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Jsme V2.2 - For Gm 8.1 And Down, Studio Is Coming


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#1 Jazza4Lyf

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Posted 10 July 2009 - 12:49 PM

JS Message Engine v2.2

 

Currently supported for version 8.1 and lower, Studio support will come with the new version.

Spoiler

 

I am honestly really astounded with the amount of times this has been viewed and downloaded (even to this day it is being downloaded) and I am very thankful to everyone who has tried this and provided feedback. I know I have been away for a while and there are still a few issues with this version that really should have been addressed a while ago, but I have been really unmotivated and busy to do it. However, I really do owe this to you guys and, as such, I would like to say that I shall be working on the new version of the engine during my spare time from this point on. It won't be one of my little projects that I put half-ass effort into, I will be aiming for a much better, smoother and user-based engine with functions you guys actually want. Because of that, I will be making three lists: wants, implementing and implemented on this post. Once the new version is ready I shall make a new topic and post on here for anyone following it. Thanks for using my engine and I hope this is worth the wait for you guys!  :thanks:

 

Wants:

  • Event system (OnOpen, OnClose, OnComplete, etc.) for more control over precise timing
  • Sounds and voices (remember reading a request somewhere...)

Implementing:

  • Individual message boxes each with their own customisations and message buffer (can still use a global style if preferred)
  • Greater control and number of built-in animations (open for suggestions)
  • Different animations for box in, transition and out
  • Text has its own animations for in and out (open for suggestions)
  • Textbox input box control (moving the cursor, inserting, highlighting, etc.)
  • Animated image compatibility (character icons such as that seen in RPGs)
  • More navigation options (keyboard, mouse and/or joystick in combination)
  • Progression functions to force a message box to display the next message without direct input (progress a 'chat' cut-scene, progress when a player does something specific, etc.)

Implemented:

  • User-coded animations via 'js3_animation_*()' functions
  • Variable tween system with 14 different tweens, most with the option of easing in and/or out

Edited by Jazza4Lyf, 26 May 2013 - 05:25 PM.

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Be on the lookout for JSME v3 in the future sometime... It is coming!


#2 Jazza4Lyf

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Posted 08 August 2009 - 03:49 PM

*One Month Bump*

Please comment if you have downloaded. Don't know why I am so skittish but I am :medieval:
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#3 Blue Leader

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Posted 09 August 2009 - 05:48 PM

Sounds like this could be pretty handy. I downloaded it, and I'll give it a shot in a bit. :)
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#4 Binsk

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Posted 10 August 2009 - 03:57 AM

This looks and works very smooth. It has a simple yet effective look to it also. I really like this and will most likely end up using it in some future games. :P I haven't actually tried it out yet, other than viewing the example, but if I have anything interesting to say after I do I will come back here. :GM7:

Edited by Scyler_27, 10 August 2009 - 03:58 AM.

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That said, do you want to go to heaven? Not the hellish picture given by cartoons. You know, the nightmarish one where you are renting a cloud and harp? I mean, holy crap, where did that come from? I am talking about a bonafide city, people, designed by God no less. Heck, read John's Revelation 21 if you want details. Getting to heaven is extremely simple, actually, the how and why is spelled out in Paul's letter to the Romans, summarized in Romans 10:9,10. God lived a perfect life and died in your place, covering every one of your mistakes and failures past and future. All you have to do is believe that He did what he said He did and accept the gift. Bam, you're saved. Done deal. Complicated, no? Questions? PM me.


#5 Jazza4Lyf

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Posted 10 August 2009 - 04:58 AM

Thanks :P
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#6 Jazza4Lyf

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Posted 18 August 2009 - 03:04 PM

UPDATED TO V1.1

Sprites no longer have to be... uh, tiny to be used! Now, they can be as BIG or LITTLE as you want (as long as it is square!)
Links have been updated also.

Edited by Jazza4Lyf, 18 August 2009 - 03:05 PM.

