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Trapdoor Below (rogue-like) [new 1.20 Version!]


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#21 Telchar

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Posted 10 September 2009 - 12:52 PM

Started playing just earlier, really enjoying it. What on earth is this "Something hits you.".

Hidden mechanics are never fun :<, and I have no idea what started this and how to get rid of it.

Maybe it is in your inventory. :D
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#22 ZeplashStudios

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Posted 10 September 2009 - 04:12 PM

HOW disappointing... When I ran the Game After I extracted it 3 times it kept saying unexpected error occurred. I do run XP Home and sure as hell It's more than system requirements

Please look into this. Coz I sure wanna try this game :D

Edited by ZeplashStudios, 10 September 2009 - 04:14 PM.

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#23 Telchar

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Posted 10 September 2009 - 05:59 PM

Aww :D I hope it's not some kind of bug in Game Maker because I downloaded it and ran it without getting error message. I'm using Windows XP too. It's hard to say what's wrong with the game right now.
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#24 Beather

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Posted 11 September 2009 - 09:50 PM

Hi,

This was really something inspiring! It reminds me very much of my favorite roguelike game, with music and sound effects!
The fact that you used these sound effects is definately something rewarding.
The music is awesome! It brings a good atmosphere to the game, and gives me the feeling of actually being somewhere in a dungeon!

I have some suggestions:

Because the player is at the center of the screen, I think this gets annoying to watch. It's more tiring for my
eyes to see the whole level moving around than if just the player would move around.

I also think that walls get dark too soon. If you're in an alleyway sometimes the walls are completely black while they are only 2 squares away from me.
This is open to speculation, though.

Nick
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#25 jaytay

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Posted 12 September 2009 - 07:52 AM

Bit confused about the potions, is there intentionally a vague tooltip?
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#26 cordynasty

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Posted 12 September 2009 - 05:55 PM

Woot, Rank 74 on the high scores.

Awesome game, Telchar. You mixed the quick playing pick up action of Action games and combined it with the character development, exploration, and dungeon crawling action of old RPGs. Nicely done.

My only pet peeve is that we don't get much info on the items. I had to use trial and error just to know that a potion healed my character.

Edited by cordynasty, 12 September 2009 - 05:55 PM.

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#27 Telchar

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Posted 12 September 2009 - 06:52 PM

Woot, Rank 74 on the high scores.

Awesome game, Telchar. You mixed the quick playing pick up action of Action games and combined it with the character development, exploration, and dungeon crawling action of old RPGs. Nicely done.

Oh, great!

That was my main goal while making the game. :mellow:
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#28 Zpace

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Posted 13 September 2009 - 12:21 PM

This game was fun :P! I will challenge my friends to see who can make the highest score :o. I got 505690 points.

I hope you will continue adding stuff into the game :mellow: like more weapons, armors and stuff.
I would also love to see like, random shops in the dungeons. Where you can sell and buy different loot.
Maybe throw in a bit more food into the levels too. But only a bit more, and it will be perfect :P.
I liked the "randomizing stats" thingy if you know what I mean. Also I liked that it had simple controls, not like 34 different buttons to remember like in other rogue-like games.
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#29 makerofthegames

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Posted 07 October 2009 - 09:35 PM

I enjoyed the game, granted I can never get too far.

It has tons of replayability and the levels are never the same, although I do have a few gripes with it.

For one: L heals with the scroll of healing..I hate this, it makes it so I have to waste mana to check the description of items. (Shift L Click)
The only other thing I can think of is that it gets a bit repetitive at times.


Other than that I loved this game. I'm glad I voted for it in the cagematch.
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#30 Barserker

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Posted 16 October 2009 - 05:28 PM

Other than the occasionally broken English this game's OK, to say at least. I assume the author's first language isn't English?

1. "Deadly in wrongs hands" - Description of a dagger I found. One wrong is enough, I believe.
2. Satisfied (after eating enough) - I don't know... I'd use the word "satiated" or simply "full". I'm satisfied once I play this game through.
3. "As a mage or archers don't wear a heavy armour." (from readme) - Try this instead: Don't wear heavy armor if you choose to play as a mage or an archer.
4. (more to be added... maybe)

Anyway, I hate to correct spelling and grammar when the game is great.
Sitäpaitsi, en munkaan äidinkieli ole englanti :(

Edited by Barserker, 16 October 2009 - 05:33 PM.

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#31 Telchar

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Posted 18 October 2009 - 02:36 PM

Thanks for finding those errors! I'll fix them asap.

Anyway, I can read quite challenging texts in English but my writing skills suck balls. ;E
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#32 sub

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Posted 19 October 2009 - 05:55 AM

suck balls

LMAO

fix that darn unexpected error :skull:
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#33 Telchar

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Posted 19 October 2009 - 04:33 PM

fix that darn unexpected error :skull:


When does it appears? I haven't seen any errors (I'm using XP) plus I have used Vista converter.
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#34 Arucard

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Posted 16 November 2009 - 03:43 PM

I want to first say I saw the preview of this on Youtube a while back and was very happy to find it was available recently. Assuming you are still checking back here, and updating, I thought I would post a few things I found.

