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Screen Save Gex! The long forgotten dll, Now remade...

#1 User is offline   Recreate 

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Posted 20 October 2009 - 07:15 PM

Simply takes a screenshot of the users desktop, with windows in it.
If you want to be able to take screenshots of certain windows or certain areas, Use the other DLL by someone else.
Example
screen_save_full("screenshot.bmp")
;//as simple as that

Download:screen_save.gex
Enjoy, No credit needed what-so-ever.(though i wouldn't mind...)
~ReCreate

This post has been edited by Recreate: 20 October 2009 - 07:16 PM

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#2 User is offline   Crazor Razor 

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Posted 20 October 2009 - 07:28 PM

Awesome!!!
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#3 User is offline   Recreate 

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Posted 20 October 2009 - 07:38 PM

Thanks :)
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#4 User is offline   zezimaimp 

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Posted 20 October 2009 - 08:19 PM

I like it, this would be cool!
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#5 User is offline   Recreate 

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Posted 20 October 2009 - 08:25 PM

Thanks again. :)
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#6 User is offline   SparkzBolt 

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Posted 24 October 2009 - 10:06 PM

This is awsome. Helped alot.
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#7 User is offline   van0014 

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Posted 05 January 2010 - 03:25 PM

This DLL is pretty cool! I'm gonna give you credit in my game!

Edit: I made an intro in my game, it has your username in it!
Download: Posted Image
!!!Press escape to exit!!!
Its a work in progress. It has a glitch. You will notice when you run it for the first time the screenshot will look wierd. Just restart program, and it should be fine. Any suggestions or comments about the intro?
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#8 User is offline   AngelPL98 

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Posted 08 January 2010 - 02:56 PM

How to make the game be sooo big as the Screenshot?
Otherwise , COOL!
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#9 User is offline   van0014 

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Posted 09 January 2010 - 12:36 PM

View PostAngelPL98, on Jan 9 2010, 01:59 AM, said:

How to make the game be sooo big as the Screenshot?
Otherwise , COOL!

Sorry, what do you mean by making it as big as the screenshot? Do you mean how i made the room resize to your desktop resolution? This is how to do it:
//set room size to display resolution (won't work when used in the room being resized.
You should put it in the creation event of an object in the room before the one being resized)
room_set_width(room0,display_get_width()
);
room_set_height(room0,display_get_height()
);
Anyway, i have made a much needed update :P : Desktop destroyer functions test - no weapons
Thanks for your comment!

:( I'm thinking of giving out the source code, if a few people ask for it :P
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