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Attack & Defence (beta)


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#1 Tarnasa

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Posted 28 July 2009 - 11:27 PM

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Description: A defence game were you not only try and defend against runners but also must spawn units to try and break your opponent's defence
Version: GM7 Pro
Resolution: No change in resolution, windowed
File: http://www.yoyogames...ames/show/90916

The main difference in this game from the most of the other defences is that you must send the units that your opponent must try to defeat, this also adds the new way you gain money in this game; you increase your income by sending units and get your income when the timer reaches zero.

There is also a "normal" mode were you go through waves of enemies like a normal defence game.

You can place 2-player by having the 2nd player use the keyboard and the first player use mouse.

All original graphics and sounds

Screenshots:
Posted Image

EDIT: The missle targetting your own units is not a bug... it was made like that on purpose

Please comment and make suggestions, and i will try and implement them

~Tarnasa

Edited by Tarnasa, 30 July 2009 - 05:40 PM.

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#2 Revel

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Posted 28 July 2009 - 11:43 PM

Awesome Game! The AI is a little easy (I haven't tried hard, but Medium was VERY easy). Online play would be awesome as well!
Edit: Hard is a little better, but still quite easy.


I also found a bug. With the missile tower, if their are no monsters left on your side, and a missile is looking for a target, it will hit one on the computers side.

Edited by Revel, 28 July 2009 - 11:52 PM.

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#3 Tarnasa

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Posted 28 July 2009 - 11:53 PM

Yea the missle is actually supposed to do that,

The AI is mainly easy because i had to keep them playing fairly but if it's neccassary, i can make them cheat to make it harder. :P

If i have enough time i will definately try to add online multyiplayer, although i would need a large amount of help
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#4 walkingbush

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Posted 29 July 2009 - 02:14 AM

This game I enjoyed ALOT! It was fun, and I actually played it for like an hour before I had to tear myself away and comment! Anyways, good work. Here is something you can work off of: I found it irritating when enemies, such as the brick looking tanks, came out and I couldnt focus my assault on just one to kill it faster, but many different enemies. Maybe a primary target select or something would be of use. Great work on it anyhow.

Edit: I forgot to add that, if you are set on a strong defense, shouldnt there be a way to get income from defensive units as well as attacking units? I fyou dont want to, also, maybe you can make a "Rules" option. Just some more ideas.

BTW I got the enemy down to -1000!!! Woo! But, I was on easy, or (allegedly) VERY VERY VERY VERY VERY EASY, but still.

'Nother Edit: I am sincerely disappointed that no one is playing this, but maybe i am just impatient :P

Edited by walkingbush, 29 July 2009 - 04:54 AM.

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#5 Pro Pro.

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Posted 29 July 2009 - 06:32 AM

very fun game, it is a bit easy though. I defeated the enemy then continued and made a base that can kill the blue ships, the game has been runing in the background for like an hour lol.
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#6 Tarnasa

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Posted 29 July 2009 - 12:18 PM

Well im glag your enjoying it...

@WalkingBush - I would rather not allow defences to give you income mainly because that would make it easy to turtle.
Although, a rules menu with a few interesting options dosn't sound too bad

@ProPro - :)

Anymore suggestions would be welcome!
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#7 monkeylord5000

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Posted 29 July 2009 - 04:03 PM

Here was my review that I wrote:

It was a great game, and could be better. You have the backbone for the game, but it needs a few key components. One, a help menu. It took me a while to figure out everything like what each thing does and how it works. Two, a selling system. I think it would be a lot better if you could SELL THEM! I placed a few in places that didn't work and then realized I couldn't sell them. Three, there needs to be a button to click to start the next wave. It can be very annoying waiting for that timer to end. The last thing is, that when you have a turret selected and you are about to place it, I would like to see the circle to show the range so you can tell where to put it. Now I don't mean to seem like I don't like your game XD, far from it. Some of the things I liked were all the different enemies, the beautiful graphics, smooth game play, and the amazing turrets. Please do not hesitate to send me a message with any new update =D Can't wait to see the finished version! :)

Edited by monkeylord5000, 29 July 2009 - 04:07 PM.

