FULL GAME TOPIC
Lite Town Wars
A shooter being made in 7.0 Lite with fake 3D visuals
Since I'm currently waiting for Softwrap to get back to me about registering GM7 Pro again, I've decided to make a game in Lite. I've always been a fan of "fake 3D", and most of this game was to try to get 3D in Lite looking as decent as I can.
As well as that, I'm trying to make it as good as I can. I'm moving into things I've personally not really gone near before - the need to reload weapons after the clip has been emptied, multiple weapons, levelling up with maximum HP, etc.
There is a minor depth issue with bridges/shadows connected to skyscrapers - I'm unlikely to try fixing this since it's only really noticeable if you stop looking around.
Currently, there are no enemies (the pink blocks will be enemies once I've coded them, though at the moment they're basically walls). This build is mostly for playing about in the game area, and glitch testing. You can fire all four of the weapons, though there's no real point in it.
If you find any errors in the world other than the depth issue with bridges/their shadows (at one certain angle, the bridge is drawn infront of the building it's connected to when it should be behind), please let me know. It should hopefully be glitch free though - ammo seems to deplete correctly, I've not found any way of getting stuck in things, the shadow from bridges is correctly drawn over anything under it, and everything seems to be connected properly.
I'm also looking for inventive enemy ideas. The inactive-at-the-moment pink blocks will simply walk towards you and explode on impact. They can't be vastly complicated visually - sprites can't be rotated in Pro, only twisted over a series of frames, and drawing blocks and things will eventually take its toll on the FPS of the game. I doubt I'll add any more weapons, I'm happy with the four there are.
Anyway, let me know what you think. Any comments whatsoever are welcomed if they're helpful - compliments, constructive criticism, ideas, glitch reports etc. Below, you can find a couple of screenshots, the controls and the downloads. Thanks!
Old screenshots: Pre-0.1
Mouse Left Click: Shoot
Mouse Right Click: Reload
1/2/3/4: Change weapon (1 = Pistol, 2 = Uzi, 3 = Rocket Launcher, 4 = Grenade)
L: Level up (temporary)
F4: Toggle fullscreen
The game locks your mouse to the centre of the screen, however if you minimise the game with Alt+Tab, the game will let go. I plan on, in later versions, having Esc pause and unlock the mouse.
Version 0.3: 2.81MB (MOST RECENT)
Version 0.2: 2.25MB
Version 0.1: 2.21MB
Edited by NAL, 25 August 2009 - 09:31 AM.