What was the main obstacles for doing that?
For starters nobody knows how the hell to get them on there in the first place. (Including me, nor do i have any interest anyways.)
I was at first going to leave a very sarcastic post telling you how absurd your post was but instead I opted to post the following links instead.
Okay, thank you and goodbye.
P.S. I've been looking into this for a while and firstly if you wish to get your game on Steam, you're going to need to have it on other sites for sale and have some pretty darn good reviews before they'll even consider your game. It's not bias against Game Maker, I believe it would be bias against the games quality.
I also ran through some market calculations recently and being open to a potential 25 million customers is a VERY big deal. Here's a little snippet of what I mean.
Let's say that you decide to sell your VERY good quality game at $5. There are a potential 25M customers but thinking somewhat realisticly let's imagine that 25% of that 25M people decided to try the demo out on steam, that would leave 6,250,000 (six-million, two-hundred and fifty thousand) potential customers. Let us now pull another figure out of the air and say 10% of that 6.25m people felt that an investment would be worth while. That leaves us with 625,000 customers (six-hundred and twenty-five thousand). At $5 each that gives you a total income of $3,125,000. Yes, you'll make a killing BUT, Valve does take a slice of that and let's imagine that in your negotiation with them you and Valve came to an agreement that you would split profit with them at 25%. Your overall earnings would be $781,250. Remember however, you may still need to split money with other people/companies if you are using 3rd part DLL's such as FMOD etc.
Anywho, my point is, with that sort of potential Valve are NOT going to take you seriously if you don't have something worth while so honestly, don't even think about making a game just because you hope that it will get to Steam. Make a game and if over time you get a huge amount of great reviews and a ton of sales, then contact Valve otherwise it'll be wasted time.
tl;dr - yeah.
P.P.S Just for a laugh I thought I'd leave this here. Did you know, that if you had a conversion factor (the amount of people who buy the game after playing the demo) of 100% out of that 25 Million customers you would end up making $125,000,000 if you sold your game at a mere $5... I'm off to bed now, we can all dream right?
Edited by FmMan3, 16 June 2010 - 07:47 AM.