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Heaven Demon Slayer Eight


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#1 Viloen

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Posted 18 September 2009 - 01:35 AM

Heaven Demon Slayer 8 [HDSE] is a Platform, Action Rpg hybrid that takes place in the world of the afterlife. It has been designed to emulate a lost game from the late 16-bit era.

HDSE follows the story Heaven Demon Slayer Seven [HDSS] (An old pet project). Starring Mallia, a one winged angel, who was once a highly decorated celestial demon slayer until she lost one of her wings in battle. With only one wing, she is demoted and assigned to a team of misfit angels to perform recon jobs in Hell to uncover how and why demons are escaping into Heaven. She meets her sister Adrea in Hell who is a demon, they fight, but eventually come to terms and join forces. They traverse through Hell together trying to pinpoint the source of the demon's escape. Finally at the end of HDSS the two are advised to go to Purgatory to further their investigation.

This game (HDSE) takes place after that, the sisters find themselves in Purgatory, Mallia, now mysteriously has lost her remaining wing. Wingless and alone, she searches for her sister, and continue her mission in a Purgatory overun by hellish demons.


IMPROVEMENTS
Improved Tile Graphics
New animations for Mallia
Improved Story, with more story events.
Mallia an walk or run, double tap left or right
Better Controller support
Keys setup on game start
Improved Boss fights.
More enemies.
Adjusted difficulty.[Its still tough though]

CONTROLS [Controls are editable in the "OPTIONS" Menu and when you first start the game]
Up Arrow = Talk
Arrows = Move [DOUBLE TAP Left or RIght to run]
Space = Jump
Alt = Magic [Press or hold depending on rod Equipped]
Enter = Open Item Menu
Ctrl = Attack/ [Make selection In Menu]

SCREENSHOT
Posted Image

VIDEO



CLICK HERE TO DOWNLOAD


Edited by Viloen, 21 March 2012 - 03:06 AM.

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#2 Alpha Man

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Posted 18 September 2009 - 02:55 AM

Well these criticisms are obviously irrelevant due to the updates. This is a neat little game and I hope to see where it goes~

The graphics and font are a tad hard on the eyes; The gradient at the bottom is annoying and very "pixelated" to me, and there isn't a HUD to speak of. The attacks were all very similar and you couldn't really change anything about them (for example holding Up to do some variation of the attack, or pressing the attack several times in a row to do a "Combo"), not to mention you could move during any of them -- I had some trouble aiming the gun for some reason, too. The controls need much work -- I assume they'll be customizable later on -- since Arrow Keys, Alt, and Space Bar isn't exactly easy to use (why would my Right Hand control movement, anyway?). I didn't seem to be capable of taking any sort of damage.

Also, being honest here, I am no fan of the main character's design. In fact it was the reason why I had never played the other game you had made, her look just... doesn't appeal, basically. It's not something I'd like to say the reason of on the GMC, although I'm sure you can guess why.

Sorry if you were looking for something more happy and pro-game for your first response to this topic. But don't get me wrong, I'd like to see how this turns out (especially since this has levels, and I love level-grinding); It's just obviously a WIP. Nothing wrong with that.

Good luck.

Edited by Alpha Man, 13 November 2009 - 12:51 AM.

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#3 Zeddy

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Posted 18 September 2009 - 02:58 AM

I don't suppose there's any more to it than the one room yet? I see you can now jump after attacking, the inability to do this made my blood boil in the Decimus boss fight in the first part, so that's good. Also, touching enemies does nothing and I hope that's here to stay. The ridiculous convention of being killed from a light brush against enemies really needs to go out the window along with limited tries, which became useless as games stopped being played on arcade machines desperate for constant input of coins.

Anyways, the demo's not showing much. I'm not even sure what it is you're looking for feedback on. The weapons feel right and will do moreso when you put some appropriate sound effects in, the slopey terrain seems to work fine and you certainly sprite well.

Keep on truckin'?

Edit: Actually I'd like to defend the character design here. I'm being completely unironic when I'm saying that having a character that's female, black and fat is a completely okay design decision in my book. There are plenty of games that'll let you control super-model anglo-saxons and albino, andrygonous boygirls. Screw those conventions, Viloen. Make that original character. (Okay so the one-winged angel thing is kinda generic but it's still good.)

