Sector X(Updated! 1.5 Beta New animation system!)
#21
Posted 07 July 2009 - 12:57 PM
we are looking for people for the big map.
Last time we finished level 16 !!!!
we must get to 18 for last weapon.
Join 124.178.228.37 right now!
#22
Posted 07 July 2009 - 12:57 PM
#23
Posted 07 July 2009 - 01:07 PM
http://www.box.net/shared/b9klhvx4l1
(error log)
#24
Posted 07 July 2009 - 01:08 PM
Still waiting for more players...
#25
Posted 07 July 2009 - 01:16 PM
thanks for that, my friend sent me almost the same exact error log, im working on fixing them right now, knowing me its something i over looked again.some errors i got while spectating hardcore, kyon and vast:
http://www.box.net/shared/b9klhvx4l1
(error log)
#26
Posted 07 July 2009 - 01:41 PM
we ant get past level 16 for the second time.
ERRORS
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Idvariable ID dissapeares for a short time maybe?
Edited by Kyon, 07 July 2009 - 01:41 PM.
#27
Posted 07 July 2009 - 01:47 PM
Thanks for that, nah that wasn't that case, but i have that fixed, i am now re-enabling the UDP packets, i had problems with people not being able to receive the UDP packets in the past due to firewall , but might as well make them re-enabled and just have an option to disable them, though it would be much much faster to have them enabled.EPIC GAME,
we ant get past level 16 for the second time.
ERRORS
CODE
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
ERROR in
action number 1
of Step Event
for object objConnect:
Error in code at line 42:
with(objLazerBeamO){if T=other.Player[Id].id{instance_destroy();}}
at position 40: Unknown variable Id
variable ID dissapeares for a short time maybe?
#28
Posted 07 July 2009 - 02:18 PM
#29
Posted 07 July 2009 - 02:25 PM
As far as I could tell headshots made no difference. If you could make headshots do a ton extra damage, like maybe 1-2 shot kills with headshots, the game would have some more strategy and be a lot more fun.
The gunshot sound effect comes in kind of late. Might want to fix that.
#30
Posted 07 July 2009 - 02:40 PM
Also, it would be nice to be able to hold down the left key and spray with certain guns. By the way, can you buy ammo?
One last suggestion, I'm not sure if you would like this, but I think classes would be a neat idea. For example, an engineer can repair walls faster while the medic gets more health and can heal. But he/she isn't as accuarate with the weapons.
#31
Posted 07 July 2009 - 02:47 PM
Actually Headshots should Damage them MUCH more then body shots plus each weapon does have different damages, try some more weapons out(once you get them unlocked that is) , there are guns the you can hold down the Left mouse button with, (Assault Rifle and AR3).I agree with ledi about the headshot. I hate how each weapon also does the same amout of damage each time. (Rifle needs to do 3 shots just to kill someone).
Also, it would be nice to be able to hold down the left key and spray with certain guns. By the way, can you buy ammo?
One last suggestion, I'm not sure if you would like this, but I think classes would be a neat idea. For example, an engineer can repair walls faster while the medic gets more health and can heal. But he/she isn't as accuarate with the weapons.
and no you can't buy ammo, not sure if im going to add that or not, but there are power up drops that give you ammo and stuff.
and that class idea isnt a bad idea, i may indeed implement that in some form maybe a certain game type that uses classes.
but i'll look into the head shot problem to see if i may have over looked something.
Edit:
im about to upload a new version, with UDP re-enabled, and some bug fixes etc.
Edited by gmdud, 07 July 2009 - 02:56 PM.
#32
Posted 07 July 2009 - 03:24 PM
It'll be a lot better if you can implement Reflect servers or any kind of server for that matter.
Only thing I don't like, is in my opinion the weapons are balance enough. AR16 takes at least two clicks to kill a zombie when the pistol does that alone, and the assault rifle uses a lot of bullets to kill as well.
Other than that Keep it up.
-Corman
#33
Posted 07 July 2009 - 03:35 PM
Yea, i PMed fred a few days ago with the demo, but he hasnt responded yet.Great game, would like to see this project go far.
It'll be a lot better if you can implement Reflect servers or any kind of server for that matter.
Only thing I don't like, is in my opinion the weapons are balance enough. AR16 takes at least two clicks to kill a zombie when the pistol does that alone, and the assault rifle uses a lot of bullets to kill as well.
Other than that Keep it up.
-Corman
anyways, i've updated the game, now Re-enabled UDP packets, which will probably cause some more problems since i haven't tested thoroughly it, but anyways i fixed some bugs, and fixed the problem you guys seemed to be having with the Weapon damages and headshots, try it now let me know if its any better.
EDIT: whoops haha, i uploaded a version that had all the Weapons unlocked
Edited by gmdud, 07 July 2009 - 03:39 PM.
#34
Posted 07 July 2009 - 05:39 PM
77.251.253.59
#35
Posted 07 July 2009 - 05:46 PM
cause it can't connect to you.
Oh and i just uploaded a new version, with some minor fixes.
Download it and join: Voslom.Servegame.Com (Paste the in where the IP goes)
Edited by gmdud, 07 July 2009 - 05:47 PM.
#36
Posted 07 July 2009 - 05:52 PM
#37
Posted 07 July 2009 - 05:54 PM
When I download the new update and attempt to play, it said not a valid game file.
same problem here
#38
Posted 07 July 2009 - 05:55 PM
Wow really? thats odd ill try re-uploading it.When I download the new update and attempt to play, it said not a valid game file.
Edit: okay its re-uploaded, see if that fixes the problem.
im hosting join voslom.servegame.com
Edited by gmdud, 07 July 2009 - 06:04 PM.
#39
Posted 07 July 2009 - 06:10 PM
#40
Posted 07 July 2009 - 06:13 PM
EDIT:
alright, i have to go for now guys, ill fix these annoying bugs when i get back, but the game works fine for 2 people right now, but im having issues with the UDP packets and this crappy computer im on..
Edited by gmdud, 07 July 2009 - 06:37 PM.
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