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Zuwaka Beta - Update [july 12th] Major Fixes!, Online racing game using Reflect system
Marchal_Mig12
post Jul 9 2009, 04:58 AM
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July 12th - I am releasing a new version with major issues fixed. (Hopefully nobody has yet noticed them yet and will not ever). I've added one map and the possibility the set a password. I've also fixed many minor glitches/issues/bugs. If there is any problem with the updater, download the version available here on this topic.

Hi everybody ! rolleyes.gif

I am, today, releasing the first beta of Zuwaka which has been on the making for almost one year. This game is fully online and will provide you a new 2d racing experience. It also uses the mouse only which will make you guys enjoy this game even more. Please note that this is a beta version. His purpose is to test. However few bugs may be noticed. If it happens so, please report them on this forum with a small description about how it happened. Also, modes are not release yet due to lack of game popularity (which would affect scores and points). I will wait few weeks before releasing them. It will also give me to time to complete them.

> Tech. Video



Screen 2 - Screen 3

DOWNLOAD NOW !
.rar Download


Controls
Jump - Hold and release left mouse button
Dash - Fast double click left mouse button
Tongue Grab - Press and hold right mouse button
Tongue Boost - Press left mouse button while grabbing a wall with your tongue.
May requires UDP and TCP port no. 28000 to be forwarded to host any games.


> www.edm-games.com

> www.reflectgames.com


Enjoy ! i_chikin_emote.gif

This post has been edited by Marchal_Mig12: Oct 16 2009, 05:43 AM
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Absolute Zer0
post Jul 9 2009, 05:16 AM
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Hey, awesome game! It's extremely difficult to get used to moving around, but it's a lot of fun. The graphics are beautiful, and the game runs very smoothly. On the default map, I average 55 FPS, and peak at 58 FPS. Again, great game. I hope to see other players in game soon, my in game name is Nighthawk. (The same Nighthawk(17) from the Reflect forums.) smile.gif
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FredFredrickson
post Jul 9 2009, 06:28 AM
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Glad to see you got the demo out, Marchal. I agree, the game can be a bit hard to get used to with the controls, but once you've had a few minutes to play around and orient yourself, it's quite fun to hurl yourself through the air! I hope to see this game become something great - the work you and your team have put into it really shows even in this beta. Nice work! smile.gif
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Tahnok
post Jul 9 2009, 07:32 AM
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Really interesting idea. I agree that it's difficult at first but fairly easy to get used to after a few minutes. I also wholly appreciate how it only uses the mouse. The graphics also seem very polished. I just hope you've found some music to match them, haha.

There are a few little things I noticed that could use fixing. You can travel under the level (past the caution signs and into the black blocky area). I also managed to get through the pinball flippers backwards (I'm not sure if you're supposed to be able to or not). Also there's no map switching, race timer, players list (that I could find), server commands (again, that I could find), or objective (you get to the finish line and nothing happens). Overall I would say it needs those little features that come from polishing for it to be really amazing and to have a more complete feel. Still though, very nice! I can tell you've worked a long time on this.
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Silentdeath
post Jul 9 2009, 07:50 AM
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Wow that video looked awesome I might give it a try just from that. The graphics looks really nice and i like the tongue idea smile.gif
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Lethalanvas
post Jul 9 2009, 08:49 AM
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This looks fun! Nice to have another professional-looking game on Reflect and the GMC WIP forum!

Good luck to you guys! Welcome to Reflect!
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JonathanPzone
post Jul 9 2009, 01:10 PM
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Finally out. smile.gif
I will try it out now. If it doesn't work, I'll be sad, but I'll be happy that there is another game using the Reflect system regardless. (So maybe it won't be so lonely on the forums or in the games, now.)

~Jon
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OpticalLiam
post Jul 9 2009, 09:11 PM
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Excellent looking game. Love the visual style and the amount of polish. Gameplay seems pretty fun too, though I've not really had anyone to race against yet! As others have said, it seems a bit difficult to control (at least at first). You could possibly add keyboard controls too, to use in conjunction with the mouse for people who would prefer that (e.g. space for the tongue). Are you going to add sounds?
There seems to be a bug with your auto patcher, it always finds a new patch and downloads it every time I run!

Nice work, keep it up.
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Marchal_Mig12
post Jul 9 2009, 11:33 PM
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First of all, thanks everybody for your comments and your support. About the well-known difficult movement engine, let me say that it has been setted up like this voluntarily. Since this is a racing game, we want to base it on skills. There are many moves possible and this is what makes the game (I think) enjoyable. Later on, replays will be available (like you can see in the menu). However you will be able to see pros making sick moves.

@OpticalLiam We though about the keyboard controls. We discussed it alot and we came to the conclusion that it should remain the most simple possible. As for the updater, I just fixed it in the new version although what you were reporting wasn't the actual bug. I was doing tests with the updater (this is why you would keep downloading it).

@JonathanPzone I guess it works wink1.gif

@Lethalanvas I am glad to be in the same community as you Leth. Later.

@Silentdeath Thanks, this game has be in progress for the last year. Since then, we used 3/4 of the time designing it.

@Tahnok As well, these little features as you said are coming along (most of them are already done). I am releasing the playable version since it needs testing and polishing. As for the flippers, it is simply because it is not well placed in the map (will be fixed later on). Notice that this map is not official yet and will be remade by our designer however it needs alot of polishing. I haven't added the feature to set smaller limits than the maximum ones. It is coming as well. However, what did you mean by a player list? Do you mean a sort of player list while you're in a game? As for server commands, it will come (I just rushed the first beta). Thanks for all these reports, I will be working on them asap smile.gif See ya. ph34r.gif

@FredFredrickson I am glad to finally be a dev in your community Fred. I was kind of a dream for me smile.gif. Glad to see that you seemed to not be a 'newb' anymore (lol i_chikin_emote.gif ) As you play more, you may be able do do crazy tricks as well.

