Doesn't change resolution, does not start in full screen mode.
It's a zip file...
Download at Will host...
http://willhostforfo...hp?fileid=92060
This is a w.i.p. featuring the physics engine and vertex based level design mechanism (or something equally as pretentious). Eventually this game should become an exploration-puzzle-platformer with some simple sort of story line.
Please tell me if you find the "feel" of the controls to be too weird. It seem a little slippery, but that is because the game is supposed to take place in an ice cavern.
The normal ground is supposed to be similar to snow and the brighter ground is supposed to be similar to ice.
Also, let me know if you find the sprite rotation annoying as sometimes it can be shaky due to rapid terrain angle change.

I NEED YOUR HELP:
I made a few different rooms earlier that were tiled with a background that looks like this...

But I'm trying to come up with a way of avoiding having to tile a big room such as the one in the w.i.p.
I've managed to come up with an algorithm for automatically providing graphics for the cave walls, but if anyone knows of an efficient algorithm of doing the same for either the background of the inside of the cave or the "solid ground" behind the cave walls, please feel free to share!











