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Ninja Platformer , Tmp Name (last Update 07/09/09)


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#1 posva

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Posted 23 August 2009 - 10:40 PM

;) Info
GM version : GM7 :P
Window size : 800 x 600
Do not change resolution
Fullscreen: F4

The game uses GMPhysics by coderchris, FMOD sound engine (FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009) by icuurd12b42
Some sounds picked from N (flash version)

:whistle: Screenshoots
Posted Image
Screen 2
Screen 3
Screen 4

;) Current features
-TimeControl
-Ragdolls Physiscs
-Custom Music load (mp3 and ogg, add songs to the folder Soundtrack)
-Sound distorsion
-Blood :P
-Turret
-Simple moving bot
-Mines ¬¬
-Advanced moving bot

Next Features

-Laser
-Other enemies
-Slopes
- of course levels, menu etc

Download (v1.2)


;) News:
-improved head band
-Fixed freesing bugs
-added bumps (still bugy)
-rocket launcher bot (buggy and not implemented in current version)


Please post here bugs and recomendations, Criticism is appreciated :P
COLORS ARE RANDOM USE C TO CHANGE BETWEEN


:D Controls
- Arrow keys to move (will change to wasd)
- To change music use the button on the right of home
- use the - and the + buttons to switch between Time speed (only temporal)
- pressing Shift turret will not attack you (temporary)
- Press anykey when dead to respawn

Edited by posva, 07 September 2009 - 07:19 PM.

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#2 jalb

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Posted 23 August 2009 - 10:50 PM

Haha, very neat game. I'll be watching it's progress.

I got this error when I ran into a little block thingy:

___________________________________________
ERROR in
action number 1
of Step Event
for object o_body:

Error in code at line 6:
head_rot=get_body_rotation(head)

at position 29: Unknown variable head


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#3 posva

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Posted 23 August 2009 - 10:53 PM

ok, thanks.
i dunno why but sometimes Physics does not work well and doesn't create bodies...
but in this case i think the head disapperas trhought a wall right? and then i could't verify the varibale, lol , i will fix that but will not update yet ...
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#4 posva

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Posted 27 August 2009 - 09:59 AM

Bump! <_<
Note: will updat version soon.
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#5 posva

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Posted 30 August 2009 - 08:10 PM

oh...3º page, that's not good, Bump!
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#6 ZZ man

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Posted 30 August 2009 - 08:42 PM

holy crap this game is awsome!
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#7 posva

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Posted 31 August 2009 - 01:31 PM

Thanks, now that you say, this is not a game so far :GM060: , but it will be soon, if i have time iwill work on it, nex update will include Menu with settings
thanks fro any feddback,
remember that i accept any suggestion!
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#8 aprentice

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Posted 31 August 2009 - 06:56 PM

this game is really fun and entertain, i'll be looking forward for the full version ;D

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#9 posva

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Posted 01 September 2009 - 09:16 AM

Thanks, i adedd other bots and imrpoved the head's string:
Posted Image

Edited by posva, 01 September 2009 - 09:21 AM.

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#10 ledi51

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Posted 01 September 2009 - 01:32 PM

First play, I like the headband feature but it gets too long when you run. Also when you die the death screen took forever so I just quit.

Play is fun but it got a annoying after a while because you get so far and then die in one hit.
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#11 Chhaaiinnssaaww

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Posted 01 September 2009 - 02:00 PM

i got the same error as Josh.

The engine is amazing, totally flawless as far as i can tell, however game-wise I think you could do better.
Unless you want to make an N+ clone, you're doing a great job, but now you've got an engine nailed why don't you make it more original?
For example you could add combat with guns or set it in ancient japan and assassinate targets while taking out guards. The mouse-movements would work great for sword slashes
That's the one thing I always wanted to do with N+ :)
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#12 posva

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Posted 01 September 2009 - 06:23 PM

First play, I like the headband feature but it gets too long when you run. Also when you die the death screen took forever so I just quit.

Play is fun but it got a annoying after a while because you get so far and then die in one hit.

-Yeah, i also like my headband, that you say has already been fixed, and looks much better now (it still get a little far sometimes ;))
Hey you must read the controls xD :

:) Controls
- Arrow keys to move (will change to wasd)
- To change music use the button on the right of home
- use the - and the + buttons to switch between Time speed (only temporal)
- pressing Shift turret will not attack you (temporary)
- Press R when dead to respawn

:P
-Yes i agree with , but in depends on how the gameplay will be, if it will be like N, then you wll die in one hit, but you will have lives to use in each levels (some levels will only have 1 live). Oh, and the one hit hat annoy you must be the turret, it moves , so is there its complication, but there are 2 kinds of them, one that move and other that don't :P. BTW the shoot rate will be higher but every 6 shoots the bot will wait to move or shoot again.


i got the same error as Josh.