Edited by zeddidragon, 18 September 2009 - 03:06 AM.

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#4 Viloen

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Posted 18 September 2009 - 03:50 AM

The graphics and font are a tad hard on the eyes; The gradient at the bottom is annoying and very "pixelated" to me, and there isn't a HUD to speak of. The attacks were all very similar and you couldn't really change anything about them (for example holding Up to do some variation of the attack, or pressing the attack several times in a row to do a "Combo"), not to mention you could move during any of them -- I had some trouble aiming the gun for some reason, too. The controls need much work -- I assume they'll be customizable later on -- since Arrow Keys, Alt, and Space Bar isn't exactly easy to use (why would my Right Hand control movement, anyway?). I didn't seem to be capable of taking any sort of damage.

Also, being honest here, I am no fan of the main character's design. In fact it was the reason why I had never played the other game you had made, her look just... doesn't appeal, basically. It's not something I'd like to say the reason of on the GMC, although I'm sure you can guess why.

Sorry if you were looking for something more happy and pro-game for your first response to this topic. But don't get me wrong, I'd like to see how this turns out (especially since this has levels, and I love level-grinding); It's just obviously a WIP. Nothing wrong with that.

Good luck.


Firstly thanks for trying my game.

1. The graphics and font are a tad hard on the eyes. The game is designed in a classic style [I do however agree with you on the font, I plan to change that]

2. The gradient at the bottom is annoying and very "pixelated" to me. I'm actually interested in other people's opinion on this, as i reduced the gradient used for the fog from 64 levels to 16 to get that specific effect.

3. and there isn't a HUD to speak of. The item and HUD menu's are in the works.

4. The attacks were all very similar and you couldn't really change anything about them (for example holding Up to do some variation of the attack, or pressing the attack several times in a row to do a "Combo") Each attack has a completely different animation [with exception to the hammer which reuses the overhead sword attack frames] Some weapons feature multiple hits like the rapier, but It's unlikely that the game will feature combos, as I plan to have a variety of weapons available to choose from each with unique and/or blended sprites.[but you never know i might add a few simple combos]


5. I had some trouble aiming the gun for some reason, too. The gun uses an instant bullet scheme, but i decided to make the bullets visible as some guns in the game will have elemental shots which would be lost on instant bullets. The gun currently shoots at about 64 pixels in front of the character's eye. The next demo will have contra style shots.

6. The controls need much work -- I assume they'll be customizable later on -- since Arrow Keys, Alt, and Space Bar isn't exactly easy to use, You obviously didnt play the first part, the controls are fully customizable but i haven't pulled over those scripts yet.

7. (why would my Right Hand control movement, anyway?). I'm a lefty what do right handers typically use?

8. I didn't seem to be capable of taking any sort of damage. The player stats and damage calculations need more work before they're implemented. I cant use the old damage scripts from the first part, because they're not tied to levels.

8. Also, being honest here, I am no fan of the main character's design. In fact it was the reason why I had never played the other game you had made, her look just... doesn't appeal, basically. It's not something I'd like to say the reason of on the GMC, although I'm sure you can guess why. Well you'd be hard pressed to find [at least on the GMC] sprites which are as well designed and animated as the ones I've made for this project. As for the specifics of the design. I wanted to have a female lead who's front running feature was more than tits and skin tight clothing. Thats not to say you dont' have a right to not like it. But at least make suggest what you would change?

Sorry if you were looking for something more happy and pro-game for your first response to this topic. But don't get me wrong, I'd like to see how this turns out (especially since this has levels, and I love level-grinding); It's just obviously a WIP. Nothing wrong with that. What I look for is honest feedback, not everyone will like what you do, you gotta have a tough skin. The only thing I think you should be sorry about is apologizing for your position in the first place.

Good luck. Thanks.

Also you should really play the first part before judging this one as many of the polished features [character edits, control edit, etc.] will make their way over into this segment of the game.

Edited by Viloen, 18 September 2009 - 03:51 AM.

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#5 Viloen

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Posted 18 September 2009 - 03:52 AM

I don't suppose there's any more to it than the one room yet? I see you can now jump after attacking, the inability to do this made my blood boil in the Decimus boss fight in the first part, so that's good. Also, touching enemies does nothing and I hope that's here to stay. The ridiculous convention of being killed from a light brush against enemies really needs to go out the window along with limited tries, which became useless as games stopped being played on arcade machines desperate for constant input of coins.

