I have a problem with my surface. I created a surface then tried to draw a sprite at mouse_x / mouse_y, but I recognized that the sprite isn't actually drawn where it should be.
() cursor (mouse_x mouse_y)
Is it because of the surface has its own x and y? How can I fix this problem?
Problem only when scaling the surface!
Edited by Pstadler, 08 August 2009 - 01:35 AM.