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#7 Jazza4Lyf

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Posted 22 August 2009 - 04:12 PM

UPDATED TO V2

Textboxes have been added! Now you can get strings from the user. And, you can set rules to it like hide the string and display a password character in place or get numbers or text only!
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#8 3dman101

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Posted 29 August 2009 - 01:48 AM

a pic would be nice, and you don't have to make a new post for every update... just edit the first post for future reference :whistle:
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#9 Jazza4Lyf

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Posted 29 August 2009 - 10:29 AM

a pic would be nice

There are two listed under 'Screens' in the first post
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#10 Jazza4Lyf

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Posted 03 September 2009 - 06:34 AM

UPDATED TO V2.1

I received a pm about a button highlight which has now been addressed,
The border sprite can now be animated,
IMPORTANT! - Changed the name of the function 'js_msg_padding()' to 'js_msg_room()' because I added 2 new arguments,
'js_msg_obj_sprite()' has an additional argument for the animation of sprites. This means if you have used this function, you must add the extra argument otherwise you will get an error.
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#11 Jazza4Lyf

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Posted 03 September 2009 - 06:37 AM

UPDATED TO V2.1

I received a pm about a button highlight bug which has now been addressed,
The border sprite can now be animated,
IMPORTANT! - Changed the name of the function 'js_msg_padding()' to 'js_msg_room()' because I added 2 new arguments,
'js_msg_obj_sprite()' has an additional argument for the animation of sprites. This means if you have used this function, you must add the extra argument otherwise you will get an error.


Sorry, slow internet must have double posted!

Edited by Jazza4Lyf, 03 September 2009 - 06:44 AM.

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#12 Darklord071991

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Posted 03 September 2009 - 02:22 PM

This is a really nice message engine. But I have one little bug so far. When you are inputting text and press the arrow keys, it adds the last inputted character.

Edited by Darklord071991, 03 September 2009 - 07:54 PM.

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#13 Jazza4Lyf

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Posted 03 September 2009 - 11:33 PM

This is a really nice message engine. But I have one little bug so far. When you are inputting text and press the arrow keys, it adds the last inputted character.

Thanks, I'll fix that asap :whistle:
I just fixed it but can't compile it yet, I'm at school! :P

Edited by Jazza4Lyf, 03 September 2009 - 11:39 PM.

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#14 Darklord071991

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Posted 04 September 2009 - 07:18 AM

This is a really nice message engine. But I have one little bug so far. When you are inputting text and press the arrow keys, it adds the last inputted character.

Thanks, I'll fix that asap :whistle:
I just fixed it but can't compile it yet, I'm at school! :P

Cool!
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#15 MrScience101

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Posted 04 September 2009 - 09:48 PM

Absolutely amazing. I have not used it yet, just downloaded it, but after reading the entertaining pdf that is included I can't help but say thank you for saving me a ton of time. I was going to have to write my own messaging system for my freeware game "Of Shards and Barriers"
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#16 Jazza4Lyf

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Posted 05 September 2009 - 03:17 AM

Absolutely amazing. I have not used it yet, just downloaded it, but after reading the entertaining pdf that is included I can't help but say thank you for saving me a ton of time.

No problem! I'm here to help :snitch:

Textbox fix uploaded!

Updated
Just added a new function 'js_qdefault()' which allows you to set a default piece of code to execute if the user presses escape in a question.
'js_tb_add()' has more arguments now to compensate for the new default function.

Edited by Jazza4Lyf, 07 September 2009 - 04:02 PM.

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#17 synkarius

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Posted 12 October 2009 - 11:06 AM

Downloaded, can't wait to use it.
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#18 MrBlack

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Posted 21 October 2009 - 09:25 AM

I got an error when loading the example;

"Cannot find extension package: JS Message Engine"

I have no prior experience with extension packages so I'm not sure what to do.
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#19 Jazza4Lyf

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Posted 21 October 2009 - 09:56 AM

"Cannot find extension package: JS Message Engine"

The only time I have gotten that error is when I move a .gmk file and began working with it in another computer without bringing the .gex, but it may happen if you move the .gex also, never tried it.

Edit: What do people think of the engine? It has been quiet around...

Edited by Jazza4Lyf, 21 October 2009 - 10:27 AM.

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#20 MrBlack

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Posted 21 October 2009 - 11:34 AM

Where does the .gex file have to be to make it work, and what must its filename be?

Currently I have it in the same directory as the .gmk under the filename Message System 1.2, but that's a completely different location to Game Maker if that means anything.

I would love to test it and give you feedback; if it does everything it says it does then it's exactly what I want, so I'm looking forward to it ;)

Edited by MrBlack, 21 October 2009 - 11:35 AM.

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#21 Blue Leader

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Posted 21 October 2009 - 04:29 PM

Where does the .gex file have to be to make it work, and what must its filename be?

Currently I have it in the same directory as the .gmk under the filename Message System 1.2, but that's a completely different location to Game Maker if that means anything.

