If you're put off by the blocky wide-pixel 16 color graphics well then this ain't for you so get the hell outta my topic. This is 1980s retro and yeah despite the system being made in 1984 they still attempted to make the sprites actually look like proper things rather than squares. This game is inspired by the classic platform shooter series Turrican so if you like those games ya might like this. This game isn't innovative and it's not clever. What it is though is action featuring a angry muscley dude with a big gun who likes to shoot the baddies dead and ya know what, sometimes that's all a gamer needs.
Game starts off in Windowed mode. Press F3 or Alt and Return for a proper resolution change to nice and sharp 640x480. Scanlines are on by default. Check the readme (pasted below too) for config details if you want to turn them off or make them transparent. I have them on by default as that's how my old Amstrad monitor looks and I loves the scanlines. Pressing F4 makes the game fullscreen by stretching to your current desktop resolution but it really kills the look and blurs the heck out of everything in a really nasty way.
Here's some old (but not that out of date) screenshots. Ignore the bottom two as those are from later levels not in this demo.
Here's some more info I lazily copy/pasted from the Readme.txt file I wrote earlier. It contains controls and config settings and all that.
This is the latest demo of a game originally written for a Retro Remakes contest where the category was 'We Like It Retro' which meant making a brand new game in the style of machines of the past. In this case it's my first computer the 1984 machine, Amstrad CPC 464. It uses the same 16 colors on screen chosen initially from the 27 color palette of the machine and uses the wide pixel resolution like the CPC's Mode 0. This demo contains all of level 1 except it's boss. The amount of secret areas found and Amstrad CPC 464 icon's are temporarily on the Pause screen. These will likely appear at the end of a level in the full version where bonus points will be awarded for finding all of them. A lot of the bugs of the previous demo have been fixed though there are probably some others now. And yes I know there is still no proper death sequence. I'll do it later.
All graphics and majority of code created by me, Carnivac
Sound effects are temporary and were created in SFXR
Music used in the demo are Switchblade - Title Theme by Ben Daglish and Glider Rider - Bike Theme by David Whittaker
Full credits on the title screen
cursor keys to move
S to shoot
D to jump
Return to Pause and go to menu
Press crouch then jump to drop through thin platforms
Press crouch (when not firing) on restart panels to activate them
F3 (or Alt and Return) switches to 640x480 fullscreen resolution (recommended)
F4 stretches to fill current resolution
F10 ends game instantly
For now the Options menu is disabled 'til I fix it. In the meantime the following options can be changed by altering the config.ini file. More options will be in later updates.
Set Joypad to 0 for keyboard control
Set Joypad Selected to 0 for the first joypad or 1 for the second
Set Joypad Config to 1 for PS2, 2 for PS3, 3 for PC pads with a POV d-pad, 4 for regular PC pads (untested) and 5 for Xbox360
0 for joypad 1, 1 for joypad 2
Music Volume can be set to any number between 0 and 255
Scanlines can be altered by any decimal point between 0 and 1. For example 0.5 will set them at half transparency and 0 will appear to turn them off.
Please report any major bugs to http://carnivacgames...o-11-topic.html
Anyone who has a regular PC joypad (not POV) and can test it with this game please let me how it goes because I cannot test it myself. I'm not sure it'll work as it is but if someone can report the correct values if it doesn't then I can fix it.
Please let me know if the game doesn't run at all for you. I know it happens with some machines. If so then I'll need your system specs and I'll work on a fix.
If for some reason you'd like to have a go then here be the link for the demo which is 1.84MB in size so it ain't much at all, eh?
Cosmic Prison Commando - Demo 1.1
If it's not working (or the screenshots or my sig images) it's because the host is temporarily down again (has happened a couple times lately). Just come back a couple hours later and it should be fine.
Ok then. Good. Right. Nice.... Holy crap I posted an actual gamey thing!
Edited by Carnivac, 25 July 2009 - 10:19 AM.