Examples for V6.1 are in GM8.0 format, so GM7 users have to convert it using LGM or use V5.02.
Now supports GM8.1!
Download V6.1 (zip) - Comes with source [Newest Version]
Download V6.00 (.zip), Download V6.00 (.7z), Download V5.02 (.zip), Download V5.01 (.zip), Download V5.00 (.zip), Download V4.00 (.zip)
**V6.1 changes one line of code, that fixes a crash that some people were randomly encountering sometimes. It still uses all V6.00's scripts.
-Accurate collision between 2 models
-Load external models (.d3d models -> GM's format)
-Create the model in game
-Optimize you're meshes (mainly the level) to increase frame rates.
-Find a triangles normals, and vertex coordinates
Brett Binnersley (Brett14): Made P3DC
Samuel Hanson (Hanson): Made ModModCollisions, P3DC is based on it.
Snake_PL: P3DC V5.02 makes use of GMAPI. V6.00 is GMAPI free.
Thomas Moller: 3D Collision code, some of it is used by P3DC
Chessmasterriley: For making the logo.
Problems Loading Your Model?
Trouble getting models to load? Follow These Instructions
If the above does not work, there may be an error in the source code. P3DC is open source, feel free to fix it.
Please leave feedback, report bugs, and request features you'd like to see.
PS: Check out my newest project: GameDev Studio
Edited by brett14, 16 March 2012 - 07:43 PM.