I would love to test it and give you feedback; if it does everything it says it does then it's exactly what I want, so I'm looking forward to it :)

Having it in the same location as the GMK only works for DLL files.
To install an extension, open Game Maker and click on Resources -> Select Extension Packages. From the Extension Packages window, click the "Install" button, then "Install" again on the next window. Navigate to where you saved the GEX, double-click the file (or click it once and click on "Open"), and then it will be installed.
You'll be taken back to the Install Extension Packages window. Scroll through the list to make sure the GEX is in there, and if it is click "OK". Click "OK" again on the next window, too.
Than, when you want to use the extension in your game, open the Extension Packages window again (Resources -> Select Extension Packages), click on the extension you want listed under Available Packages, and than click the blue arrow that appears to add said extension into your game.

And that's how you install an extension.

As for LIBs, they simply go into the LIB folder of your Game Maker install location.

Edited by Blue Leader, 21 October 2009 - 04:31 PM.

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#22 GMLismybeach

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Posted 24 October 2009 - 08:25 PM

Can anyone make this work with views? Cause i can't seem to!
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#23 Jazza4Lyf

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Posted 25 October 2009 - 04:16 AM

Can anyone make this work with views? Cause i can't seem to!

Make sure you change the settings so they suit the size of the view because it has an invisible bounding box to keep it on the screen. If the margin settings aren't set properly, it will look very VERY weird... ^_^

EDIT: Minor Bug Fix
The function 'js_msg_room()' displayed in the GM window 'js_msg_room(marg,pad...)' was executed as 'js_msg_room(pad,marg...)' and has now been fixed. Instead of changing the 'marg' with 'pad', I changed the code because I think it makes more sense with the margin first as opposed to the padding, so if you rely on padding and margin settings, download the fix or change the arguments in your code.
Thanks for pointing that out GMLismybeach

Edited by Jazza4Lyf, 25 October 2009 - 12:08 PM.

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#24 Diet Chugg

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Posted 27 October 2009 - 06:05 PM

For some reason the downloaded example .gmk won't run correctly... It gives me a long error code.
Is this supposed to happen?
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#25 Jazza4Lyf

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Posted 29 October 2009 - 12:19 PM

For some reason the downloaded example .gmk won't run correctly... It gives me a long error code.
Is this supposed to happen?

Noooo... that isn't supposed to happen... I'll check that now!

EDIT: It's fine for me. Is anyone else getting the same result?

Edited by Jazza4Lyf, 29 October 2009 - 12:23 PM.

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#26 Krisando

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Posted 04 November 2009 - 05:44 AM

For some reason the downloaded example .gmk won't run correctly... It gives me a long error code.
Is this supposed to happen?

Noooo... that isn't supposed to happen... I'll check that now!

EDIT: It's fine for me. Is anyone else getting the same result?

Yup.

___________________________________________
COMPILATION ERROR in extension package JS Message Engine
Error in code at line 1:
   {	// If the Message Buffer is empty, ignore and quit	if (js_msg_buf_size(1)) exit;	var _msg,_bufVal;	_msg="";	_bufVal=js_msg_buf_value(argument0);	// This script will determin if it is a Textbox, Question or a Message ------------------	// Locate the string '^BUT^' and, if found, it is either a textbox a question	if (string_count("^BUT^",_bufVal)>0) {		var list;		 // This is for drawing buttons		if (argument1) return 1;		_msQDefault=false;		if (_msQDefaultVal!=-1) _msQDefault=true;		/* ---------------		Determine if we are using a textbox or just a question		--------------- */		// Set the variable		var bufToString,extra;		bufToString=_bufVal;		extra="";		// Find the 'TBOX' tag		if( string_count("^TBOX^",_bufVal)==1) {			list=PARSE_the_STRING(_bufVal,"^TBOX^",false);			bufToString=ds_list_find_value(list,1);			_tbTyping=true;			keyboard_string="";			extra="###";		}		// Create a list with the Question and Button Texts		list=PARSE_the_STRING(bufToString,"^BUT^",false);		for (l=1; l<ds_list_size(list); l+=1) {			if (string_count("$DCODE",ds_list_find_value(list,l))==0) but[l-1]=PARSE_the_STRING(ds_list_find_value(list,l),"$CODE$",false);			else {				_msQDefault=true;				but[l-1]=PARSE_the_STRING(ds_list_find_value(list,l),"$DCODE$",false);			}		}		// Create the message to display on screen		var msg2Do;		msg2Do=ds_list_find_value(list,0);		if (string_count("^TBOX^",msg2Do)==0) {			msg2Do=string_replace(msg2Do,"^TBOX^","");		}		if (_msWrdWrp!=-1) msg2Do=WRAP_the_STRING(msg2Do,_msWrdWrp,"#",_msWrdFrc);		_msg=msg2Do+"#_____________#"+extra;		var size;		if (string_count("$DCODE$",bufToString)!=1) size=ds_list_size(list);		else size=ds_list_size(list)-1;		for (i=1; i<size; i+=1) _msg+="#"+ds_list_find_value(but[i-1],0)+"#";		for (i=1; i<ds_list_size(list); i+=1) js_msg_cbuf(ds_list_find_value(but[i-1],1));	} else {		if (argument1) return 0;		// Create the message to display on screen		var msg2Do;		msg2Do=_bufVal;		if (_msWrdWrp!=-1) msg2Do=WRAP_the_STRING(msg2Do,_msWrdWrp,"#",_msWrdFrc);		if (_msDsp==-1) _msg=msg2Do+_msConTxt;		else _msg=msg2Do;	}	return _msg;}

