Current features include
- One script handles everything
- only 3 arguments, move right/left, and jump
- Pixel perfect collisions (Even for ridiculous speeds)
- Jump-through objects
- Slopes (height can be defined)
- Non-Passable objects
- Slopes (height can be defined)
- Gravity direction (No, not just right/up/left/down. Any 360 degree angle)
- Bugless (?)
- Works in GM Lite & Pro
So, this has the bare minimum of features, and I don't plan on adding anything else. I also neglected to comment the code, so I suggest you be skilled at GML before trying to edit anything found in the script, unless you want some bugs. Credit IS required.
Download
Check out my Platform Slope Tutorial featured in the Tutorials and Examples forum for a better understanding on how and why this engine works.
Enjoy.
Edited by brod, 07 July 2011 - 03:49 PM.












