01:00 PM
Im not sure why i cant manage to download it when i click the download icon
Same.
When I click it, it's just redirecting to the same page or something.
#23
Posted 30 January 2010 - 09:13 PM
#24
Posted 27 August 2010 - 11:10 PM
My favorite platform engine.
#25
Posted 30 September 2010 - 11:59 PM
#27
Posted 03 October 2010 - 05:37 AM
#28
Posted 03 October 2010 - 07:32 PM
Try this link
http://brod.net16.net/works.php?id=21&act=download
Thanks!
#29
Posted 25 December 2010 - 05:18 PM
EDIT:
A bit of digging on my old desktop, and I found it. A fresh link for anyone who wants it:

<3,
-Amp
Edited by Ampersand, 26 December 2010 - 06:02 PM.
#31
Posted 14 June 2011 - 10:25 PM
#32
Posted 25 August 2011 - 09:31 PM
#33
Posted 07 July 2012 - 04:27 AM
near = instance_nearest(x,y,parSolid);
if near != noone
grv_dir = point_direction(x,y,near.x,near.y);
I have a problem though. when I kove closer to a new solid body so that I can fall to it the player vibrates in the air really fast for about half a second before falling to the solid object
does anybody know what could be causing this?
thanks
#34
Posted 05 November 2012 - 12:54 AM
Here is my platform engine (nowhere near as good as brods!) but it does contain functional platforms in any direction at any speed, which you can jump off (and if you jump off moving fast upwards you take on the platform speed too).
Problem is I can't understand Brod's code. Mine is a lot simpler (but less efficient) and it has explanations all the way through.
Here's a link to the source:
http://host-a.net/ma....html/ninja.gmk *EDIT* Updated file to include more platforms
If someone clever out there can reconcile the two it would be greatly appreciated, I really want to use Brod's engine from now on, it's awesome.
I realise it's been a few years since that post but I see the link is now defunct :-(
Any chance it could be re-uploaded if the poster is still around, or if anyone reading this has it available at hand, please
#35
Posted 02 January 2013 - 08:47 AM
#36
Posted 11 February 2013 - 10:17 AM
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