I would like it if you gave me some information on what you thought about it.Or at least rated it or even better, review it.
I will also release an update every time I finish a world.
Art Styles: In the demo
Flashy:This art style is heavily inspired by cactus's Evac. But it has it's many differences. I utilized the flashiness and added a checkerboard background to the rooms which results in a difficult maze in every level.
Twitch:The second world (Since each world is 25 levels long with new concepts, They gradually work to hard again but don't worry they are still fun.)
Not yet in the demo
The Machine:The elevator is broke, oh god, Now you have to go and fix it all the way back down at the bottom. This world will involve a nice art style, but it's main feature is focusing on light. You only see a small space, and you have to use power-ups to light up the screen. This world will also have one of the two boss battles in the game.I'm going for a slightly retro look which isn't too stylish but it dosn't really need to be because of the dark rule.[This will be in version 3]
In the machine(Name not official):This takes place in the boss's head and it's main highlight is the fact that everything moves, and I mean darn near everything. Hazards,platforms and rotating lazers require you to keep on your toes. It will look like a tv screen that is buggy,with a new color every five levels.[In version 3]
Pscychodelic: It is a flashy, world where big levels are the highlight, savepoints here are every 5 levels instead of 25 but it takes longer to get there. The levels here are also crazy with all concepts used before.[In final version]
I wanna quit: This world is based on hard concepts kind of like I wanna be the guy, but this world isn't required as you can do Psychodelic instead, but I am trying to decide whether to do this world or something else but it will be in the final version so I'll keep updating.
Features in the next version
Tutorial:This will start the story and introduce concepts that are in every world. It will be fun and hillarious.
Cutscenes:These serve as short introductions to the world. Nothing long just a little movie.
Save Points:For those who don't have the time to beat the whole game.
In Version 3
Skips:Every World you get one skip for you which you can use when you want in any world. You can save them for when things get tough, or use them if something bothers you.
Guidebook:I will add this into the tutorial in version 3, it will be a basic guide book for reference to difficult problems like strategies and stuff, I will have a simple version of it in version 2, but it will be easier to use.
The Machine:The elevator is broke, oh god, Now you have to go and fix it all the way back down at the bottom. This world will involve a nice art style, but it's main feature is focusing on light. You only see a small space, and you have to use power-ups to light up the screen. This world will also have one of the two boss battles in the game.[This will be in version 3]
Edited by BxdLunch, 29 August 2009 - 05:29 PM.