The engine is amazing, totally flawless as far as i can tell, however game-wise I think you could do better.
Unless you want to make an N+ clone, you're doing a great job, but now you've got an engine nailed why don't you make it more original?
For example you could add combat with guns or set it in ancient japan and assassinate targets while taking out guards. The mouse-movements would work great for sword slashes
That's the one thing I always wanted to do with N+ :P


-Yeah, that error was fixed :GM123:, but i will wait to create a menu to update!
-mhh about your ideas, i agree that i must create something must original, and I WILL, but instead of adding swords i prefer, guns, it make the game more Inusual :)

Thanks for feedback, but sorry to say i would take to make the next version, they classes begin, and this is my last year so it will be hard from start ... anyway i will do my best!

Edited by posva, 01 September 2009 - 06:24 PM.

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#13 posva

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Posted 03 September 2009 - 03:43 PM

Bump :whistle:
i was thinking, and finnaly i think i will add weapon, at least i will try to make it look good :P
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#14 Dylijn

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Posted 03 September 2009 - 05:17 PM

Wow nice game man,

Really like the physics for the headband but it gets too long when you die.
Love the animations and the other physics like ragdoll.

Awesome :whistle:

Edited by Dylijn, 03 September 2009 - 05:17 PM.

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#15 posva

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Posted 04 September 2009 - 06:45 PM

Wow nice game man,

Really like the physics for the headband but it gets too long when you die.
Love the animations and the other physics like ragdoll.

Awesome :snitch:

Yeah but i corrected it :lol: look some posts upper and Now doesnt get too larger
i will update versión tomorrow but will no have lot of updated...
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#16 walkingbush

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Posted 04 September 2009 - 07:03 PM

this game is pretty good. Especially the deaths by bombs. You did quite well with the deaths I must say.
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#17 posva

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Posted 05 September 2009 - 03:11 PM

thanks, i inspired in Fallout 3 xD
Bad News: I will update this tomorow because i'm having problems with current version...
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#18 posva

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Posted 06 September 2009 - 11:21 AM

:P Update to v1.2
see the change in the first post!
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#19 Mordi

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Posted 06 September 2009 - 11:51 AM

ok, thanks.
i dunno why but sometimes Physics does not work well and doesn't create bodies...
but in this case i think the head disapperas trhought a wall right? and then i could't verify the varibale, lol , i will fix that but will not update yet ...

GMPhysics makes weird glitches if you play on GM7/Vista. Sometimes bodies just won't collide with other bodies, among other things. It's very unpredictable.
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#20 posva

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Posted 06 September 2009 - 01:21 PM

Yes... I know that it worled wrong in gm7... But even in gm 6.1 it showed some glitches, i dunno if you remember what i said to you about your scifi engine, i tried in gm 6 and the sanes errors..
Anyway i will test my game on gm6.1
Btw why dont you take a review on the game, mordi?:P
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#21 Mordi

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Posted 06 September 2009 - 02:25 PM

Btw why dont you take a review on the game, mordi?:P

Well, I think it was really cool. You use the same kind of effects I usually go with. I like the camera-movement when he dies. :P The movement is good too, but I did get stuck in a wall once. Other than that I can't say much. I only played for about two minutes. :P
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#22 posva

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Posted 06 September 2009 - 05:41 PM

Well, I think it was really cool. You use the same kind of effects I usually go with. I like the camera-movement when he dies. :P The movement is good too, but I did get stuck in a wall once. Other than that I can't say much. I only played for about two minutes. :P


that's because i uses your wooble script :P, it's perfect for the camera and the player movement.
So you get stock on a wall, can you say me where? The platform engine has minor bugs... They ar really difficult to correct because you cant find where the bug is :s

thanks, your review is very appreciated!

Edited by posva, 06 September 2009 - 05:43 PM.

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#23 Mordi

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Posted 06 September 2009 - 05:58 PM

that's because i uses your wooble script :P, it's perfect for the camera and the player movement.
So you get stock on a wall, can you say me where? The platform engine has minor bugs... They ar� really difficult to correct because you cant find where the bug is :s

Nice. :P I also use it for that. Makes the presentation seem much more polished!

I got stuck while crashing into the blocks to the left of where you start. I flew into the right side of the topmost block in that group and got stuck there. I was about one or two pixels inside it, it seemed.
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#24 posva

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Posted 06 September 2009 - 08:45 PM

Nice. :P I also use it for that. Makes the presentation seem much more polished!


I agree!

I got stuck while crashing into the blocks to the left of where you start. I flew into the right side of the topmost block in that group and got stuck there. I was about one or two pixels inside it, it seemed.

Did you press T?
By crashing, you mean that you was dead, and that the player get stuck into walls?
Normally the player is 2-4 pixels inside the block (due to the parent)
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#25 Mordi

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Posted 06 September 2009 - 08:51 PM

By crashing, you mean that you was dead, and that the player get stuck into walls?