@Absolute Zer0 Hey nighthawk smile.gif My biggest fan so far. I'm happy to see how addicted to the game you are at the moment. I hope to see you online later on smile.gif You may turn off backgrounds (in the options.ini file) and you will obviously run at 60 fps.

EDIT: Update up ! Download on the first post.

This post has been edited by Marchal_Mig12: Jul 9 2009, 11:34 PM
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gmdud
post Jul 10 2009, 01:38 PM
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This game needs some more attention, its sweet!,
although is the tongue or what ever it is supposed to not fully extend sometimes?
like im flying through the air having a good time then go to right click to a ledge and the tongue goes out a little bit then goes right back in.
is it something im doing wrong?
anyways sick game cant wait to see some more features!
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Marchal_Mig12
post Jul 10 2009, 04:31 PM
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May you explain a bit more the tongue thing or take a screenshot? I've been working alot on the tongue (main feature of the game). I tried to make it bug free and the most realistic possible, I think that everything is okay (hopefully).

More features are coming as well biggrin.gif Thank you.

Mig
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Absolute Zer0
post Jul 10 2009, 06:49 PM
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What I assume he means is that the tongue has a limit on how far it can extend. I think that it might be too easy if it could extend forever, you would be able to just click in random places and grab platforms you couldn't even see from your position. I think the tongue works great the way it is. smile.gif
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Tahnok
post Jul 10 2009, 11:37 PM
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QUOTE (Marchal_Mig12 @ Jul 9 2009, 04:33 PM) *
@Tahnok As well, these little features as you said are coming along (most of them are already done). I am releasing the playable version since it needs testing and polishing. As for the flippers, it is simply because it is not well placed in the map (will be fixed later on). Notice that this map is not official yet and will be remade by our designer however it needs alot of polishing. I haven't added the feature to set smaller limits than the maximum ones. It is coming as well. However, what did you mean by a player list? Do you mean a sort of player list while you're in a game? As for server commands, it will come (I just rushed the first beta). Thanks for all these reports, I will be working on them asap smile.gif See ya. ph34r.gif
Yeah, I thought that was probably the case, but I just wanted to make sure. Yes, I mean within the game. It's annoying to not have a list of players in the server with you (the kind that usually pops up when you hold tab). Also, it would be cool if you could put some sort of indicator in the list of how far along they are in the map, or maybe just an indicator somewhere in the HUD of what place you're in (1st, 2nd, 3rd, etc).
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Murska
post Jul 11 2009, 12:28 AM
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I played this with someone. Things that I noticed; this game needs a better chat system, at times you couldn't even see what you were typing. Also it would be nice to know the nickname of the other player biggrin.gif Also make an option for non scaling fullscreen because in windowed mode you will most likely click outside of the window and cause freezeup and on the other hand with F4 fullscreen you don't have problems with clicking but the image looks bad (atleast on my widescreen tft).
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Marchal_Mig12
post Jul 11 2009, 12:39 AM
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@Murska First of all, let me say that the chat system has been taken from another game I used to program. However, it is not perfect for this game. It will be changed for the next update. As for the window mode, I will soon add an option for the resolution (so you will not have any problems with this). Thank you for these reports !

@Tahnok Indicators would be nice. Could it be a kind of radar or minimap?

@Absolute Zer0 Ohh yeah now I guess I understand why he is saying this. He may not be holding right button that is why the tongue would go back right after he clicks.

Next version on the way. I currently updated the updater as well as some minor issues. I am now optimising the game even more.

Mig
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gmdud
post Jul 11 2009, 11:13 AM
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QUOTE
What I assume he means is that the tongue has a limit on how far it can extend. I think that it might be too easy if it could extend forever, you would be able to just click in random places and grab platforms you couldn't even see from your position. I think the tongue works great the way it is. smile.gif

Actually no, thats not what i meant, its only natural that the tongue should have a limit on the reach, but what im saying is that it wouldn't even reach that limit, it would just right back in sometimes.

QUOTE
@Absolute Zer0 Ohh yeah now I guess I understand why he is saying this. He may not be holding right button that is why the tongue would go back right after he clicks.

I don't think i was releasing it, but its possible i was hehe, i'll go check it out.
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Marchal_Mig12
post Jul 11 2009, 05:24 PM
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I never had this problem before. Is it you or a real glitch?

P.S. - Update ! Minor Fixes and optimization.

This post has been edited by Marchal_Mig12: Jul 11 2009, 05:25 PM
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Revel
post Jul 11 2009, 05:50 PM
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Awesome game! The controls were hard to get used too, but I started getting better at moving around and it got funner. I love the graphics style, and there was little lag.
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gmdud
post Jul 11 2009, 06:39 PM
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QUOTE
I never had this problem before. Is it you or a real glitch?

well, i am holding the mouse button down, it still does it, it seems to happen a lot when i click behind the wall im trying to cling to, i will try to record it and show your or something.


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Marchal_Mig12
post Jul 11 2009, 07:15 PM
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@gmdud I've seen the small record. It looks like there is a bug. But I can't reproduce it and nobody else can. Option 1: You are releasing right button. Option 2: your mouse has a problem.

@Revel While playing with you. I've seen a great improvement in you skills hehe:P. Thank you though smile.gif

Mig
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