at position 2452: Symbol } expected.

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#27 Jazza4Lyf

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Posted 04 November 2009 - 10:29 AM

Ok, well, no, that is NOT supposed to happen, but it is so weird how it is working fine for me. I'll see if I can sort this out.
Thanks for confirming... I think...? :D
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#28 Drandula

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Posted 04 November 2009 - 12:27 PM

Try fix fast and then put link again.
I wanna test this TT__TT But screens
look great :D

~Drandula~
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#29 Jazza4Lyf

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Posted 04 November 2009 - 01:06 PM

I wanna test this TT__TT

Fear not! It was really weird... the problem were the comments!
But it compiled fine in the previous versions, so I didn't even consider them.

It is NOT fun finding all your comments and turning them into blocks!

Anyway, I have fixed that but now something else has come up... working on that too!

[ WATCH THIS SPACE! ]

OMG! I cannot believe I just noticed that...
The second problem - IT WASN'T INITIALIZED! :D

OK, I shall re-upload now! New links inserted! Have fun with version 2.2!

Also, please note, while I was fixing this error, I noticed I nearly compiled it with a depreciated function!
'js_msg_colour()' is no more, instead, it has been broken up into 4 smaller scripts so you don't have to type 9 '-1's when you want to change 1 thing!

Edited by Jazza4Lyf, 04 November 2009 - 01:45 PM.

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#30 Blue Leader

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Posted 04 November 2009 - 05:26 PM

I've got a question... Do you happen to have an example file that's a GMK instead of an executable? It would really help to understand the engine to have a working example where I could see the code in action...
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#31 Jazza4Lyf

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Posted 05 November 2009 - 12:09 AM

I've got a question... Do you happen to have an example file that's a GMK instead of an executable? It would really help to understand the engine to have a working example where I could see the code in action...

Ok, I'll include it in the upload again and edit this when done.
EDIT: Still not done, it's on my laptop, so I'm going to whip up another example soon (laptop screen is cracked... so need to wait for available comp screen)

Edited by Jazza4Lyf, 05 November 2009 - 09:48 AM.

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#32 Blue Leader

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Posted 05 November 2009 - 02:28 AM

I've got a question... Do you happen to have an example file that's a GMK instead of an executable? It would really help to understand the engine to have a working example where I could see the code in action...

Ok, I'll include it in the upload again and edit this when done.

Awesome. :)
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#33 Krisando

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Posted 05 November 2009 - 03:31 AM

The error does not happen in the compiled executable but it does in the gmk. Interesting O.o maybe you should try r-upload the latest extension again?
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#34 Jazza4Lyf

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Posted 05 November 2009 - 09:35 AM

maybe you should try r-upload the latest extension again?

I did, the exe was compiled with the new extension.
Did you replace the old JSME with the new, because I haven't uploaded a gmk with the new extension yet?

Edited by Jazza4Lyf, 05 November 2009 - 09:49 AM.

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#35 Universal_X

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Posted 13 November 2009 - 11:45 PM

BEST IVE SEEN!! :lol:

Can you please add image options?
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#36 fishsicles

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Posted 14 November 2009 - 12:12 AM

Great .GEX! This will save me decades of codework, as well as eliminate the remaining grey boxes of doom. Made of Win.

Edited by fishsicles, 14 November 2009 - 12:15 AM.

