Jump to content


Photo

[3d] The Legend Of Zelda, Flying Rooster [Dead]


  • Please log in to reply
203 replies to this topic

#1 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 19 September 2009 - 03:51 PM

This project is dead.

Posted Image

The legend of Zelda Flying Rooster
  • This is fanmade Zelda game, not licensed by Nintendo. All rights and Zelda trademark belongs to Nintendo.
  • Backstory:
    Long ago, there were three Heroes, who saved the Land from a Great Evil.
    These three Heroes were thought to be blessed by the Goddesses as they could slay Evil, that none of the Brave Knights of the Land could.
    Before the Heroes came, the Evil had taken over the Land and placed a curse upon it including; Floods, Infernos, Insects and Diseases.

    Three Heroes came out of nowhere and disappeared after the fierce battle.
    Some people believed then Heroes went back to the Heavens where they came from.
    Others believed they are still wandering among them, waiting for a new evil.
    As time passed, the legend became a fairytale to tell children and soon it was completely forgotten.

    But in the end, what really happened to the three heroes?

    As powerful as the Heroes were, they couldn't slay the Evil so they decided use Ancient magic to seal away the Evil for good.
    The keys to the seal were the Heroes themselves and very few knew this. These few quickly built three temples to keep the parts of the seal safe, so none could lay hands on them.

    But...
    When people forgot the Heroes and legend, temples were left empty. Nobody took care of the pieces of the seal, which caused the seal to weaken. This created a hole and Evil minions began to escape. As the seal weakened more it allowed the more powerful the Evil minions to get out of the as well.

This game is made by Drandula
Thanks Nintendo for Zelda series


Tero Hannula


Edited by Drandula, 11 April 2012 - 08:22 PM.

  • 0

#2 martijn dh

martijn dh

    GMC Member

  • GMC Member
  • 108 posts

Posted 19 September 2009 - 04:16 PM

If you don't want to do fangames anymore then just switch your character's models and create an original game using the same engine.
The video shows plenty of creation / programming skill. It would be a shame to let that work go without some kind of finished game.

If you're asking others for motivation than it's already game over.
  • 0

#3 Carnivac

Carnivac

    The Hunter

  • GMC Member
  • 3024 posts
  • Version:GM:Studio

Posted 19 September 2009 - 04:18 PM

Can't say I'm fond of the graphics myself (most other people here probably like it though so keep with it) but certainly I'd find this more interesting if it was a Zelda-clone more than yet another Zelda fangame. If you can come up with your own style, characters, story it would be great.
  • 0

#4 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 19 September 2009 - 04:55 PM

I have original story (huge one, writing a book) but I dont think
it fits in this style. But, yeah I know it would be easy to change
models to another and use this engine for another game.

I have even thought that, and let my little brother use This engine.
He made "Office Rampage" game, really easily modified this to another.

~Drandula~

Edit. Oh yeah, dont just watch video, its old. Game has the newest
features.

Edited by drandula, 19 September 2009 - 04:57 PM.

  • 0

#5 DavidX

DavidX

    Scorching Back

  • GMC Member
  • 369 posts
  • Version:GM8

Posted 19 September 2009 - 10:11 PM

Pretty impressive graphics using just GM's 3D. If you don't have motivation to work on it anymore, then don't. Or if you don't want it to be a fangame simply make it a Zelda type game with different graphics maybe. You said you do have a story but it won't fit well, well, if it's not a Zelda game what's stopping you from making it work? :D
  • 0

#6 ash47

ash47

    O_o

  • GMC Member
  • 1344 posts

Posted 20 September 2009 - 12:11 PM

It's okay, though, I hated the tiny resolution, please, if you do continue this, make sure it is ATLEAST 640 X 480, if not 800 X 600, it would look MUCH nicer, and don't make it start on full screen mode, it looks terrible at that resolution! With some work, this could become a quite decent games! I think you should keep working on it, change around the graphics a bit so it isn't just some old fan game! Nice work!
  • 0

#7 ledi51

ledi51

    GMC Member

  • New Member
  • 152 posts

Posted 20 September 2009 - 12:48 PM

I agree that the resolution is too low. It looks terribly pixellated. If you can fix this, the game would look amazing.
  • 0

#8 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 20 September 2009 - 12:53 PM

I agree that the resolution is too low. It looks terribly pixellated. If you can fix this, the game would look amazing.

