I can use some advice too if anyone can assist me, I plan to use this in my 2d game. It is a side scrolling platformer (a remake of Castlevania: Symphony of the night), and the view will always follow the player object.I do not use d3d at all in my game. I intend to use this engine to get some 2d cloud sprites to appear like they are coming DIRECTLY at the screen. However I am having trouble setting up the camera to do this.
I do not understand the coordinate values I need to put into fps_set_projection. Can someone please, PLEASE advise me on this? I have tried all sorts of combinations and it still does not work.
Edited by esco, 26 October 2011 - 06:16 AM.