1)Not sure if you care to hear another spelling error, but I just noticed it: The strength potions (both draining and fortifying) are spelled "strenght"
Also, the "armour melting away" potion is described as "temporarily reduses armour" where it should be "reduces"

2) If an object is sitting on the staircase, it must be picked up before walking down. With a full inventory this poses another problem as you must walk away, drop an item, walk back and pick up the stair item, drop it, pick up your first item, then go down stairs. Changing the down stair walk perhaps? Or walking down automatically if a full inventory?

I know the mouse thing has already been mentioned so I won't go there. ;) All-in-all a really great game and another roguelike that will likely consume many hours. Thanks for sharing!
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#35 Telchar

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Posted 18 November 2009 - 11:00 PM

I want to first say I saw the preview of this on Youtube a while back and was very happy to find it was available recently. Assuming you are still checking back here, and updating, I thought I would post a few things I found.

1)Not sure if you care to hear another spelling error, but I just noticed it: The strength potions (both draining and fortifying) are spelled "strenght"
Also, the "armour melting away" potion is described as "temporarily reduses armour" where it should be "reduces"

2) If an object is sitting on the staircase, it must be picked up before walking down. With a full inventory this poses another problem as you must walk away, drop an item, walk back and pick up the stair item, drop it, pick up your first item, then go down stairs. Changing the down stair walk perhaps? Or walking down automatically if a full inventory?

I know the mouse thing has already been mentioned so I won't go there. :) All-in-all a really great game and another roguelike that will likely consume many hours. Thanks for sharing!


Thanks!

I know that there may be some typos because I have dyslexia and I haven't spell checked it completely through. I have to admit when I finished the game engine I quickly made some content and really didn't plan anything so the game isn't one solid pack that works smoothly. I like to desing games and but I don't have much interest to finish them.
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#36 Arucard

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Posted 19 November 2009 - 04:37 PM

Ha! That sounds very familiar, I constantly start projects I never finish. Probably already been asked, but are you planning on releasing the source at all? I'm sure there would be someone willing to go through bugfixes, well it's great as it is anyways. You said you're working on something else now right?
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#37 Telchar

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Posted 19 November 2009 - 11:22 PM

I'm not releasing source because I want keep files if I sometimes started to make project again. I'm planning to make Trapdoor Below 2 and use the same engine but it is more RPG:ish. At the moment I'm creating new shadow engine and tiles but I don't think it's never going to finish.

But now I'm working on item descriptions deleting all fluffy stuff and putting numbers and more accurate info there. Also I found that the stats of the items aren't correctly calculated and they are missing some bonuses. Character's stats are still imbalanced but I'm not going to tell how yet.

Edited by Telchar, 19 November 2009 - 11:26 PM.

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#38 Telchar

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Posted 22 November 2009 - 10:08 PM

I have some good news. Version 1.20 is available with new features and bug fixes!

Posted Image


Please keep posting bugs and grammar errors. Thanks!

Edited by Telchar, 22 November 2009 - 10:08 PM.

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#39 WillShattuck

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Posted 27 November 2009 - 08:45 PM

HI, this is a fun game. I'm very familiar with Dungeon Crawl Stone Soup. Been playing it for a few years now. :)

One feature I would love to have added is the ability to save your progress. I don't usually have enough time to sit down and try to beat the game at one sitting. Even with DCSS I have only about 15-20 minutes at a given time. I do understand about preventing cheating with an online scoring system. It is just a suggestion.

Are there any benefits to selecting certain class/race combos? DwPal is the only class I played yet.

This genre is one of my favorite. I just downloaded GameMaker again to see if I could create a rogue-like for it. It's nice to see that it is possible. Now I have something to aspire to. :) :)

Looking forward to new versions.

EDIT: It would be great to be able to turn off the music while leaving the rest of the sounds. Thanks :)

EDIT: Another suggestion as I continue to play. A larger game screen with a minimap, or the ability to explore the screen would help in planning next moves.

Edited by WillShattuck, 27 November 2009 - 08:49 PM.

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#40 scoz

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Posted 28 November 2009 - 01:46 AM

Great fun, I really enjoyed it. However, I'm sad to say I got a gamebreaking bug :whistle:

I was playing Casual mode, and I was on level 3. The first enemy I reached I killed, but one it was dead I couldn't move nor use anything from the inventory. I reloaded the save, and I was at the staircase at the end of level 2, except the game thought it was level three. I went down the stairs and it became level 4, and I killed an enemy and the character couldn't move etc etc. So, in essence, everytime I load my save the level is out of whack by one (meaning if I keep loading the level will just get higher and higher), and additionally I can only kill one enemy before the game fails.

That said, I really enjoyed the concept and excecution. Well done!
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