Anyways, the demo's not showing much. I'm not even sure what it is you're looking for feedback on. The weapons feel right and will do moreso when you put some appropriate sound effects in, the slopey terrain seems to work fine and you certainly sprite well.

Keep on truckin'?

Edit: Actually I'd like to defend the character design here. I'm being completely unironic when I'm saying that having a character that's female, black and fat is a completely okay design decision in my book. There are plenty of games that'll let you control super-model anglo-saxons and albino, andrygonous boygirls. Screw those conventions, Viloen. Make that original character. (Okay so the one-winged angel thing is kinda generic but it's still good.)




don't suppose there's any more to it than the one room yet? Not yet

I see you can now jump after attacking, the inability to do this made my blood boil in the Decimus boss fight in the first part, so that's good. I never knew you couldnt jump after attacking. I'll check that out.

Also, touching enemies does nothing and I hope that's here to stay. The ridiculous convention of being killed from a light brush against enemies really needs to go out the window along with limited tries, which became useless as games stopped being played on arcade machines desperate for constant input of coins. The truth is youre right, the problem is all of the extra animations needed to give every enemy attacks[imon the fence about this one the contact hits might make a return unless i can find some able to help me with all of the extra attacks, The lives are out though]

Anyways, the demo's not showing much. I'm not even sure what it is you're looking for feedback on. The weapons feel right and will do moreso when you put some appropriate sound effects in, the slopey terrain seems to work fine and you certainly sprite well.

Keep on truckin'? Thanks.

Edit: Actually I'd like to defend the character design here. I'm being completely unironic when I'm saying that having a character that's female, black and fat is a completely okay design decision in my book. There are plenty of games that'll let you control super-model anglo-saxons and albino, andrygonous boygirls. Screw those conventions, Viloen. Make that original character. (Okay so the one-winged angel thing is kinda generic but it's still good. LOL dude she's not fat. All of the characters have a chubby appearance by design think "river city ransom" [one of my favorites by the way]. But it is a good point and one i knew would eventually come up. In any case I dont want this to go all political, we've got enough of that on CNN. If it is an issue for you, thats specifically why I added the character and name editor so you can have a [caucasian, japaneese, eskimo, martian, or even an abino Mallia]. And the character editor will make a return in the second installment.

But dude she's not fat, okay she's not exactly skinny either, but... ahhh ...forget it :P

Thanks for the comments.

Edited by Viloen, 18 September 2009 - 04:20 AM.

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#6 Viloen

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Posted 18 September 2009 - 06:00 AM

zeddidragon's post got me thinking about what other incarnations of Mallia might look like. So I decided to play with her body type a bit. Either way she's as cute as a button.

Posted Image

Ironically the smallest was the hardest to animate as I had ferwer pixels to work with. In any case Ill find a place for the fat and skinny Mallia in the game [I'll likely replace the heads and use them as generic bodies for npc's]

Edited by Viloen, 18 September 2009 - 06:01 AM.

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#7 Zeddy

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Posted 18 September 2009 - 10:18 AM

Yeah, yeah. "Fat" is an exaggeration, of course. But in most videogames, by which I mean all media, characters are either perfectly sculpted or comically ugly/fat. Mallia has a healthy amount of meat on her bones (this makes her 'fat' by media standards) which is good. I do not have "an issue" with her design as much as I think that's pretty cool.

Also, hot dang man you're a spriting machine.

As for the non-jump after the attacking? Yeah, while the slashing animation plays you couldn't jump in at least the boss-fight prototype. This made me fall into the lava while I was trying to dodge his fireballs all the time.
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#8 Carnivac

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Posted 18 September 2009 - 01:22 PM

Not bad so far. Only problem I have with the controls is that space is clumsy and Alt kept opening the window menu (I had the game in windowed mode while checking an email and also the fullscreen blur was making your graphics look bad). You say the full version is customizable so that's ok. Even though I'm right handed I always like the cursor keys to move the character when using keyboard so that's not a problem for me. In fact W,A,S,D always annoys the hell out of me.