I was alive.
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#26 posva

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Posted 06 September 2009 - 09:58 PM

ups...
in this case i can't see what's the matter, i even tried to trap myself xD but i couldn't
what i could see is that the distorsed blocks were still buggy... they didn't update its position as i thought...
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#27 posva

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Posted 11 September 2009 - 08:45 PM

Bump :)
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#28 RowanFN

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Posted 11 September 2009 - 09:12 PM

i love it, and just can't stop playing. was wondering if i culd borrow a gmk of it for like the death ragdoll effect and the death screen, also the muic change, i'll credit you a lot and just love you lol, but still ver nicely done, can't wait for the full virsion
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#29 posva

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Posted 11 September 2009 - 09:30 PM

i love it, and just can't stop playing. was wondering if i culd borrow a gmk of it for like the death ragdoll effect and the death screen, also the muic change, i'll credit you a lot and just love you lol, but still ver nicely done, can't wait for the full virsion


i could not give you the full GMK of it, i could make an edited GMK for you, but right now i have not a lot of time...
Ragdolls are not very difficult to create xD, there a few examples in the net, i created my own thought,
the trick of the view is using view_angle, wobble script by mordi and a alarm that switch the angle every 2 seconds
about the music, i remember i inspired from Mordi's Scifight method
with that you should start because i'm really busy to create an editable :)

Thanks for feedback, have to say that next version may become a shooter i will save my current project (the platformer) and may release a platformer game, don't know
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#30 exar3000

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Posted 18 October 2009 - 03:44 PM

Great game with awesome physics. I haven't really ever seen anything like it.
The physics and music setup made the game though.
My only dislikes about it were how easy it was to die,
and the graphics in some things were a little low quality, but otherwise a decent engine.
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#31 posva

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Posted 18 October 2009 - 04:26 PM

Great game with awesome physics. I haven't really ever seen anything like it.
The physics and music setup made the game though.
My only dislikes about it were how easy it was to die,
and the graphics in some things were a little low quality, but otherwise a decent engine.


thanks.
yeah... it's easy to die, but this is only an engine i'm thinking about creating a shooter about that so you will have more life xD
anyway, if it becomes a platformer puzzle, it will have decent levels and of course NOT impossible even if you die with one hit hehe
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#32 Dylijn

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Posted 18 October 2009 - 04:53 PM

-Fixed freesing bugs

How did you fixed the GMPhysics freezing bug ?

Edited by Dylijn, 18 October 2009 - 04:53 PM.

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#33 posva

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Posted 20 October 2009 - 10:14 PM

-Fixed freesing bugs

How did you fixed the GMPhysics freezing bug ?

did i say that? :)
it frozed sometimes bu i think it was not about physics
if it freeze for that is beacause of a high memory consume ;)
anyway i must finish some projects before this one
i tried this on GM8 an d it's a lot faster
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#34 Aku

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Posted 07 December 2009 - 04:58 PM

Graphics- and coding-wise, it's great!

In an actual gameplay situation though, it feels slow. Maybe it's just my gamer side kicking in and letting me think at the speed of light, but I think it could do with more action. If you increased gravity, maximum speed and the acceleration when you hit the movement keys, it'd feel more real and not so "floaty". (Or is it because my FPS seems to cap at 19-20)?
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#35 posva

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Posted 07 December 2009 - 05:19 PM

Graphics- and coding-wise, it's great!

In an actual gameplay situation though, it feels slow. Maybe it's just my gamer side kicking in and letting me think at the speed of light, but I think it could do with more action. If you increased gravity, maximum speed and the acceleration when you hit the movement keys, it'd feel more real and not so "floaty". (Or is it because my FPS seems to cap at 19-20)?

thanks
it's seems to be your FPS xD
in a newer version( that i don't know when it will be cause im really busy) i will try to make it go faster, i actually needs a good computer, and i don't knwo why but it run faster in windows XP that in windows Vista/Seven
normally it goes at 60 FPS
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#36 Aku

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Posted 07 December 2009 - 05:33 PM

Graphics- and coding-wise, it's great!

In an actual gameplay situation though, it feels slow. Maybe it's just my gamer side kicking in and letting me think at the speed of light, but I think it could do with more action. If you increased gravity, maximum speed and the acceleration when you hit the movement keys, it'd feel more real and not so "floaty". (Or is it because my FPS seems to cap at 19-20)?

thanks
it's seems to be your FPS xD
in a newer version( that i don't know when it will be cause im really busy) i will try to make it go faster, i actually needs a good computer, and i don't knwo why but it run faster in windows XP that in windows Vista/Seven
normally it goes at 60 FPS

XD Okay, one third of the framerate it was designed for explains why it felt odd!

Interesting fact though: My old bucket of bolts can run Aion: The Tower of Eternity at more than 20 FPS. There's some code in your game that's pretty slow.
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