Oh crap, I forgot that totally. Now its resolution is 256*192 (DS resolution), I thought
add button to change resolution 640*480. Sorry about that :S
  • 0

#9 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 22 September 2009 - 10:20 PM

Yeah yeah, sorry for doublepost, but couple of days have been already gone and its 'major' update.

I have some good and bad news, good news first.

I have source for all of you! I call it Open source Zelda:
http://www.mediafire...php?mdvytn2moxx

Its somehow commented and you can remove givecredit text
from hud object (draw-event, the last pieces of code)

And bad news, I ripped off Deku and Goron and some other
things that you havent seen graphic demo. Oh yeah, it has
pretty messy code, sorry for all.

~Drandula~

Edit. its for Gm7.0 registered

Edited by drandula, 22 September 2009 - 10:27 PM.

  • 0

#10 Relinquished

Relinquished

    GMC Member

  • New Member
  • 265 posts

Posted 23 September 2009 - 02:36 AM

This is some great chiz! You want motivation? Imagine a 300 page thread about your epic game and how many levels, tools, etc. I see greatness, but I'm far too lazy to commit to anything. You're example was fun for me even though it only had so much demonstration, truly you should keep working and not only work on this game but work in your imagination. I'd love to see this out in full blast and full of content. If I had to change one thing though, it'd be the resolution =/ It was fun but hurt my eyes alot.
  • 0

#11 ash47

ash47

    O_o

  • GMC Member
  • 1344 posts

Posted 23 September 2009 - 04:27 AM

I changed the resolution to my resolution, it looks great! Wow! Try setting up the view width and height :D Looks sweet :D

Keep workin on this plz!!!
  • 0

#12 death-droid

death-droid

    GMC Member

  • GMC Member
  • 2600 posts

Posted 23 September 2009 - 09:41 AM

Very nice job here.
I may try working on improving it :D

Also in
obj_grass replace the drawing method with the following
d3d_draw_floor(0,0,-0.5,640,480,-0.5,background_get_texture(tx_grass),window_get_width()/32,window_get_height()/32)

  • 0

#13 XeroxZ

XeroxZ

    GMC Member

  • New Member
  • 773 posts

Posted 23 September 2009 - 08:35 PM

great engine, ran really smooth. I agree that the graphics aren't the greatest, but it doesn't really matter in such an early stage. I say that you keep working on it!
  • 0

#14 nicktheslayer

nicktheslayer

    GMC Member

  • GMC Member
  • 637 posts
  • Version:Unknown

Posted 23 September 2009 - 09:29 PM

This is MAGNIFICENT! Youre not looking to join a team are you?

If you dont want to make a Zelda game, i have an original story.

If you can, look at my Slayer Game recruitment topic, in the Team Request forum.


EDIT:
Also, if you think you will continue this, i have a Zelda game in progress, but it isnt coming along too well. THe story is under developed, but i think i have someone able to rewrite it soon.



I love the engine! If you continue, this should be changed/added:

1: You shouldn't have to hold the button to keep the rock or bush. After picking it up, you should have to push it again to throw it.
2: Can you add hills in the land? Not flat like PH, but "bowls and bulges", like in all of the others?
3: Spikes on the Goron Link would be nice, and it would give you a reason to implement a Magic Meter
4: Inventory. The Items dont have to all be there, but the sword, the Deku seeds, and the Powder Keg would give each Mask something to do, that the others cant. (Besides the fact that Link can also use the Deku Seeds.
5: Zora Link, and the Boomerang Fin Attacks. This would give you a reason to make water, so he can swim. The Boomerangs could be replaced by the barrier attack while under water. Also, a river or two for Deku Link to hop over.

Thats all i can think of that should be in he next demo. I would say enemies, but im not sure how long 3d enemy AI would take.

Edited by nicktheslayer, 23 September 2009 - 09:38 PM.