Pixel work is fine. The gradient didn't annoy me (it would have looked wrong if it was a 'smooth' one). Main character looks good and unique (if not in style moreso in design) though the walking movement didn't seem that noticably different to her idle animation.

Might have more to say later.

Edited by Carnivac, 18 September 2009 - 01:23 PM.

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#9 BinaryComet

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Posted 18 September 2009 - 10:21 PM

I like the direction. Most of all the main character moves faster the last version was kinda slow, but the levels were small so iguess that was ok. as for the gameplay I finally beat Decimes, but the guy who said the jumping and slashing thing was right, that would probabally help, also if you could make it a little less hard :P

As for the art style and that your character is black and is kinda chubby :P that actually caught my attention and attracted me to the game. I dont think its such a big deal plus it helps your game to stand out from the millions of games starring spikey hair dudes. Btw how did yu come up with the design anyway?

keep up the good work i look forward to see how this turns out

Edited by BinaryComet, 18 September 2009 - 10:22 PM.

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#10 Viloen

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Posted 24 September 2009 - 04:36 AM

I like the direction. Most of all the main character moves faster the last version was kinda slow, but the levels were small so iguess that was ok. as for the gameplay I finally beat Decimes, but the guy who said the jumping and slashing thing was right, that would probabally help, also if you could make it a little less hard :)

As for the art style and that your character is black and is kinda chubby :) that actually caught my attention and attracted me to the game. I dont think its such a big deal plus it helps your game to stand out from the millions of games starring spikey hair dudes. Btw how did yu come up with the design anyway?

keep up the good work i look forward to see how this turns out


The design... actually the old sprite was an enemy in a old project of mine "The Seventh" , the newer[current] sprite is a revamped version of the old. Theres actually a post about the reworking in the First Segement's post.

Also I've up loaded a new version with a few new features... check it out and let me know what you think.
Lastly Ive added the final boss fight of the first segment to the build, but it hasnt been posted yet. I have someone working on the story.

Edited by Viloen, 24 September 2009 - 04:37 AM.

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#11 Viloen

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Posted 29 September 2009 - 06:28 PM

I've got a new version up, see the first post for details and downloads. When you try it, be sure to leave feedback here on this topic, o PM me if you like.
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#12 BinaryComet

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Posted 03 October 2009 - 12:54 AM

The addition of the menu and stats is awesome, This is really shaping up nicew, I did the testing on this version and so far cant find any bugs what will you add nest?
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#13 Viloen

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Posted 13 October 2009 - 12:04 AM

The addition of the menu and stats is awesome, This is really shaping up nicew, I did the testing on this version and so far cant find any bugs what will you add nest?


1. The next uploaded version will contain the ability to collect items, an expanded cave area, NPC's.

2. Features from the 1st segment are starting to make a comeback. A rudimentary title screen's going to be implemented along with the sound test, and control edit menu's etc...

3. I might add in joystick support as well, but that'll probably come later.

4. The name changing screen isn't making a comeback as this game is a continuation of the first segment, but I may allow you to change Mallia's colors again.

5. Lastly I'm considering changing Mallia's default name to Malia[as this spelling is less ambiguious to the correct pronounciation "Ma' lee-ah"].

6. Other stuff :]
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#14 Viloen

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Posted 24 October 2009 - 09:34 PM

A new version is available and as always I'm interested in your opinions/suggestions. See the first post for more info, screenshots and a download.

NEW POINTS [as of Oct 24, 2009]
1. Mallia can now purchase weapons[Shops are implemented]
2. Item Pickup code is complete[picked up items are placed into inventory]
3. New Plant enemy.
4. Two extra areas.
5. Title screen and control edit implemented [options menu]
6. Different music[temporary]
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#15 TorreyG

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Posted 07 November 2009 - 10:52 PM

A new version is available and as always I'm interested in your opinions/suggestions. See the first post for more info, screenshots and a download.

NEW POINTS [as of Oct 24, 2009]
1. Mallia can now purchase weapons[Shops are implemented]
2. Item Pickup code is complete[picked up items are placed into inventory]
3. New Plant enemy.
4. Two extra areas.
5. Title screen and control edit implemented [options menu]
6. Different music[temporary]


Hey, nice to see you have expanded on your original idea. Sorry I have been away from the forums a while. Work and worry, you know.

