Has Anyone Used Steam For Distrubution?
#1
Posted 22 August 2009 - 06:25 PM
#2
Posted 22 August 2009 - 06:40 PM
#3
Posted 22 August 2009 - 10:49 PM
There are plenty of 2D games in there. Although I'm sure Valve has a quality bar for games they let on Steam.(not speaking graphics quality, per se)
#4
Posted 22 August 2009 - 10:51 PM
I have no idea if there are any GM games on there, but I can say that they certainly are not entirely 3d.I don't think any game maker games have been distributed with Steam, considering they're (as far as I know) almost entirely 3D. I looked around once, I couldn't find any- I guess Steam is really for the top dogs.
I 'think' I read somewhere that they turned down Immortal Defense, but not sure about this.
Edit: You might be interested in this:
http://studioeres.co...php?topic=279.0
Edited by Desert Dog, 22 August 2009 - 10:55 PM.
#5
Posted 23 August 2009 - 12:25 AM
Oh and I heard somewhere that if Valve know the game's made in GM, they won't accept it.
#6
Posted 23 August 2009 - 10:31 AM
Oh and I heard somewhere that if Valve know the game's made in GM, they won't accept it.
I won't be suprised if that was true since GM games are so easy to hack into. I guess that is good reason for both valve and the game developer since I wouldn't want a game that I worked on for a year to be commercial thrown around the internet in different free version forms.
#7
Posted 23 August 2009 - 01:42 PM
However, Steam is not an open platform. You can't just choose to put your games on it.
I have not even tried to submit a game through Steam because I don't currently have a title that I think is a good fit for their market; I may re-evaluate that when my next title is complete.
#8
Posted 27 August 2009 - 03:33 AM
-Tv
Edited by True Valhalla, 09 June 2010 - 11:45 PM.
#9
Posted 30 August 2009 - 12:50 PM
#10
Posted 03 September 2009 - 05:27 PM
i haven't heard of an anti-gm policy, unless it's an informal one where the people making the decisions there have a bias against gm games or something, which wouldn't surprise me because plenty of l33t programmers see gm as a kiddie toy, even in the indie games community there are people who think less of a game just because it's made in gm. it's not pervasive, but it's common
#11
Posted 03 September 2009 - 08:29 PM
#12
Posted 04 September 2009 - 12:03 AM
#13
Posted 04 September 2009 - 01:04 AM
Less versatile? With DLLs, it can gain the functionality of basically anything else another language can do.
except multi-platform: no GM on mac (yet) or linux for example
#14
Posted 04 September 2009 - 06:27 AM
Less versatile? With DLLs, it can gain the functionality of basically anything else another language can do.
except multi-platform: no GM on mac (yet) or linux for example
I wouldn't consider it a real loss, anyway. Most first-party games(especially FPS's on Steam) seem to run on DirectX as well.
Windows heavily caters towards gamers, and most gamers use Windows.
Although the Mac port had a beta, didn't it? So technically GM is cross-platform now.
I would like to see Linux in the future, nonetheless.
#15
Posted 04 September 2009 - 12:50 PM
#16
Posted 04 September 2009 - 12:53 PM
#17
Posted 04 September 2009 - 01:11 PM
#18
Posted 10 September 2009 - 01:26 AM
I understand why people think less of GM, as it is easy to hack, easier to code, less versatile, slower, and less optimised than the languages normally used.
You'd be surprised - MANY games (especially made by small companies) are easy to hack, slower than you might think, not very optimised, etc. Certainly not everything, and the restrictions of a particular coding environment make a big difference, but don't think that all programming outside of GM is somehow magically perfect. There are PLENTY of lazy coders in the world, and even people who've worked for big companies can tell you entertaining stories of stupid hacks they've done to get something almost-working at the last minute...
at least a GM game has gone that far, that's got to be a step in the right direction.
That's not even the first console game prototyped in GM that *I've* heard of, and I'm sure there are more that I haven't heard of, because most professionals don't hang out on the GMC and tell you that they're using the same software you are.
#19
Posted 10 September 2009 - 02:30 AM
That's not even the first console game prototyped in GM that *I've* heard of, and I'm sure there are more that I haven't heard of, because most professionals don't hang out on the GMC and tell you that they're using the same software you are.
It seems that Mr. Chubigans, got someone to program his game ShellBlast for Xbox360, but yeah, I read a dev-blog, where a professional team proto-typed their game in GM, before making it for the DS
For all interested, here's the link, if you wish to read:
http://www.gamasutra...actors_the_.php
#20
Posted 10 September 2009 - 07:50 AM
Indeed they can:[...]and even people who've worked for big companies can tell you entertaining stories of stupid hacks they've done to get something almost-working at the last minute...
[...]
http://www.gamasutra...ding_tricks.php
It's a pretty funny article on that very subject!
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