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#8 Explicit

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Posted 29 July 2009 - 05:32 PM

Three, there needs to be a button to click to start the next wave.

spacebar i think

and this is a great game you have, all it needs is some previously stated suggestions and a few graphics polishing here and there(i might help) and you have a well made defense game.

and enemies should move slower(then compensate by making attacks a LITTLE bit weaker)
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#9 Tarnasa

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Posted 29 July 2009 - 11:29 PM

@MonkeyLord5000 - Most of those seem like good suggestions that i can do pretty easily,

@explicit - I dont see why you want to have the units go slower... but i guess i can easily change a few stats
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#10 Explicit

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Posted 29 July 2009 - 11:51 PM

@explicit - I dont see why you want to have the units go slower... but i guess i can easily change a few stats

sometimes the enemies speed right past my turret's range circle

so either make the turrets respond faster?(is that how they work?)
or make the enemies a bit slower

Edited by Explicit, 29 July 2009 - 11:51 PM.

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#11 walkingbush

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Posted 30 July 2009 - 12:06 AM

sometimes the enemies speed right past my turret's range circle


Well, thats why its a strategy game. The MG's range circle are only slightly larger than the flamethrowers. It only shoots at the small worms for 3 seconds before they move out of the way...(I am assuming that is the 'turret' you are reffering to) Send guys out to get income, then use the income to fortify defenses(in A&D mode). The fast guys are weaker, so they ae easily killed by larger turrets (lasers are the bomb!). But, anyway, its not suprising the faster ones fly by (speeds 4 and 5 require rockets and/or lasers. Plasmas works too).

Edited by walkingbush, 30 July 2009 - 12:08 AM.

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#12 food_

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Posted 30 July 2009 - 12:18 AM

Quite the fantastic concept. I enjoyed playing (On easy because It was my first time) and the overall gameplay was very fun.

I think that more units and towers are a good idea. You have plenty already but even more would make the game more fun (:

The graphics were fine, But could be greatly improved. If you would like me to help you with some graphics PLEASE do PM me or contact me somehow, and I will almost surely help you out to the best of my ability.

This game has serious potential (:
I can't wait for more updates

Good luck,
~Food_
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#13 Tarnasa

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Posted 30 July 2009 - 12:59 AM

Ok, New version available, with 4 small updates added:

Sell Towers
See range of tower when placing
Help button in bottom left hand corner
in normal mode, it now tells you that you can press space to skip timer
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#14 nazgod2

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Posted 30 July 2009 - 01:49 AM

It was cool.

Below is my little battle :)

Posted Image

Edit: I lost shortly after this hehe

Edited by nazgod2, 30 July 2009 - 01:51 AM.

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#15 walkingbush

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Posted 30 July 2009 - 04:58 AM

Hey, I AM of some use!

ERROR in
action number 1
of Step Event
for object cont_game:

In script oscr_cong_stp:
In script oscr_cong_allobj_stp:
In script oscr_snow_stp:
Error in code at line 4:
froztime += other.tow.dmg + other.tow.upg * other.tow.upv;

at position 36: Unknown variable dmg

I was just playing the game, and I went to delete a turret, and it mustve been shooting, and I deleted it, and up popped this cursed error! Oh no! Hope you fix it :)

@nazgod2 nice defenses! The blue freeze turrets are actually pretty good if you know how to use them (and have LOTS of money, heh heh heh)

Edited by walkingbush, 30 July 2009 - 05:01 AM.

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#16 Tarnasa

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Posted 30 July 2009 - 12:16 PM

Thanks for showing me the error i guess i competely forgot about that when i made turrets sellable i'll fix it right away
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#17 monkeylord5000

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Posted 30 July 2009 - 05:32 PM

I just played the game again. I noticed one new thing, when the missile launcher shoots its missile in A & D and there is no new enemy on it's side the missile will start to veer off to the other side and attack it's own ships. I guess that might be hard to fix though... anywho, I didn't really check, did you fix the game info with the updates in? Oh, and, A & D is kind of hard on easy... >.> <.< :)
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#18 Tarnasa

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Posted 30 July 2009 - 06:02 PM

Ok, im uploading the new version of A&D with the sell-building bug fixed

And once again i say that the missle retarget thing is not a bug, i did it on purpose
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#19 walkingbush

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Posted 30 July 2009 - 07:03 PM

Maybe, in association with the Sell opton, you can make a move option? Ive found myself in plenty of places where id rather move than sell. Its not neccesary, but would be a nice touch, yes?

Edited by walkingbush, 30 July 2009 - 07:03 PM.

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#20 Tarnasa

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Posted 30 July 2009 - 11:02 PM

Well i think a "moving" option would defeat the purpose of a well planned defence, and would make it much less a strategy game.

And i really don't want to program an AI that moves it's turrets anyway, lol :)
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