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Brod's Platform Engine


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35 replies to this topic

#21 iPodClassic

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Posted 30 January 2010 - 02:39 AM

Im not sure why i cant manage to download it when i click the download icon
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#22 Psycho The Game

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Posted 30 January 2010 - 01:00 PM

Im not sure why i cant manage to download it when i click the download icon


Same.

When I click it, it's just redirecting to the same page or something.
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#23 1#COOLIO#1

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Posted 30 January 2010 - 09:13 PM

It works for me.
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#24 Bjornacorn

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Posted 27 August 2010 - 11:10 PM

One word: EPIC!

My favorite platform engine. ^_^
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#25 Rugos

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Posted 30 September 2010 - 11:59 PM

Can someone reupload this? The link dosen't work.
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#26 JohnRaynor

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Posted 01 October 2010 - 02:13 AM

Try this link
http://brod.net16.ne...21&act=download :lol:
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#27 lDGlH@x0r

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Posted 03 October 2010 - 05:37 AM

This works perfectly except there are various side effects. The fricton sliding is good but I don't need it for the game I'm making. Could you tell me which part of the code is meant specially for slopes so I can delete the rest of the stuff. Thanks, also you get a credit in my game.
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#28 Rugos

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Posted 03 October 2010 - 07:32 PM

Try this link
http://brod.net16.net/works.php?id=21&act=download :lol:



Thanks!
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#29 Ampersand

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Posted 25 December 2010 - 05:18 PM

Could someone post a working link or reupload this? I remember downloading it a while back, and it was great, but all these links are jank.

EDIT:
A bit of digging on my old desktop, and I found it. A fresh link for anyone who wants it:
Posted Image

<3,
-Amp

Edited by Ampersand, 26 December 2010 - 06:02 PM.

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#30 iPodClassic

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Posted 23 January 2011 - 03:57 AM

Could someone post a working link or reupload this? I remember downloading it a while back, and it was great, but all these links are jank.

EDIT:
A bit of digging on my old desktop, and I found it. A fresh link for anyone who wants it:
Posted Image

<3,
-Amp

Thank you Ampersand :)
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#31 Doogeh

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Posted 14 June 2011 - 10:25 PM

How would you make it so that when you have an attack set and you press the key, it temporarily disables movement and spr_dir?
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#32 commodore swift

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Posted 25 August 2011 - 09:31 PM

This is really meh, I tried the example and I fell through one of the transparent slopes from the top. I wouldn't use this, it seems kind of buggy.
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#33 land of games

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Posted 07 July 2012 - 04:27 AM

hello. I added this to the step of the player in order to make 360 degree planet jumping gravity.

near = instance_nearest(x,y,parSolid);
if near != noone
grv_dir = point_direction(x,y,near.x,near.y);

I have a problem though. when I kove closer to a new solid body so that I can fall to it the player vibrates in the air really fast for about half a second before falling to the solid object :confused:
does anybody know what could be causing this?
thanks
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#34 Futhark

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Posted 05 November 2012 - 12:54 AM

Here is my platform engine (nowhere near as good as brods!) but it does contain functional platforms in any direction at any speed, which you can jump off (and if you jump off moving fast upwards you take on the platform speed too).

Problem is I can't understand Brod's code. Mine is a lot simpler (but less efficient) and it has explanations all the way through.

Here's a link to the source:

http://host-a.net/ma....html/ninja.gmk *EDIT* Updated file to include more platforms

If someone clever out there can reconcile the two it would be greatly appreciated, I really want to use Brod's engine from now on, it's awesome.


I realise it's been a few years since that post but I see the link is now defunct :-(

Any chance it could be re-uploaded if the poster is still around, or if anyone reading this has it available at hand, please :thumbsup:
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#35 playerwild0

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Posted 02 January 2013 - 08:47 AM

DUDE, i give your engine 5 stars but every time i try to set the new platform to parSolid, it dosent do anything, when you move , it moves in the path that it was at first , nomater what i do , can you help? oh and the link dosent work >XC
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#36 Sn0wBlizz4rd

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Posted 11 February 2013 - 10:17 AM

Perfect! Thanks!
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