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Spellbars


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#1 Jakyl11

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Posted 18 September 2009 - 05:35 PM

  • Title: WoW_spell_bars
  • Description: Shows how to make spell buttons like WoW
  • GM: GM8,GM8.1,GMStudio
  • Registered: Yes
  • File type: .gmk
  • File size: 1001.94 kb
  • Download: spellbars_v4.0.gmk (gm8)
  • Download: spellbars_gmz (GMS)
This is a new and updated version fully from scratch still commented on everything that i felt needed it.
The current version requires advanced gml understanding. Still simple to understand if not PM and ill try to explain it better than my comments do :D

Edited by Jakyl11, 01 January 2013 - 09:16 PM.

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#2 Jakyl11

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Posted 22 September 2009 - 11:55 PM

soooo 200 views and no replies, did anyone find this useful , neat , hated it ,loved it, found it to be pointless or hard to understand?
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#3 Diventurer

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Posted 23 September 2009 - 05:16 AM

Nice, I like this =)
Hmm... What do you mean by "future version 2" ?
I mean, v2 is already out and it doens't contain a spellbook, health/manabar or expbar. (expbar jut won't work, but easy to fix, so whatever :D
I hope you mean v3 instead of v2.

But great example. :D

~Segun24
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#4 Kyon

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Posted 23 September 2009 - 07:53 AM

Is there only one spell?

Oh well,
VERY nice spellbar,
it looks very cool.
Great job man.
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#5 Jakyl11

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Posted 23 September 2009 - 07:41 PM

thanks for the good replies
  • Ok ive updated it with minor things i added a small ui button for opening and closing the spell book located under the healthbar/manabar
  • Also made it where when you kill the lil target dummy you get xp so you can see the bar working.(you can also press spacebar to increase it)
  • levelup effect added
@segun24: did you download version 1 or version 2?

@kyon: no there are 3 spells. 1-fire spell ,1-ice spell ,1-healing spell

Edited by Jakyl11, 23 September 2009 - 07:43 PM.

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#6 exxod

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Posted 26 September 2009 - 09:52 PM

Thanks for this, it will help alot. Just a thought but if you're making a WoW spell book you should have multiple pages...
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#7 CaptainLepidus

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Posted 27 September 2009 - 12:30 AM

nothing happens when i try to cast spells. can you help me?
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#8 Jakyl11

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Posted 28 September 2009 - 06:58 AM

how do you mean?

you just drag the spell to the action bar button then press 1 all the way to the = to cast a spell.
or
press shift+L to lock the buttons then left click it to cast one.

Thanks for this, it will help alot. Just a thought but if you're making a WoW spell book you should have multiple pages...

that would be a cool feature to have i might add it in later versions but it would get a little complex in coding but ill give it a go. Ill start working on it tomorrow if i have time.

Edited by Jakyl11, 28 September 2009 - 07:05 AM.

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#9 Jakyl11

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Posted 04 October 2009 - 03:48 AM

version 3 is out and has more features addeed to it.
check it out!
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#10 guitarhero66

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Posted 17 October 2009 - 07:25 PM

Nice! this is perfect for a game i'm planning on making and i'll include u in the credits for this!

#11 Jakyl11

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Posted 18 October 2009 - 03:58 AM

Nice! this is perfect for a game i'm planning on making and i'll include u in the credits for this!


thanks, im glad you liked it.
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#12 creepers9164

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Posted 09 August 2012 - 06:49 PM

Hmm... this sounds interesting, actually a friend recommended it, but it's not here! Does anybody have it? PM me if you do.
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#13 Arusiasotto

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Posted 09 August 2012 - 10:34 PM

Yes, I just saw this and it looked interesting. I could see several uses for it, Sadly it looks like the mediafire account was nuked.
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#14 creepers9164

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Posted 10 August 2012 - 02:23 PM

Yes, I just saw this and it looked interesting. I could see several uses for it, Sadly it looks like the mediafire account was nuked.

It's back, if you are interested. :P
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#15 Arusiasotto

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Posted 11 August 2012 - 08:30 PM

This works in GM:Studio simply by removing show_info();
If possible, could you upload a copy as a gmk? .gmres files do not work in studio, leaving .gmk as the most compatable file. Even .gm81 is more compatible. Luckily I still had GM8.1 still installed.

Otherwise, excellent project, I could see many uses I might put such a script to.
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#16 Jakyl11

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Posted 12 August 2012 - 12:20 AM

This works in GM:Studio simply by removing show_info();
If possible, could you upload a copy as a gmk? .gmres files do not work in studio, leaving .gmk as the most compatable file. Even .gm81 is more compatible. Luckily I still had GM8.1 still installed.

Otherwise, excellent project, I could see many uses I might put such a script to.


Thanks :D

I've updated the links with a zip file that contains both files.
also fixed some issues with the spells and added an info box when you mouse over the button slot / spell book slot.
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#17 H3lli0n

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Posted 15 March 2013 - 01:33 PM

Can anyone tell me how to get the spellbar to follow view? Iv tried a few things and cant get it to work =\. Can anyone lend some knowledge? Thanks!
I did try

x=view_xview[0]
y=view_yview[0]

Inside the the Step Event for o_slot, and it worked for hotkey "num 1". None of the other buttons would work after that.

Is that because the slots are created with a "temp variable" inside the initialize all script?

Edited by H3lli0n, 15 March 2013 - 02:09 PM.

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#18 Jakyl11

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Posted 15 March 2013 - 09:36 PM

Can anyone tell me how to get the spellbar to follow view? Iv tried a few things and cant get it to work =\. Can anyone lend some knowledge? Thanks!
I did try

x=view_xview[0]
y=view_yview[0]

Inside the the Step Event for o_slot, and it worked for hotkey "num 1". None of the other buttons would work after that.

Is that because the slots are created with a "temp variable" inside the initialize all script?


sorry i forgot to add that bit onto the slots but all you need to do is add this line to the step event


x=view_xview[0]+xx
y=view_yview[0]+yy

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#19 H3lli0n

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Posted 15 March 2013 - 10:06 PM

Awsome! It worked! Thank you!
I do feel quite dumb tho lol I spent some time tryin to figure this out be4 I came to the forum. I was close tho, I was doin:
x=view_xview[0]+80(xcoordinates)
y=view_yview[0]+400(ycoordinates)
But thanks again I learned from this... =)
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#20 Jakyl11

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Posted 16 March 2013 - 12:31 AM

Awsome! It worked! Thank you!
I do feel quite dumb tho lol I spent some time tryin to figure this out be4 I came to the forum. I was close tho, I was doin:
x=view_xview[0]+80(xcoordinates)
y=view_yview[0]+400(ycoordinates)
But thanks again I learned from this... =)


not a problem, it was silly of me to forget that part :P
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