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Master Editor 2


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#31 Agamer

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Posted 15 November 2011 - 05:45 PM

This is cool, but it's a bit hard to use and there are a lot of bugs (e.g. resize the top of a window and drag above the top of the screen, and the window will keep stretching; the points and triangles on the uv window and color/alpha window keep flashing; the texture randomly messes up when the coordinates are moved). Holding down keys is a drag when trying to move points quickly and efficiently. (excuse the pun)

I made my own model designer (the digitizer; refer to my signature); it shows only two origins at a time (a 2d perspective), but it's relatively easy to build models with once you get the hang of it (and once you understand where all the tools are! :-\ It's a little disorganized; but it's still helpful).

Edited by Agamer, 18 November 2011 - 04:52 PM.

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#32 slayer 64

slayer 64

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Posted 30 April 2012 - 01:53 AM

i updated the files
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#33 mn_beta

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Posted 05 June 2012 - 05:02 AM

I am using Master editor as a platform for my bone editing and "paper" concept. Hopefully I can post an example soon. I also found out what happens when you rewrite a gex in a .dll =(
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#34 faissialoo

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Posted 15 July 2012 - 07:00 PM

This is epic!!!
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#35 RevenantGhost

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Posted 17 July 2012 - 05:09 PM

awesome
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