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Pacro Beta 0.9.7 "updated"


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#1 LeadHead900

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Posted 07 August 2009 - 09:08 AM

Info About Game
PacRo is a NON COMMERCIAL FREE Platform game.
The game Includes Stuff from Mario and Things Completely Unique to this game. You play as PacRo a Pacman/Mario type Character in this Beta there is 4 Levels so far.
I hope to include worlds and other things from other Nintendo games as well but for now I'm Sticking with Mario Worlds.



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PacRo Beta 0.9.7.zip
Made In: GM7
Approx: 8.78MB
Uncompressed Size: 9.81 MB
Zipped with: WINRAR Method .zip

DOWNLOAD FROM
WillHostForFood: PacRo V0.97 Beta
UltraShare: Mirror Link




FEEDBACK AND HELP WANTED

1. Ideas of your own

2. Help with level design such as moving blocks

3. Help with Engine


All Other Updates on the Development of this game will be posted in POST 2 BELOW

Edited by LeadHead900, 24 September 2009 - 06:49 AM.

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WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out

#2 LeadHead900

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Posted 10 August 2009 - 08:27 AM

*Updated* :P
Game Version - 0.97 Beta


ADDED FEATURES
Couple more Levels
JumpthruPlatforms
Double jumping
Health system
Pushable Objects
Usable Objects
Progressive Room Sizes (Starting levels are at 1024x768 and as u progress they will become larger up to a max size of 3000x3000) -WIP
Revamped Menu Sprites
EXTRA Content - WIP
Credits PDF file Loaded in game - It May not load (Will be fixed some how in next Release)
Custom Fonts Included - 2 Fonts are Included

Known Bugs

Can Sometimes Jump Super High - This issue is due to the .Lib Pack (A Fixed lib pack is out but it has a bug that u can not avoid that inter fears with the movement will be fixed when Creator Updates the pack and fixes it
occasionally when die u may not Respawn correctly - Rare bug






NEXT RELEASE WILL BE VERSION 1.0
----------------------------------------------

Last Version's Info
Version 0.9.3
Fixed Some Engine Bugs
Added some new sprites
Fixed Saving and Loading using F5 & F6
Updated Help File
Fixed a Monster Collision & Sprite Change Bug
Added a In Game Menu " Accessible via pressing the "ESC" Key
Added Resume Game Button
Removed Exiting game via the Windows "Close" Button
Added More content to LVL02
Fixed some Animation issues

Known Bugs
LVL02 - Room speed is set to 25 " will be fixed in next Release
Monsters Not Animating Correctly
[u]

Edited by LeadHead900, 23 September 2009 - 07:45 AM.

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WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out

#3 LeadHead900

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Posted 12 August 2009 - 05:36 AM

Mods

DELETE POST PLEASE

Edited by LeadHead900, 28 August 2009 - 08:21 AM.

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WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out

#4 Revenge

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Posted 12 August 2009 - 08:46 AM

Well, what you need to understand is tht not too many people on the GMC are fond of mario OR pacman remakes, as they are really common. But, this is a nice little game. I suggest giving the goomba an animation. And don't restart the room when the character dies, just jump to the start position otherwise you can keep getting the same 1-up in each level and have infinite lives. Only other thing was make the view move when you are further from the edge. I think making this kind of game is a good way to test how much you know about game maker. Just try not to use default game maker sprites. Good luck, you have a very good platforming engine here.
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#5 LeadHead900

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Posted 13 August 2009 - 07:29 AM

And DELETE THIS POST PLEASE

" REASONS"

Res Structuring the topic

Edited by LeadHead900, 28 August 2009 - 08:22 AM.

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WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out

#6 LeadHead900

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Posted 01 September 2009 - 11:57 AM

( OLD NEWS )

Quick Update !!

No this Project is not dead.
I have been very busy at work as late and i have also been VERY busy on this Game Remaking things and and Adding new things.... well i was mostly LEARNING and testing simple DND Functions of gamemaker but i have since sigh... Ran out of Ideas of mind power for creating things Original DND functions. so i expanded My DND tabs with great Libary's and things and have started learning code and now have an Updated ENGINE
Just thought id say im alive and such

----

Here are the updates so far that i have been hard at work on i will post a NEW VERSION OF THE GAME ONCE ITS REACHED VERSION 1.0

Game Version - 0.95 Internal Beta


Added - StarCannon - This a Gun that is used to shoot things out of the sky its Ground Based and is Pushable it shots of course Stars - its still a little buggy on the collision side tho.
Added - Variety of new Enemies inc Some Custom ones by me
Added - 4 new Levels and some Redesigned old ones
Added - Health system - u no longer die when being hit by Enemies instead u lose health and the health u have is persistent thru the entire game but u can do things to get a health boost during play
Changed - Redesingned the Menu
Added - Bigger Rooms
Changed - Reworked Movement System

ADDED
JumpthruPlatforms
Double jumping
Health system
Usable World Objects
Revamped Menu Sprites

Edited by LeadHead900, 23 September 2009 - 07:59 AM.

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Cpu: Intel Quad:3.2ghz|GPU:GTX 285 1gb OC!|Ram:8gig DDR2|1.6TB HDD
WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out

#7 LeadHead900

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Posted 23 September 2009 - 07:56 AM

LEGAL BUMB - GAME UPDATED

Hello Everyone. Guess what i decided to Release a new version Early so that you all could see the progress that is being made the new version is 0.97

You will find update on the First Post. I Also did some Topic Cleaning

Just a couple of things i will point out about this version below

The Game Extracts 3 Files upon starting the game - This is for the BETA version only i hope to try and include these an another means some how later.
AND DON'T WORRY THESE FILES ARE DELETED WHEN U EXIT THE GAME

THE FILES
2x Fonts: If you want to see the Cool Fonts that are used in the Game Infromation u must install these
1x Credits.pdf - The Credits File that is loaded by the game - Tho it may not load Correctly


(EDIT)
The Links Should be up now have fun and let me know what u think so far.

Also i'm looking for some help related to the below

Shadows
Lighting
Animated Tiles

Edited by LeadHead900, 23 September 2009 - 08:26 AM.

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I need to work on a Avatar Right ?
Cpu: Intel Quad:3.2ghz|GPU:GTX 285 1gb OC!|Ram:8gig DDR2|1.6TB HDD
WIP: PacRo - Uses's Neoxer Library
Updated v.097 Check it out