  • 0

#15 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 24 September 2009 - 10:29 AM

No, I havent thought join in team, but I go and watch later
that topic.


Great ideas, and here is the answer:

1. In first it was like that, but then I noticed an bug, it would
be fixed, if player can pick up object only if there arent other
objects already throwed (there isnt obj_throw).

2. I dont know how to make a terrain, but if someone can
teach me, I could try that :) First I thought make flat ground,
like in PH.

3. I have thought that, but Im too lazy for adding those, I didnt
thought anyone cares :) But that would be easy, some cones
there and here, and vóila!

4. I havent started inventory yet, but I think that wouldnt so
hard. I have already thought how stop game and show
inventory. I thought making only two masks, which you can
change pressing 1-3 for fast transforming. You see in graphic
demo, there is three buttons more, one is attack, action and
item button.

5. Making zora look good is bit harder thing. It is long and thin,
so for making look good I must add some joints in hands and legs.
And scales in hands must be done... Its hard to do, but if more
people want this, I can start modelling it (First must be drawn in paper,
which has three coordinates). But swimming in ocean with zora
would be fun :) Liked it in MM so I would put camera in behind
zora when swimming like in MM.

Simply enemies like jelly wouldnt be hard to make, but when trying
make something like wolfes D:

~Drandula~
  • 0

#16 nicktheslayer

nicktheslayer

    GMC Member

  • GMC Member
  • 637 posts
  • Version:Unknown

Posted 24 September 2009 - 11:42 AM

No, I havent thought join in team, but I go and watch later
that topic.


Great ideas, and here is the answer:

1. In first it was like that, but then I noticed an bug, it would
be fixed, if player can pick up object only if there arent other
objects already throwed (there isnt obj_throw).

2. I dont know how to make a terrain, but if someone can
teach me, I could try that :) First I thought make flat ground,
like in PH.

3. I have thought that, but Im too lazy for adding those, I didnt
thought anyone cares :) But that would be easy, some cones
there and here, and vóila!

4. I havent started inventory yet, but I think that wouldnt so
hard. I have already thought how stop game and show
inventory. I thought making only two masks, which you can
change pressing 1-3 for fast transforming. You see in graphic
demo, there is three buttons more, one is attack, action and
item button.

5. Making zora look good is bit harder thing. It is long and thin,
so for making look good I must add some joints in hands and legs.
And scales in hands must be done... Its hard to do, but if more
people want this, I can start modelling it (First must be drawn in paper,
which has three coordinates). But swimming in ocean with zora
would be fun :) Liked it in MM so I would put camera in behind
zora when swimming like in MM.

Simply enemies like jelly wouldnt be hard to make, but when trying
make something like wolfes D:

~Drandula~


Well, let me know how this goes!

Hey, if youdo say yes to joining my team, we wont be using the Mask forms...

UNless you want to remake MM.

But with this, we can remake OoT, and in 3d!

Edited by nicktheslayer, 24 September 2009 - 12:00 PM.

  • 0

#17 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 24 September 2009 - 05:41 PM

Yeah, I am fixing some bugs right now (Pick rock, stand next to bush, throw
rock and pickup bush and you see bug - fixed already and some other things),
I am going redraw some textures and hud because of higher resolution.

But, why remake OoT in 3D... Unless make some difference, not exactly
same dungeons, but similar and add some other things.

By the way :) :
http://www.pixelpros...lda-3d-project/

~Drandula~
  • 0

#18 nicktheslayer

nicktheslayer

    GMC Member

  • GMC Member
  • 637 posts
  • Version:Unknown

Posted 24 September 2009 - 06:26 PM

Cool.

Check my topic in the teams yet?

PM me if you can join!

I dont think i have anyone who can make 3d games yet.
  • 0

#19 kindu

kindu

    GMC Member

  • New Member
  • 378 posts

Posted 25 September 2009 - 02:43 PM

you should definatly remake Oracle of Ages.... or seasons.
  • 0

#20 nicktheslayer

nicktheslayer

    GMC Member

  • GMC Member
  • 637 posts
  • Version:Unknown

Posted 25 September 2009 - 08:56 PM

you should definatly remake Oracle of Ages.... or seasons.


