Precise 3D Collisions Dll (P3DC.dll) V6.1
Posted 25 March 2010 - 05:00 PM
Posted 25 March 2010 - 05:02 PM
Posted 26 March 2010 - 12:23 AM
Posted 05 April 2010 - 08:26 AM
Edited by jobro, 09 April 2010 - 07:25 PM.
Posted 15 April 2010 - 07:05 PM
But its hard to learn, have you got a tut or something?
Posted 16 April 2010 - 06:15 PM
Posted 30 April 2010 - 08:39 AM
I changed the map to a randomly generated terrain.
I was using the original example2.gmk, but I changed the d3d file
I got 2 problems:
Problem 1: I was off the map. This was fixed by moving my character on the room editor
Problem 2: I was 'stuck'
When I spawned, I could jump, but not walk. I tried changing the original 'z' to 500, so I fell to the floor, but I was still stuck.
Can anyone tell me how to fix this?
BTW it is a randomly generated terrain, meaning it is really bumpy, but this shouldn't matter, should it???
Posted 30 April 2010 - 05:57 PM
Edited by brett14, 30 April 2010 - 05:59 PM.
Posted 30 April 2010 - 11:40 PM
It uses the same code as your example2.gmk, but with a different d3d file, and I changed the code so I would fall from 500z, and start in the top left (in an attempt to not get stuck).
It isn't because it's too bumpy, because I tried with a exported racetrack from sketchup, and it had the same error (still can't move)
and one new one (if there are 2 objects inside each other (I assume that's the problem), the texturing goes mental <-Link)
One thing that may have caused the problem could be that I got a obj, and used anim8or to convert it to d3d (but I doubt it)
Heres the example2.gmk <-Link
BTW I have the P3DC v2.00 but its a week or so old - has there been any minor updates that I should have?
Edited by W0lfbane, 01 May 2010 - 12:06 AM.
Posted 01 May 2010 - 07:29 AM
Posted 01 May 2010 - 07:37 AM
Sorry, accidental double post...
Edited by brett14, 01 May 2010 - 07:39 AM.
Posted 01 May 2010 - 10:20 AM
I exported it to obj, then converted it to d3d with anim8or.
Here it is <-Link
I didn't get any errors, so I assume it converted 100% OK.
Really off topic: Does anyone here know how hard it is to write a speech that is 2 weeks overdue, while listening to rock?
Edited by W0lfbane, 02 May 2010 - 10:34 AM.
Posted 02 May 2010 - 10:40 PM
Posted 03 May 2010 - 04:47 AM
The first one I had a problem with was the terrain model. It was generated by LiquidLight (which I believe was made in GM), and exported to .obj
The one I sent you was a racetrack exported from Google Sketchup to .obj
The only thing they have in common was that I used anim8or to convert them to d3d (with the d3d export addon)
It doesn't really make sense though, because the model itself looks fine (apart from the texture). Do you know of a d3d viewer I could use to check it?
Posted 03 May 2010 - 05:15 AM
Posted 03 May 2010 - 09:20 AM
Main reason why I'm using sketchup is that I can get models from the online library (and put the owners in the credits) - I actually like modelling, but its too time consuming for me to do atm.
Off Topic: I looked at some other 3d game makers today, and they SUCK. All you get to do is drag models onto a map, and pretend you just made a game. The only way to get decent control is by using a c++ based engine, and I cbf learning c++ atm. I think I'm sticking with game-maker for my school project.
Will edit when I've tried the new d3d
Strange. I opened the model in Gmmodelfix, 'fixed' it, and exported as d3d. It was bigger by about 400kb, and looks better, but the textures are still broken, and I still can't move.
Will try turning off texturing, and edit again after
After removing all the texture code:
- The textures still rip
- I still can't move
- The texture seem to be embedded to the d3d (accounting for the extra size), as the map has grass, road, road lines, and cars (all textured)
Edited by W0lfbane, 03 May 2010 - 10:44 AM.
Posted 08 May 2010 - 11:29 PM
Also in the end step event change ALL the
p3dc_ray_still(...);With the same arguments
Edited by brett14, 08 May 2010 - 11:29 PM.
Posted 09 May 2010 - 11:31 AM
Thanks. That works. Texturing still broken (but thats GM, not your dll)
Now how would I go about making the player not go up very steep slopes?
(Racing games are rather unrealistic when you can drive up a near vertical slope)
Edited by W0lfbane, 10 May 2010 - 06:37 AM.
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