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Room Boundaries


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#1 V1ceC1ty

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Posted 08 August 2009 - 06:33 AM

How can i set room boundaries instead of using objects to block the player from getting out?
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#2 Cup of Joe

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Posted 08 August 2009 - 06:48 AM

In the player object's step event, put something that's like

if(x>room_width-sprite_width){x=room_width-sprite_width;}
if(x<0){x=0;}


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#3 ~Dannyboy~

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Posted 08 August 2009 - 07:48 AM

Best put that in the end-step event.

You could also use "x = xprevious; y = yprevious;" in the intersect boundary event.
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#4 V1ceC1ty

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Posted 08 August 2009 - 08:02 AM

that would be on the 1st room the object starts in wouldnt it? how would i do it for a certain room?
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#5 TheSnidr

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Posted 08 August 2009 - 09:10 AM

that would be on the 1st room the object starts in wouldnt it? how would i do it for a certain room?

if room=certain_room
{
if x>room_width
{
x=room_width
}
if x<0
{
x=0
}
}

Edited by TheSnidr, 08 August 2009 - 09:10 AM.

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#6 AdilFaQah

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Posted 08 August 2009 - 09:15 AM

that would be on the 1st room the object starts in wouldnt it? how would i do it for a certain room?

It doesn't matter which room it is. It will work for every room.
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