I tried out this second part a little bit. Noticed in the shop where you can buy items that if you pick an item to buy and then back out without buying, your pointer hand will be placed back at the top of the list of items, but it will think it is still on the item you selected and you can move the pointer up off the screen completely. Everything is fine if the item you first picked was the very first item in the list, but if you chose an item below that, then the pointer will be able to move above the list EXACTLY by the amount of spaces that the item was DOWN on the list. Thought you might not have noticed this bug. Keep up the work... still loving your sprites and graphics Viloen! :)
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#16 Viloen

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Posted 12 November 2009 - 07:57 PM

Hey, nice to see you have expanded on your original idea. Sorry I have been away from the forums a while. Work and worry, you know.

I tried out this second part a little bit. Noticed in the shop where you can buy items that if you pick an item to buy and then back out without buying, your pointer hand will be placed back at the top of the list of items, but it will think it is still on the item you selected and you can move the pointer up off the screen completely. Everything is fine if the item you first picked was the very first item in the list, but if you chose an item below that, then the pointer will be able to move above the list EXACTLY by the amount of spaces that the item was DOWN on the list. Thought you might not have noticed this bug. Keep up the work... still loving your sprites and graphics Viloen! ^_^


Thanks Torrey

I'm looking to expand the game even more. I just bought a graphics tablet, and I've been using it to create new content as a new version shoud be up within a week. And I still need to polish the first segment, but that's on hold for now.
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#17 Viloen

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Posted 07 January 2010 - 05:12 AM

A new version's up, and as always I'm looking for your precious feedback. New additions are in the first post.
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#18 Viloen

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Posted 09 January 2010 - 04:21 AM

Im also interested in the performance the newest version has a fps count uder the HUD. If you try the demo, please post the fps you're getting on your machine. If possible also post a few system specs.

Thanks

Viloen
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#19 dadio

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Posted 09 January 2010 - 11:11 AM

I wanted to have a female lead who's front running feature was more than tits and skin tight clothing.

Bravo for doing this. I really like the originality of the design of your lead.
Your spriting & animation skills are *groovy*... I really love all 3 versions there of Mallia! Incredible work!
It's sad that you're not getting more replies.
I'll edit back later with more when I get a chance to properly play through.
Very best of luck! :(

EDIT: Wow! Some very very cool stuff here! :P
Amazing graphics... the animation on the main character is incredible!!! :P
I really love the crawling into bed & sitting in the chair & the "sexy pose" when ya push up! Massive thumbs up for all of these!
Also, I love the atmosphere that the music gives the game!... & the little drips of water & all... & the light effect... I like that gradient thing btw... really nice! Some good story stuff & the text boxes/interface stuff all looks & works great.

Some points:

It's pretty confusing/hard to know where to go what to do.
Somehow I got into a forest area that wasn't there the first time...
The hit sounds of Mallia are annoying
& the biggest (& sadly most important) crit:
I don't like the way ya attack the monsters in a kinda cutscene thing...
I personally don't feel it works so well, I think it would be much better if you just punched & kicked them right there in the actual world.

Keep up the great work anyway! :mellow:

Oh & pretty much 60FPS most of the time... dipping to 58 sometimes...
my specs:
Pentium4 2Ghz (single core)
512 RAM
GeForce3 64MB

Edited by dadio, 09 January 2010 - 11:32 AM.

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#20 Viloen

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Posted 10 January 2010 - 12:20 AM

1. It's pretty confusing/hard to know where to go what to do.
2. Somehow I got into a forest area that wasn't there the first time...
3. The hit sounds of Mallia are annoying
4. & the biggest (& sadly most important) crit:
I don't like the way ya attack the monsters in a kinda cutscene thing...
I personally don't feel it works so well, I think it would be much better if you just punched & kicked them right there in the actual world.


First, Thanks for playing and posting feedback.

Addressing your points.
1. I want to complete the engine before i get too deep into the story.
2. Did you use the warp? door its there for debugging purposes.
3. Temp sounds. Any suggestions for better ones?
4. Thats actually an accessory item "Combo Ring" im testing, it allows you to combo when unarmed for a greater chance chance for an item drop. Due to testing its always equipped... if you equip a weapon however, the attacks are normal and dont cut away.
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