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#37 Jazza4Lyf

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Posted 15 November 2009 - 12:55 PM

Can you please add image options?

As in images instead of text or along those lines?

grey boxes of doom

I call them Grey Death Boxes =P

And thanks for the high valued praises, makes it all worth while!
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#38 Keiferr

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Posted 24 November 2009 - 10:21 PM

Thanks a bunch for your work on this man.

Helped me out a lot.
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#39 Jazza4Lyf

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Posted 25 November 2009 - 01:26 PM

Thanks a bunch for your work on this man.

Helped me out a lot.

No problem.
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#40 SarcaZmo

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Posted 25 November 2009 - 05:52 PM

dude could you give me some examples of code?, i do understand it, but, i cant get code to work ANY OF IT :D , so im guessin if you may post one example of a qblock, and another for a block with an input box ::lmao::
anyways, coolest extension ever!
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#41 SarcaZmo

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Posted 26 November 2009 - 04:57 PM

Nevermind, i figured it myself, thanks a lot for the extension!
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#42 Jazza4Lyf

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Posted 27 November 2009 - 08:46 AM

Nevermind, i figured it myself, thanks a lot for the extension!

Sorry about that! I forgot about adding the .gmk example - I WILL add one soon!

And no problem! :)
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#43 Universal_X

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Posted 29 November 2009 - 06:46 PM

Can you please add image options?

As in images instead of text or along those lines?

grey boxes of doom

I call them Grey Death Boxes =P

And thanks for the high valued praises, makes it all worth while!


No I meant text and image :(
Like in Rpg's! It would be really nice options.

but sure only image would be cool too..
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#44 Jazza4Lyf

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Posted 30 November 2009 - 03:15 AM

No I meant text and image :(
Like in Rpg's! It would be really nice options.

Like a portrait of a character and their dialog?
I'll see what I can do when I get the time.

Just not that progress will be slow for a while as I sort out my schooling and stuff on the side for next year, so don't expect drastic updates and features anytime soon.
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Be on the lookout for JSME v3 in the future sometime... It is coming!


#45 Universal_X

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Posted 07 December 2009 - 12:03 PM

No I meant text and image :lol:
Like in Rpg's! It would be really nice options.

Like a portrait of a character and their dialog?
I'll see what I can do when I get the time.

Just not that progress will be slow for a while as I sort out my schooling and stuff on the side for next year, so don't expect drastic updates and features anytime soon.


Okey. still you dont have to do that yet .. THis engine is really good :mellow: But if you want to add somethin to it.. You can add only an image :) OR text animations!! Like writing- effect.

But well.. You did a great job!

Edited by Universal_X, 07 December 2009 - 12:05 PM.

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#46 B Factory LLC

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Posted 08 December 2009 - 12:14 AM

Very good. You should add an 'OK' button, though, so they can click instead of type. 4/5

P.S. Like the question U.I.!
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#47 wituz

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Posted 08 December 2009 - 12:49 PM

Hey :rolleyes: Relly cool extension you made! Why is your example onlt in EXE file. Make it in GMK too so people can see how it works :unsure:
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#48 Jazza4Lyf

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Posted 08 December 2009 - 03:44 PM

Good news everyone, (I love Futurama :rolleyes:) I have just created a .gmk and will upload it soon.
Bad news everyone, I noticed that the button text wouldn't display correctly and was aligned to the bottom of the button... which looks VERY unprofessional!

I'll upload a quick fix and the new .gmk along with it!

Even WORSE news everyone, my laptop decided to have a hissy fit... that was where I had stored the scripts for JSME v2.2 :D Thankfully, I still have v2.1, so I may have to make even more adjustments to bring it up to scratch!
Never mind, found a spare copy on my desktop! This is why you NEED backups! :unsure:

Edited by Jazza4Lyf, 08 December 2009 - 04:13 PM.

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2nsxog9.png

 

Be on the lookout for JSME v3 in the future sometime... It is coming!


#49 Jazza4Lyf

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Posted 09 December 2009 - 01:49 PM

Sorry for the bump, but figured you guys would like this one!

The .gmk was added and a small graphical fix was applied. Enjoy and learn!
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2nsxog9.png

 

Be on the lookout for JSME v3 in the future sometime... It is coming!


#50 Keiferr

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Posted 22 December 2009 - 05:46 PM

Hey Jazza, I don't think your extension works in GM8. I just transfered my project over along with JSME and I get a really odd error right when it starts. If you want I can send it to you, because it's extremely long.
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