Someone already is, but not in 3d. Also not in the GMC.
  • 0

#21 3D2DGAMES

3D2DGAMES

    GMC Member

  • GMC Member
  • 858 posts
  • Version:GM:Studio

Posted 26 September 2009 - 04:41 PM

great engine. I give it a 10/10. It would be real worth while to make a game out of it. In my opinion its the best Zelda engine remake ever besides the ones that nintendo came out with.

great work! hope to see more updates on this. It actually makes me want to program again(its been forever since I programmed)
  • 0

#22 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 26 September 2009 - 10:45 PM

Thanks ^_^

I think next update will be in next weekend. But Now I had done:
  • Magic meter and bottles
  • Gorons spikes, goes faster when spikes out
  • Links(all) textures have been update for higher resolution
  • And some other things that don't need to say.
And Next doing:
  • Zora Link (Oh ****, will be hard D:)
  • Making fake cellshading (NO, I don't mean those lines, the shading)
  • Maybe starting inventory. This means first usable item for testing

Yeah yeah, I hadn't done today much because power-cut :I But most
time will take that Zora, fuuu~ck!

~Drandula~

About fake cellshading, its just making textures look, that you have
cellshading.

  • 0

#23 Lbckf

Lbckf

    GMC Member

  • New Member
  • 243 posts
  • Version:GM:Studio

Posted 26 September 2009 - 11:14 PM

___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_spinbatx:

Error defining an external function.



looks like you have a good engine so far. Just make a sword.

Edited by Lbckf, 26 September 2009 - 11:21 PM.

  • 0

#24 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 26 September 2009 - 11:44 PM

Ohhhhh crap, that one. It isnt fatal, the demo what I put there
doesnt have that DLL (Memory Free, forgot totally), so it does
error for something. obj_spinbatx doesnt have event for <no key>

~Drandula~
  • 0

#25 Lbckf

Lbckf

    GMC Member

  • New Member
  • 243 posts
  • Version:GM:Studio

Posted 26 September 2009 - 11:45 PM

I press ignore and iy still works so I guess its really nothing.
  • 0

#26 weckar

weckar

    Helping Hand

  • GMC Member
  • 2613 posts
  • Version:Unknown

Posted 26 September 2009 - 11:55 PM

hmm, you supposed to go through the upper wall?

player models look slightly pixely, but overall it looks neat.

Though it doesn't sem part of the open source, I feel the need to ask how you did the motion lines of goron roll.... if the answer would be so long as to clutter your topic, please PM me instead, appreciated. ^_^

Edited by weckar, 26 September 2009 - 11:59 PM.

  • 0

#27 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 27 September 2009 - 12:12 AM

I just didnt put collisions there, just find, how many person will
notice that ^_^

Those gorons motion lines are super easy, just huge ellipsoid
with texture which is transparent. Remember set right origin of
ellipsoid. I didnt want to do anything difficult for something like that.

~Drandula~
  • 0

#28 nicktheslayer

nicktheslayer

    GMC Member

  • GMC Member
  • 637 posts
  • Version:Unknown

Posted 27 September 2009 - 12:15 AM

Hey drandula, could you post the outline script without the outline for links hat? I made a farmer Link, by editing the textures, it just looks wierd because it shows the outline of his hat, although it nolonger exists. (I took it out of the link script)
  • 0

#29 weckar

weckar

    Helping Hand

  • GMC Member
  • 2613 posts
  • Version:Unknown

Posted 27 September 2009 - 12:21 AM

can't believe I didn't think of that xD nice!
  • 0

#30 Drandula

Drandula

    Mister Pixel

  • GMC Member
  • 269 posts
  • Version:GM8

Posted 27 September 2009 - 12:24 AM

Nicktheslayer, You should look at scr_cell_link the final lines of
script, it should have something d3d_draw_cone, that is the hats outline.

Remove that and its transformation codes too, if it does
something other things in game, you removed too much or
wrong things.

~Drandula~

Edited by drandula, 27 September 2009 - 12:25 AM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users