Lighthouse - New Version Finally Out
#21
Posted 08 September 2009 - 03:18 AM
#22
Posted 11 October 2009 - 08:40 AM
___________________________________________
ERROR in
action number 2
of Draw Event
for object obj_lighthouse:
Trying to use non-existing surface.
#23
Posted 12 October 2009 - 10:06 PM
#24
Posted 17 October 2009 - 07:29 PM
Be sure to vote for Lighthouse in this week's Cagematch!
Edited by monocledsardine, 17 October 2009 - 07:29 PM.
#25
Posted 21 October 2009 - 06:07 PM
Controls:
- Make the Shift key toggleable so you can turn off the automatic focusing/unfocusing. I think this is pretty important.
- Maybe use Left and Right mouse instead of E and W? Not sure about this one.
Polish details:
- You could get a custom loading bar and icon.
- The cursor appears during the tutorial (bug)
- Using the F keys for options and Game Maker's information document isn't very professional. This may not be worth the trouble, but I think it would look nice.
Keep up the good work!
#26
Posted 21 October 2009 - 08:35 PM
As for all the other problems you gave, thanks for the info. I can fix those up, but I will probably not be updating the game for a while as Orbic is working on another game right now. Thanks again!
#28
Posted 22 October 2009 - 08:30 PM
Why is using the F keys unprofessional? And if you don't want the light to focus and unfocus, just stop clicking with the mouse and use "E" and "W" to focus and unfocus instead.
As for all the other problems you gave, thanks for the info. I can fix those up, but I will probably not be updating the game for a while as Orbic is working on another game right now. Thanks again!
Option menus tend to feel a lot nicer than having a huge text file tell you you can use F4 to set the game to Fullscreen. Same reason why you should use a tutorial rather than a huge text file. Great work on the tutorial btw.
I do use E and W. I'm not refering to the mouse-click focus/unfocus, I'm refering to the the Shift/Control keys, which I want to always be on, and its a big big pain to ALWAYS be holding shift down, especially since my left hand is already busy with E and W. When I aim the mouse up, it automatically unfocuses my light, and vice-versa. I want to be able to turn that off without holding down a key constantly. Thanks for your efforts!
#29
Posted 24 October 2009 - 12:39 AM
#30
Posted 24 October 2009 - 07:25 PM
I'm not good at it, but that doesn't matter, its still great.
Well polished effects, addicting, controls are fair.
#31
Posted 25 October 2009 - 06:06 AM
#32
Posted 31 October 2009 - 09:44 AM
#33
Posted 01 November 2009 - 05:38 AM
Lighthouse is in its third cagematch! Vote for Lighthouse!
#34
Posted 02 November 2009 - 05:34 PM
#35
Posted 02 November 2009 - 11:54 PM
It may not have much depth, or so it seemed, but it sure makes up for it in gameplay terms.
I voted for it in the cagematch too. Goodluck with that.
Mind if I ask how you made that splash screen in the first post ?
#36
Posted 03 November 2009 - 12:23 AM
Mind if I ask how you made that splash screen in the first post ?
You mean this?:

I made that with the good old-fashioned mouse and keyboard, plus Adobe Photoshop. (Most of it is done with the paintbrush tool)
The last version is pretty cool! Is there any chance for an online highscore table?
This game is really not in production anymore, but online highscores would be ridiculously easy to add, so you may see them around sometime in the future.
Edited by monocledsardine, 03 November 2009 - 12:23 AM.
#37
Posted 04 November 2009 - 12:16 AM
-Taylor Marlow
#39
Posted 23 April 2010 - 03:59 AM
The light , sprite , and enemy is support with the game . its good for 2d game !
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